Poor Old Spike
24 Apr 08, 10:01
This series of tests were conducted with veteran units, in command, clear summer midday.
(my cmbb grid squares are 20m)
Over 100m range-
HMG's open up and caused box-crew casualties, making them abandon it. However not all games will have a massed rank of HMG's like this, so knocking out a box will take considerably longer if using just a few HMG's.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pbx-mg.jpg
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pbox4.jpg
Around 40-60m range-
Rifles and grenade-launchers open up, but sometimes you'll have to issue a fire order to kickstart them into action. Rifle fire and rif-grenades occasionally kill a box crewman.
Arrow indicates a grenade, their max throwing range is about 40m and they can hurt boxes.
Inset shows a volley of rifle-grenades showering the box.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pboxrif.png
Around 30-40m range-
The heavier grenade bundles and satchel charges will begin flying as the range drops to around 35m and under, they can seriously hurt boxes/bunkers.
Flamethrowers will also join in from 40m (range varies with nationality)
I also ran a molotov test with Russian infantry but they preferred throwing grenades and there was no way to make them throw molos)
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pboxbuds-satch.jpg
Well over 100m range-
Panzerschrecks will fire at quite long ranges but you must order them to fire, or they won't.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pbx-sck.jpg
Likewise, PIATS (bottom group) and bazookas (top) also need a fire order to make them open up.(my cmak grid is 10m)
I never saw a schreck/ piat/ baz score a 'penetration' through the concrete as the hits were 'no effect', but occasionally they scored a 'firing slit penetration' which caused crew casualties and eventually the survivors abandoned.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pbxpiat-baz.jpg
(my cmbb grid squares are 20m)
Over 100m range-
HMG's open up and caused box-crew casualties, making them abandon it. However not all games will have a massed rank of HMG's like this, so knocking out a box will take considerably longer if using just a few HMG's.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pbx-mg.jpg
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pbox4.jpg
Around 40-60m range-
Rifles and grenade-launchers open up, but sometimes you'll have to issue a fire order to kickstart them into action. Rifle fire and rif-grenades occasionally kill a box crewman.
Arrow indicates a grenade, their max throwing range is about 40m and they can hurt boxes.
Inset shows a volley of rifle-grenades showering the box.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pboxrif.png
Around 30-40m range-
The heavier grenade bundles and satchel charges will begin flying as the range drops to around 35m and under, they can seriously hurt boxes/bunkers.
Flamethrowers will also join in from 40m (range varies with nationality)
I also ran a molotov test with Russian infantry but they preferred throwing grenades and there was no way to make them throw molos)
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pboxbuds-satch.jpg
Well over 100m range-
Panzerschrecks will fire at quite long ranges but you must order them to fire, or they won't.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pbx-sck.jpg
Likewise, PIATS (bottom group) and bazookas (top) also need a fire order to make them open up.(my cmak grid is 10m)
I never saw a schreck/ piat/ baz score a 'penetration' through the concrete as the hits were 'no effect', but occasionally they scored a 'firing slit penetration' which caused crew casualties and eventually the survivors abandoned.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/pbxpiat-baz.jpg