View Full Version : Replacements turn 3
I am a little confused, have we bought our replacements yet?
I am in favour of armor, potentially BMP-Rs, carrying RPG teams. That would work very well against UN armor. Some light mortars could also be of use, just intimidating them with high rate of fire.
So I recommend 3 BMP-R with RPG-7 teams in them, plus as many light mortars as we can. (81 mm instead of 61mm) They should appear in G, then together with armor there - infantry riding on tanks - they should attack C. There they could unite with the units there, therefore having some AA capability as well. I am sure they could win against UN.
If we can make the anvil and hammer I recommended, then we could even annihilate that UN company.
Movement order would look something like this:
buy in G
3rd Mech Recon Plt.
3xBMP-R
3xRPG-7 Tm
1st Mortar Plt
81 mm mortars, as many as we can
G>C
Task Force X
3rd Mech Rec Plt
1st Mortar Plt + some mortar teams from companies staying there
1st+2nd Tank Plt
Inf. squads riding on them
1 st Rec Plt (2xBRDM-2) + 2 RPG teams from companies
2 inf. plt. (possibly from same company that gave tank desant) coverint them on foot while moving
Orders: Task Force X (leader name) will move into C, where it is to locate and attack UN formations. Their orders are to push UN forces from the east of the zone towards our companies already operating there in the west, thus pushing them into a pocket, where they are to be annihilated or captured. Capturing UN armor is of great importance, so try to disable and surround them whenever possible.
K
First i prefer the 120mm mortar, it has better suppression power and can cause casualties, we need not worry about rounds per tube in a 15 turn engagement. thats my preference for artillery, any one else got a suggestion?
Did you do the numbers on the purchase points and your unt plan Katusa? It looks a bit to expensive for us this round. Also what gun does the BMP-R have? is that the 73mm? We know it is effective against anything including a T-55 but the m60 will not be effected by it.
In your plan you say that units from G could unite with the ones already in C, unfortunately we cannot control all the movement into C, our omni potent god DD does that for us, and depending on the other teams orders it is hard to get your plans working as you want them too, DD likes to throw a spanner in the works here and there, (:hail: oh great one). So we have to be aware of this in planning and not rely on units from seperate zones meeting for an engagement with the enemy.
With that said theres no reason we can't use a force from A similar to that you propose to try and swing on their flank, AEF tried it but i suspect it didnt work on foot and with out heavy firesupport. As for G i think we best get mines heavy mortar and maybe some rpgs or mg's to wade out the oncoming storm. Surely they will strike now while C is occupied by the UN.
A force from A? All armor is in G as far as I know, so we must launch the attack from there. We could start from A with newly-bought MTLBs or other APCs, but that is all, evert other heavy unit is in G. Otherwise I like your plan, strenghtening defenses in G can be good.
But I see a forceful attack with mobile/armored elements on C is as the most important part of this turn.
I do not think attack on G is inevitable. We are strong there, and they do not want a head-on. Instead, they are probably waiting to outnumber us in a war of attrition. This is why we have to move decisively now, and we should not let ourselves thrown on the defensive. Like Germany in 1914, as I said.
ok, lets put it to the vote.
Should we muster up a mobile rpg force and a heavy Mortar from A only?
or
As well as the muster of forces from A, we also include, say half of our armour compliment from G and a company(or two) plus extra rpgs to also join in on the engagement in C (remember theres no gaurantee they will be fighting in the same engagement?
Or,
should we send ALL of our armored elements from G to C, and strenghten G with RPGs, as they are equally good defending a town, but not as effective in attack, as tanks? I still propose my vision (to be put in on vote) that we should reinforce G with RPG and MG, while sending out all our armor to finish of what is in C.
K
I nearly missed this thread. The discussion seems to be going on in lots of different threads, or perhaps I`m just not keeping up :)
Here is one suggestion
I agree that 120mm (x2) are to be purchased. Perhaps in G, to help the defence.
T54 (x2) perhaps in A, (armor is present in G, to be used as a mobile force and/or defend)
Should we move some forces back to A from C. After the contact in C, perhaps that was a flank defence force, there main force could be coming in across B into A on the northern coast? Just a thought!
Dont forget the fragments on the company in I ( :o ) Shall the small force be used to scout that area and prepare trenches to give impression of a larger, reinforced force? or retreat to the safty of G
With the points available, I can calculate 2 T54, 2 120mm and 2 RPGs.
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