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View Full Version : OPFOR Challenge II: Round 1 begins!


Don Maddox
09 Jun 04, 15:13
The Round 1 scenario has been sent out to everyone. Team commanders, ensure that all of your people have what they need. The scenarios used for this round have been updated with the latest version of DA and have been tested as compatible. The earlier bug with the losses has been eliminated.

The tournament page has been updated with the latest information and schedule. Each round will roughly have one month playing time.

The tournament is starting much later than I anticipated and I am scheduled to start moving tomorrow. I will be out of contact for about two weeks during that time. If a problem arises while I am gone, the team commanders should take appropriate steps to keep the tournament running smoothly.

These two scenarios are tough for both sides. Take nothing for granted and remember that victory can very quickly turn into defeat!

Hub
09 Jun 04, 16:49
Now everybody be a sport and don't read the other side's OPORD- there's a good fellow...

Ivan Rapkinov
09 Jun 04, 18:42
be nice if I had a copy of the scn...

John Osborne
09 Jun 04, 18:53
be nice if I had a copy of the scn...

You too :D Hell I thought it was just me, but I didn't get no copy of the scenario either :nuts:

John

Don Maddox
09 Jun 04, 19:12
Now everybody be a sport and don't read the other side's OPORD- there's a good fellow...
That is correct. Just to "keep an honest man honest," I'll reiterate that that we're making generous use of an honor system in this tournament. Please abide by the intent of the tourney rules and guidelines. We'll all have a lot more fun if we do that.

I re-sent the eariler email. I guess I forgot to actually include the scenario for some people! You should receive it shortly.

Ivan Rapkinov
09 Jun 04, 19:25
never! we be sneeky Russkies/d-perks/Iraqis acting as your loyal subjects while we photocopy your war plans :D

should have a multiplayer teams scn some time with each player controlling a different unit :) then we see the "misinformation" wars begin :D

Ivan Rapkinov
09 Jun 04, 19:51
Don: the scn won't load as is - I think due to the space in the scn name - not sure what changing the scn name does, so not gonna try that. The map comes up fine, just the sce. file it chokes on.

KG_Norad
09 Jun 04, 20:30
Let the Revolution begin! :D

John Osborne
09 Jun 04, 20:58
Don: the scn won't load as is - I think due to the space in the scn name - not sure what changing the scn name does, so not gonna try that. The map comes up fine, just the sce. file it chokes on.

Ivan,

Everything is working fine for me. I was able to open the scenario and the map came up fine also. Looking over my Blue OPORD and making plans on how I'm going to fight this battle.

John

Don Maddox
09 Jun 04, 22:28
Don: the scn won't load as is - I think due to the space in the scn name - not sure what changing the scn name does, so not gonna try that. The map comes up fine, just the sce. file it chokes on.
Have you loaded the update that Jim Lunsford posted on the HPS website? It works fine for me and Jim checked it also. Let me know if you are still having problems with it.

Max Vonloben
11 Jun 04, 00:10
Have you loaded the update that Jim Lunsford posted on the HPS website? It works fine for me and Jim checked it also. Let me know if you are still having problems with it.


I'm having the same problem. I've loaded the update from HPS too. I get an error box that reads "Cannot Load....D:\Decisive Action\Scenarios\Baghdad Fumble.sce" Once when I tried I did get the map on the screen, but it stoped. I have to CTR/ALT/DELETE to get out of the program. I've double checked to make sure I put all the files in the correct folders.

John Osborne
11 Jun 04, 00:24
I'm having the same problem. I've loaded the update from HPS too. I get an error box that reads "Cannot Load....D:\Decisive Action\Scenarios\Baghdad Fumble.sce" Once when I tried I did get the map on the screen, but it stoped. I have to CTR/ALT/DELETE to get out of the program. I've double checked to make sure I put all the files in the correct folders.

Strange, I just checked it again and it works fine for me. In fact I just finished my turn and sending it off to my opponent.

John

Max Vonloben
11 Jun 04, 01:03
Still no luck for me. However, if I click on the "OK" button on the error message, the map does come up. But the program freezes. I'll keep trying, though.

Just to make sure I'm doing this right, I open the game, click on Blue Player PBEM, then click on the File Icon in the upper left corner, click on play new game and then double click on the Baghdad Fumble.sce icon. Right?

