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Deltapooh
11 Jun 04, 07:11
In a scenario I move a convoy up to a bridge that doesn't appear destroyed only to find the supply convoy can't cross.

Is this a normal problem?

cbelva
11 Jun 04, 08:32
No, it is not a normal problem. I have seen situations where the convoy has a problem finding the bridge if its route is not drawn correctly over it. In the scenario I designed, the scale is small and once, I had problems getting a convoy to cross a bridge. The problem turned out to be that I was having trouble drawing the route over the bridge itself. It took me several try, but I finally got it right.

switch_back
11 Jun 04, 08:44
I had the understanding that large units took longer to cross a bridge?? perhaps this is why they arnt crossing the bridge?? Cbelva is probably right, but I always say its always better to be proved wrong, then I dont go thinking the wrong thing.

( Assuming of course it was a large convoy that was trying the cross )

Deltapooh
11 Jun 04, 17:46
No, it is not a normal problem. I have seen situations where the convoy has a problem finding the bridge if its route is not drawn correctly over it. In the scenario I designed, the scale is small and once, I had problems getting a convoy to cross a bridge. The problem turned out to be that I was having trouble drawing the route over the bridge itself. It took me several try, but I finally got it right.

I was playing your scenario when I noted the problem. Right now, 5th Marine is north of An Nasiriyah, and running low on supply. I'm afraid to send Marines across for fear of them getting stuck as well. If I don't get it right soon, I'll have to commit my reserve, 101 AA, to help protect 3 ID right flank. :mad:

cbelva
12 Jun 04, 14:43
I was playing your scenario when I noted the problem. Right now, 5th Marine is north of An Nasiriyah, and running low on supply. I'm afraid to send Marines across for fear of them getting stuck as well. If I don't get it right soon, I'll have to commit my reserve, 101 AA, to help protect 3 ID right flank. :mad:
Yeah, that sounds like the same bridge I was having trouble with. I could look at enlarging it if people feel it would help the scenario. I thought about that initially, but decided to leave it alone and part of the problem of supply in the game. That is the real Achilles heal of the Coalition forces. If the American can keep up with supply, the battle is basically a cake walk. Are you using my updated version? Also, I would like your thoughts on the scenario once you have finished. If I can make it better, I will. We need more quality scenarios for this game for sure.

It is possible to get the convoy across the bridge, however, the scale is so small, it have to hit this one just right. :confused:

Hint--You could always airlift supplies in.

Deltapooh
12 Jun 04, 20:52
Yeah, I figured out how to get forces and supplies flowing over it. I just carefully plot paths that vertically line up paths straight down the middle of the bridge.

Very nice scenario, by the Way. I plan to write an AAR for it. (That should be close to a book. :D)

cbelva
12 Jun 04, 20:59
Yeah, I figured out how to get forces and supplies flowing over it. I just carefully plot paths that vertically line up paths straight down the middle of the bridge.

Very nice scenario. By the Way. I plan to write an AAR for it. (That should be close to a book. :D)
Thanks, I look forward to reading it.

Deltapooh
12 Jun 04, 21:12
The only thing I would suggest you consider changing is 101st AA airlift compacity. Right now, you can move all three infantry brigades with attachments in a single turn. The Division would likely have a very difficult time airlifting a single brigade.
So you might want to create a single airlift brigade. This would also make players think twice about how they commit the division.

Here is the 101st AA Goldbook

101st Air Assault Division Goldbook (http://www.fas.org/man/dod-101/army/docs/101st-goldbook/index.html)

Chapter 7, Table 1 provides information on unit equipment, their weight, and the number of helicopters required.

Chapter 7: Table 1 (http://www.fas.org/man/dod-101/army/docs/101st-goldbook/ch7-table1.htm)

cbelva
12 Jun 04, 21:16
Thanks for the advice. That is what I am looking for. I was not sure how it worked. I will look into it.

Don Maddox
27 Jun 04, 13:58
Sometimes the pathfinding in DA seems to get stuck at bridge crosings. You pay to pay special attention to these as units will just sit there and do nothing. Make sure you actually plot the units waypoints right over the bridge, not to the right or left, otherwise the units seem like they actually attempt to cross the river and can't. This can be tricky in scenarios that use a smaller scale.