Double Deuce
29 Jun 04, 17:14
Please post your team's final/official Turn 3 Movement Orders here.
Submission date is midnight Saturday, July 3, 2004.
Pannonicus
03 Jul 04, 19:02
DD,
Can I postpone it for half a day? Right now I am making a huge telephone bill if I continue... Tomorrow I will hava broadband.
Thanks,
Gergely
PS: I had a couple of questions in other topics. Could you answer them? They would be essential in giving movement orders.
Double Deuce
03 Jul 04, 23:49
DD,
Can I postpone it for half a day?
Yes.
PS: I had a couple of questions in other topics. Could you answer them? They would be essential in giving movement orders.
I thought I had answered them all? Let me see if I can find the ones you are still needing addressed.
Pannonicus
04 Jul 04, 16:37
Zone AA
1st Peacekeeper Company
...x13 Peacekeepers
...x2 Fiat/OTO 661461
Continue making defensive positions around and inside the town. (See previous order.) Do not fire upon government troops, unless fired upon by them first.
Zone CC
1st US Marine Rifle Company
...x10 Rifle Squad
...x2 Sniper
...x3 Light Infantry Squad
...x1 60mm Mortar Section
...x1 M240 MMG Section
1st US Marine ATGM Platoon
...x3 Dragon Team
2nd Ukraine ATGM Platoon
...x2 Spigot Team
...x1 BTR-70A
Continue making defensive positions around and inside the town. (See previous order.) Do not fire upon government troops, unless fired upon by them first.
Zone W
1st US Marine Rifle Company Scouts
...x2 Scout Team
Continue observation, stay hidden, report any movement in the zone. Do not fire upon government troops, unless fired upon by them first.
Zone S
1st Ukraine Light APC Company
...x10 Mech Section
...x10 BTR-70A(+)
...x2 M60 Mine Plough
Move to N, search and destory rebel formations there. Expect company sized enemy forces, with no support. Estabilish radio contact with forces already in the zone, coordinate actions with them. Company should act as hammer, while 2nd Pck and 1st UK as the anvil in mopping up rebel resistance in the zone. Do not fire upon government troops, unless fired upon by them first.
1st plt of 1st Ukr moves in front, dismounted, APCs follow inf 50m, company command and M60s move in center, 2nd plt provides overwatch for flanks, 3rd plt is moving with M60s as reserve. Units of a plt should use bounding overwatch, being ready for enemy contact.
3rd Peacekeeper Company
...x13 Peacekeepers
...x2 Fiat/OTO 661461
Stay in zone S, controlling key road junction in sector. Select well defendable position, covering the road, build fortified fighting positions. Do not fire upon government troops, unless fired upon by them first.
Zone N
2nd Peacekeeper Company
...x11 Peacekeepers
...x2 Fiat/OTO 661461
...x1 M60 Mine Plough
1st UK Mech Infantry Platoon (+)
...x4 Rifle Section
...x4 Warrior
...x2 Pioneer Section
...x2 Warrior
Search and destroy rebel formation, expected to be company size in the zone. Coordinate movements with 1st Ukr. APC, surround opfor, and destory them / make them surrender. Do not fire upon government troops, unless fired upon by them first. 1st and 2nd plt of 2nd Pck moves in front in wedge formation, 2x Fiat follows them at 200 m, M60 and 1st UK moves in center, together with 2nd Pck command squad, rearguard is composed of 3rd plt of 2nd pck.
Zone C
4th Peacekeeper Company
...x13 Peacekeepers
...x2 Fiat/OTO 661461
...x1 M60 Mine Plough
Pull to the south-eastern corner of the zone, expect heavy rebel forces from G and be aware of force still active in C. Avoid being pinned down, fight a delaying battle pulling down to M. Avoid being pocketed, start withdrawal early, as rebels are coming probably coming from east and west. Avoid heavy losses! When arriving to M, cross the river, (find fords for armor!), and set up defensive positions. Cooperate with air assets closely! Do not let enemy get close to you, start withdrawing early, let airpower do the job. If no ground contact is made, it is the best. (DD, we would like to ask for a GREAT map.)
Zone C
...x1 Mirage F1 C
...x1 Mirage F1 C
Support delaying ground elements, withdrawing to M, with intel and CAS. Expect heavy concentration of armor, and 2 23 mm AA guns!
Zone C
Ka-50 Anti-tank
Engage rebel armor in support of ground troops, inflict casualties while maintaining own security. Deploy at high altitude, but behind a smoke-equipped squad/vehicle which would support with smoke, making the chopper "invisible" taking advantage of vision 40. Continue observation, guide incoming CAS as well, provide real-time intel to ground troops. Mind your safety! (Use only ATGM first-disable other equipment-then try to get behind enemy troops if possible, locating their mortars and destroying them close-in. You can wait with all weapons disabled, and hide, letting your opponent moving his armor first, so you see all of them.)
Lt.Gen. Tóth
Pannonicus
05 Jul 04, 10:42
I dont have access until 15 July. Col. Boomer is in command!
Lt.Gen. Toth
Double Deuce
07 Jul 04, 23:34
Orders processed and thread locked!
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