Ivan Rapkinov
11 Jun 04, 01:36
Max: what Os are you running? I haen't tried it on the XP machine yet (DA is on the ooollld box, which does the trick well enough :) )

and I've reinstalled, repatched, reupdated and the thing still doesn't work.

Alkiviadis
11 Jun 04, 06:09
I'm running an XP rig - have no problem with "Baghdad Fumble". Perhaps the files weren't loaded into the right folders?

John Osborne
11 Jun 04, 09:08
Still no luck for me. However, if I click on the "OK" button on the error message, the map does come up. But the program freezes. I'll keep trying, though.

Just to make sure I'm doing this right, I open the game, click on Blue Player PBEM, then click on the File Icon in the upper left corner, click on play new game and then double click on the Baghdad Fumble.sce icon. Right?

Thats correct to start the PBEM. But just to reiterate again that you put the files, .jpg into Maps folder, .ter into Terrian folder, .sce into the Scenario folder and both .rtf files in the OPORD folder. If you did all that and it still doesn't run. Then try to down load the scenario again. If it still doesn't run then try to get ahold of Jim Lunsford :(

John

KG_Norad
11 Jun 04, 09:20
I am having the same problems other are. I am running on WIN ME.
I am attempting to reinstall the game the patches and Dons scenarios.

No other mods no other user scenarios. At least 2 others of team OPFOR are having the same problem. The scenario looks like it is loading but just hangs and never finishes.

Don Maddox
11 Jun 04, 09:30
The movers just arrived at my home, so I'll be out of contact for a while. I don't think there is a problem with the scen as jim looked at it as well. Ensure that you have the latest version of DA and that all of these files are loaded in the correct folders. If that doesn't help, contact Jim and show him this thread.

I'll be back online as soon as I can!

cbelva
11 Jun 04, 09:41
I am having the same problems other are. I am running on WIN ME.
I am attempting to reinstall the game the patches and Dons scenarios.

No other mods no other user scenarios. At least 2 others of team OPFOR are having the same problem. The scenario looks like it is loading but just hangs and never finishes.
Norad, I don't think WindowsME would be a problem. I ran DA on WindowsME for over two years without a problem.

Max Vonloben
11 Jun 04, 19:04
I'm running Win 98 and am sure that all the files are in the right folders. I'm going to mess around with reinstalling the secenario and/or the game and see what happens.

Max Vonloben
11 Jun 04, 22:35
I think the problem has to do with the computer memory. I CTRL/ALT/DELETED everything except Explorer and Systray, and I got the Scenario to load. But I had a Memory Error pop up after about 5 minutes studying the scenario. This happened to me a couple of times. I'm going to send an e-mail to Col. Lunsford.

I've got 256RAM Memory on my machine and it's 450 mhz P II.

KG_Norad
11 Jun 04, 22:38
I have 384 mb and a 128MB Vid Card on an 800 PIII.

KG_Norad
12 Jun 04, 16:23
Any one else having any luck? I tried complete reinstall. Then added all patches including the latest supplement. Loaded Dons files correctly. Other scenarios that came with the game do load. Other scenarios that came with the game do load.
The map shows up, the UTM grid coordinates show when I move the cursor around but the cursor remains as an hour glass and the scenario does not finish loading. I do not get any error message. Turn, orders, view and graphics drop downs remain greyed out. Could this indeed be a memory issue? I know Don has a super computer. I even tried to reduce the resolution of the jpeg in photoshop to no avail.

Those of you who have been able to run this scenario could you please document your PC Specs on this thread.

Mine are:

WIN ME
800 PIII processor
Nvidia 128 MB vid card
382 RAM

COL. Lunsford please help! :cry:

cbelva
12 Jun 04, 16:40
Compaq Presario Laptop
WIN XP Pro
2.66 GHz P4 processor
ATI Radeon 64 MB
512 RAM

NORAD, if you can't get this working by tomorrow, does that me you forfeit :D .

Sorry, I couldn't resist. I will be patient. CB

Ivan Rapkinov
13 Jun 04, 01:39
I've got the scn to load, but when I add too many TAIs/NAIs, the sim chokes.

seems to be a memory issue. I'm running DA on a

AMD 1.4GHz Athalon
Win 98se
256 RAM
Radeon 9200se

gonna swap out the 256 stick for some 512 I have in another comp, see if that helps the situation.

