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Poor Old Spike
06 Apr 08, 00:37
READYMADE CMBB QB PARAMETERS

It can sometimes be a hassle choosing parameters, especially if both players want something different, so the following Aug 44 params offer a well-balanced 'ready-made' set of params, they're popular and well-proven, and I and a lot of people have used them for years to get balanced games, because in Aug 44 the Russians have got big-hitting tanks (T-34/85's with tungsten) capable of taking on Tigers etc.
Most of the params can also be used for Cmak, but remember, CM is very param-sensitive, so think twice before experimentally tweaking anything or it could dramatically unbalance the whole game, in which case play a mirror with the exact same params so you and your opponent both get to handle the stronger side.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/ParsZ.png



The purchase screen will look like this for both players. Note they can spend all their points on tanks or infantry etc if they like, or a mix of the two, their call. (But note the program places a 350 pts limit on Arty and Air)
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/parsA.png




A typical German pick to above params, roughly 7 tanks and 7 infantry platoons plus assorted bits and pieces like HMG's/ snipers/ mortars etc, and of course you can splash out on aircraft, arty barrages, flak, Guns, transport, armoured cars etc too, and choose unit quality, that's the beauty of 'Unrestricted' parameters, you're free to buy whatever tools you like to do the job.
You're in command, so COMMAND..;)
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/gers.gif



Typical Russian 7/7 pick to same params.
Remember, if you want more infantry, just throw out a few tanks and buy another inf company instead and vice-versa..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/russ.gif



Typical randomly-generated map to above params. (Or players can agree to import a specially-made map from file)
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/parsB.gif



Close-up of the central village area of the above map..
"We go to gain a small patch of ground.." - Soldier in 'Hamlet'
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/parsC.gif

Nemesis Lead
06 Apr 08, 12:46
I agree with all your parameters except one.

Unrestricted force mix settings unbalance games--especially A/Ds. Combined Arms generates far more balance.

With an unrestricted force structure, you can bring an all infantry force or flood the map with armor. Games are won or lost on the purchase screen instead of the battlefield.

If you bring all armor, all the points your opponent spent on HMGs, mortars, etc. are wasted. If you bring all infantry, his ATGs are wasted.

I also like it when the Germans have an armor advantage. It offsets the inhernet infantry and armor points advantages the Russians have.

Poor Old Spike
06 Apr 08, 13:15
...Combined Arms generates far more balance...


Whatever floats yer boat..:)
As an experiment I just changed the 'Force Mix' line from 'Unrestricted' to 'Combined Arms' as you suggest, and the result was dramatic because the German will only be able to afford 2 regular PzIVH's, but the Russians will be able to afford 4 T-34/85's.

So your 'Combined Arms' game will look something like this -
German - 2x PzIVH and 11 inf plats
Russian - 4 x T-34/85 and 12 inf plats.

Personally I don't like the look of that one bit and wouldn't play it, there are not enough tanks on either side.
Tanks were invented to make war more fun, so the more the merrier that's what I say..:)

"That's what I need! That's what I want to have!" (Hitler to Guderian at Kummersdorf tank demonstration 1933)

ER_Chaser
07 Apr 08, 18:37
Even beyond that, POS, if you play around with a little bit green grews, you can get 6 T34/85's for the Russian side, yet, for the German side, no matter what, the best you can get is something far less.

Redwolf
07 Apr 08, 23:30
Yeah, unfortunately the combined arms (and armor) settings in CMBB and CMAK were much less fun than in CMBO.

What you need is a house rule with custom points, and the same for both sides.

Nemesis Lead
08 Apr 08, 11:51
Agree with Redwolf!

I set up a game vs ER Chaser recently that was unrestricted. I would have attacked him with 20 infantry companies in an A/D. As the defender, he has to protect against both armor and infantry and could not hope to match my huge infantry force. There is no way he could have won (or I could have won if the roles were reversed).

Games are meant to be won on the battlefield, not the purchase screen!

Redwolf
08 Apr 08, 13:43
Just to make this clear: I'm neither advocating no restrictions nor using the built-in restrictions.

What I argue is house rules like
40% max armor, 40% max vehicles, 40% max infantry etc.

Then select "unrestricted" in the game and trust your opponent to obey to the law.

ER_Chaser
08 Apr 08, 18:05
hehe, I actually disagree with NL's "sure win" estimate ---- well, unfortunately we could not test it out due to the limit of the computer processor.

I love unrestricted force mix because it allows max freedom to players to choose and combine his forces. I believe in balanced forces, I do not think an infantry only force (although forcing all enemy AT power useless) is the king of everything. It is formidable, but it is not invincible.

Redwolf
08 Apr 08, 18:10
I love unrestricted force mix because it allows max freedom to players to choose and combine his forces. I believe in balanced forces, I do not think an infantry only force (although forcing all enemy AT power useless) is the king of everything. It is formidable, but it is not invincible.

You missed the point.

The point isn't that infantry wins 100% of the battles.

The point is that if choosing infantry only in the situation described above (defender has to buy AT and anti-infantry assets) the game is decided when people come out of the purchase screen. One way or another, the infantry-buyer might lose but he has lost when buying, not when playing.

Poor Old Spike
08 Apr 08, 18:30
The 'Moderate trees' map in my params favours neither tanks nor infantry, so the best bet there is to go with a balanced mixed force of about 7 tanks and 7 inf platoons.

However if players agreed to set it to 'Heavy trees', it'd favour infantry more so a good choice would be about 4 tanks and 11 inf plats.

Likewise, if they set it to 'Light trees' there'd be very little cover for inf, so a good choice would be about 10 tanks and 3 inf plats.

PS -But whatever you tweak, just agree to play a mirror so that both players get to play the stronger side if it turns out unbalanced, then they'll both be happy..:)

ER_Chaser
08 Apr 08, 19:02
You missed the point.

The point isn't that infantry wins 100% of the battles.

The point is that if choosing infantry only in the situation described above (defender has to buy AT and anti-infantry assets) the game is decided when people come out of the purchase screen. One way or another, the infantry-buyer might lose but he has lost when buying, not when playing.

No, I think you missed my point :) I mean, if the infantry buyer believes that by buying 100% inf will win and the defender does not know about it and still go with a balanced force and then the two fight the battle, here is what I mean ---- I do not think even under such a situation, the infantry only force will win for sure. That is to say: the outcome must be decided on the battlefield, not the purchase screen.

Redwolf
09 Apr 08, 11:45
No, I think you missed my point :) I mean, if the infantry buyer believes that by buying 100% inf will win and the defender does not know about it and still go with a balanced force and then the two fight the battle, here is what I mean ---- I do not think even under such a situation, the infantry only force will win for sure. That is to say: the outcome must be decided on the battlefield, not the purchase screen.

Sorry man, re-read my message. I didn't say the infantry wins.

GenSplatton
04 Jun 08, 15:44
POS, is there a thread with parameters for CMAK? Can't seem to find one using search.

Poor Old Spike
04 Jun 08, 18:34
POS, is there a thread with parameters for CMAK? Can't seem to find one using search.

No separate thread for cmak, just use the same params as cmbb..:)