Gary
13 Jun 04, 04:08
No problem with the scenario at all with me. I am running;

Windows XP Home
Pentium 3.06Ghz
512 meg Ram
Radeon 9200 video card


Gary

KG_Norad
13 Jun 04, 21:22
I have emailed Jim to get his thoughts on this situation and to find out if there is anything we can do.

Damn this cheap eastern block equipment anyway! :mad:

Jim Lunsford
14 Jun 04, 00:08
I understand some players have experieneced problems loading and/or playing the scenario. Please send me as detailed of description as possible (nature of problem, OS, computer specs, etc.) to jlunsford@kc.rr.com Unfortunately, I will be out of town and away from my computer until Friday, 18 Jun, but I will try to resolve the questions/problem ASAP.

John Osborne
14 Jun 04, 11:00
I understand some players have experieneced problems loading and/or playing the scenario. Please send me as detailed of description as possible (nature of problem, OS, computer specs, etc.) to jlunsford@kc.rr.com Unfortunately, I will be out of town and away from my computer until Friday, 18 Jun, but I will try to resolve the questions/problem ASAP.

Guys,

Due to the time frame before Jim can look at the issue. Should we postpone the tournment again until the issue is fix?

John

Don Maddox
14 Jun 04, 12:15
Okay (I'm at a hotel typing this), is everyone that is having a problem with the scenario equipped with a "marginal" PC? From what I am hearing, this seems like a problem for gamers who have a small amount of RAM. This issue never showed up during the testing of the scen, but the people who looked at it all had pretty good PCs I think.

For those who are able to play--do so. For those who are having a problem, we'll get this taken care of as soon as Jim gets back. We will extend the time frame for Round 1 if it comes to that, I doubt anyone will object much.

How many people are having problems? Three? Sorry this issue came up. It was unexpected, but it will not stop the tournament. hang in there and we'll come up with the solution.

As Jim stated above, everyone who is having a problem needs to send a detailed email to Jim explaining what is happening along with their system details.

Saber 12
14 Jun 04, 12:17
I'm also having the same problem. I notified my chain of command, so my CO (NORAD) is tracking too. I think we need to push the tourney to the right until the problem can be addressed.
have verified that my versions/configuration is good.
LTC L, I'll send you requested info to troubleshoot.
P

KG_Norad
14 Jun 04, 12:37
What component of a DA scene requires so much memory? Can you crop the map to show only the Operational Area?

Mompariglia
14 Jun 04, 13:22
John, I received an automatic email from your provider. It says that my address has been identified as spam. :nuts:
There's a link to request to be allowed in your senders list, but it doesn't work.
However, I received the scenario and I was waiting for your first turn. Has the tournament been postponed?
M

John Osborne
14 Jun 04, 15:36
John, I received an automatic email from your provider. It says that my address has been identified as spam. :nuts:
There's a link to request to be allowed in your senders list, but it doesn't work.
However, I received the scenario and I was waiting for your first turn. Has the tournament been postponed?
M

I just checked and your email address was added to the spam blocker so your email should get too me.

Well it seems that you and I are the only ones that will get the game started :D I will send today my first turn. I'm at work and can't get to my computer at home until tonight. Did you get the scenario to load and ready to play?

John

John Osborne
15 Jun 04, 13:37
Well Marco,

I just sent to you my first turn setup for Blue Forces. I hope that I haven't forgoten anything on the setup :nuts:

Will keep players posted on the status of the game :D Hell, if I lose this first scenario, I'll be ready for the next one :p

John

John Osborne
16 Jun 04, 11:06
I got my first turn from Marco and it ran with no problems. Sent my turn back to Marco and the game is on :D I did everything correct except I forgot how to call in airstrikes :nuts: It came back to me real quick when I got hit by an Iraq airstrike :crosseye: I'm making sure that the AAR is saved so that I can use it on my AAR back to the players to see what I did right and what I did wrong.

John

KG_Norad
21 Jun 04, 15:38
Hopefully I will be able to resolve my technical difficulties soon! :nuts:

I will keep you updated.

Anyone else still unable to play the scenario??

Hub
21 Jun 04, 15:43
Gary Bezant and I are into T5 with no problems (well, related to the software, anyway!)

I really wish the god damned game had bump scrolling though...

John Osborne
21 Jun 04, 15:51
Marco and I are at turn 5 as well. Jim got ahold of me and I told him about the issue about the aar files missing when you start the scenario. Marco is getting the same problem as well. He started his game and got the first file called 3.aar instead of 1.aar.

Also it seems that Marco has a problem getting his troops across the bridges. Its working fine for me. I had no problem getting my troops across the bridges.

Well keep you posted.

John

KG_Norad
22 Jun 04, 09:09
:ar15: Look out Bluefor!

Hub
22 Jun 04, 10:55
I guess I spoke too soon about the game working OK. All patches applied and hoops jumped through...

Gary
22 Jun 04, 14:19
Hi Guys,

I am currently playing Hub and my Victory Result screen is showing the same info as Hub's.

The turn eight results are:

Blue Victory Points 412 Red Victory Points 308
Blues Losses 36% Red Losses 34%

Current Strength 196 Current Strength 136

At the start of turn one they were:

Blue Victory Points 0 Red Victory Points 0
Blues Losses 0 Red Losses 0

Current Strength 198 Current Strength 148

And at the end of game turn one they were:

Blue Victory Points 0 Red Victory Points 0
Blues Losses 35% Red Losses 28%

Current Strength 198 Current Strength 148


If my maths is correct if I started with a strength of 198 and now have 196 that is a Blue Loss of only 1.01% and Red, who started with 148 and now has 136 has lost 8.11%. Of course the victory calculation for losses may take other factors into account. Something does seem wrong though.

We are both using the current patches for the game. Any ideas?

cheers

Gary

Don Maddox
23 Jun 04, 14:02
For those of you who are still having problems, please send an email to Jim along with a savegame file so he can check into this. How many people are still having some kind of difficulty? For those that are several turns into the battle, is everything working okay?

Max Vonloben
23 Jun 04, 20:55
Don,

I got an e-mail yesterday from Col. Lunsford. He wanted some more info from me about my computer and the DA files. I replied but have not heard back from him yet.

Mark Froio

John Osborne
23 Jun 04, 22:36
Well Marco and I are at turn 6 and he was having problems crossing the bridges but I had no problem crossing the bridges myself. Well it seems now that I can't cross any bridges in towns. I have units that are still sitting after turn 6 trying to cross the bridge. But the Situation Report states that it will complet the crossing after turn 3 but I'm at turn 6 and they are still sitting there.

Also my EW units after each turn I have too turn back ON the collection proceess. Each turn the unit shuts off and have to turn back on.

And I'm kind of disappointed at not having bombers. You figure that the US would have bombers to attack the Iraqs. But I didn't make the scenario.

Jim got ahold of me and I explain about the problem with the aar files and Marco had the same problem. But he hasn't return my email yet.

John

Deltapooh
24 Jun 04, 04:41
Well Marco and I are at turn 6 and he was having problems crossing the bridges but I had no problem crossing the bridges myself. Well it seems now that I can't cross any bridges in towns. I have units that are still sitting after turn 6 trying to cross the bridge. But the Situation Report states that it will complet the crossing after turn 3 but I'm at turn 6 and they are still sitting there.

I noted this problem myself from time to time. Did you check the path to see if it had disappeared. That might happen. If there are more than one bridges, it might also take longer.

Crossing bridges can indeed be a problem. Trick is make certain unit is traveling along a path that takes it down the middle of the brigde. I also found that you have line up the unit before its footprint intersects the bridge.

Saber 12
24 Jun 04, 13:26
I'm OPFOR in the Northern Watch fight, and I've seen an example of this just about every turn
In friendly messages two of my units report they've lost 11% combat strength.
But these guys didn't engage in ANY combat and when I checked their icons they're at 100%.
could this be related to the victory point/losses descrepancies?
later

Don Maddox
27 Jun 04, 12:55
I'm OPFOR in the Northern Watch fight, and I've seen an example of this just about every turn.

In friendly messages two of my units report they've lost 11% combat strength.
But these guys didn't engage in ANY combat and when I checked their icons they're at 100%.

Could this be related to the victory point/losses descrepancies?
later
I guess it could be related. Have you reported this to Jim? Does it seem like a problem with the report itself, or is this actually effecting combat operations?

Saber 12
27 Jun 04, 14:14
doesn't seem to affect combat ops. As far as I can tell the icon Red-Amber-Green stats are correct.

Mompariglia
20 Jul 04, 09:19
John, do you want do keep playing our game? Apart from minor issues (e.g. bridges) everything was working fine.
M