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View Full Version : Changes to Campaign Jena-Auerstedt V1.03


HPBentien
21 Mar 08, 12:07
- Added Dragoons to the cavalry types, which can dismount. (v1.03)
:crosseye:
After the update! I can not dismount or mount!
Can someone say why?
Thanks
Pit

Gary McClellan
21 Mar 08, 14:13
Likely, because Dragoons as a troop type need to be set in the oob, so while the potential is there, the .oob file hasn't been updated for it. You'd need to change the unit type as well as the weapon type.

HPBentien
28 Mar 08, 12:15
you think HPS have forgotten to update the oob? I can not change the update the ood is still lock! What can i do now....?

rahamy
28 Mar 08, 13:34
The OOB's aren't locked...just make any changes you wish using Notepad. Save the file with a new name, then alter the scenario you want to use it to pull the new file. You rename the file so your changes aren't lost with the next update.

Gary McClellan
28 Mar 08, 16:53
I don't beleive it's a matter of "forgetting" to change the oob. I believe Bill said he only did it in selected scenarios.

Sgt_Rock
05 Apr 08, 13:29
My apologies for not changing any of the unit types but here is the history:

1. I wanted to get Jena 1.03 out at the first of the year to go along with Eckmuhl.

2. The longer I worked on it the longer it was taking.

3. I had to try and find work. This ate up alot of my time.

4. Meanwhile, I was putting together my 4th title. John did some engine changes we requested and thus the engine now features the dragoon dismount ability. John always ships out in updates the very latest features even if we originally meant for them to go out with a new game release.

If you are interested in using dragoons here is what you need to do:

Normal type dragoon from Jena:

U 139 5 L S 22 10 1 Sq/15 Dragoon

With the new OB code:

U 139 5 D Q 22 10 1 Sq/15 Dragoon

D - dragoon
Q - carbines - range of 1, with a lesser fire at that range than normal musket.

Dragoons didnt dismount all that much. The only time I could say that it would help might be where you use dragoons to take a town and hold it or to try and wrest it from the defenders. In most cases they didnt fare well at all.

I added it in for historical accuracy sake mainly. There were times when they dismounted and I felt it best to give the players the choice WHEN to do it.

However, I had forgotten that John would add this ability to the engine AND I didnt have time to go through all of the OBs and update ALL of the dragoon units and still get it to him in time.

All of the Zehdenick scenarios offer an OB that has dragoons that can dismount. Here is one of them:

#09h_1_Zehdenick-Solo.scn

Some things about dismounted dragoons:

1. Can only be in Line formation. Cant change to column or square.
2. Cannot attack more than once (which mounted units can do if the multiple cavalry melee rule is ON).
3. CAN recover from disorder while in open OR non-open terrain. ALL units that can disorder can now do this btw as of Jena 1.03. This will get added to Wagram next and then in the next go round of updates, Eckmuhl and the rest of the series.

I am undecided yet as to whether I will add in the dismount ability for all dragoons but from what feedback I got from the players I get the idea that I SHOULD give all dragoon types (French and Allied) the ability to do this just to be fair and to give the players the choice. I just hope it doesnt get abused ...

Lord_Valentai
05 Apr 08, 22:15
Well, so long as it's not in the official OOB, then it can only be abused in custom scenarios which is less of a problem.

FM WarB
08 Apr 08, 22:54
An interesting new feature. Are dismounted dragoons reduced to 75% strength to represent horseholders? Can they form skirmish companies?

Gary McClellan
09 Apr 08, 02:32
No on skirmishers.

Yes on reduced strength, but I'm not sure if it's 75% or 80% offhand.

Sgt_Rock
09 May 08, 03:18
No, dismounted dragoons do not share the same features as the ACW game engine. Its still the same strength as before. No skirmisher ability either. Range is 1 hex carbines.

Thus they have 100 percent strength when they fire.

Andrew Bamford
09 May 08, 11:40
[QUOTE=Sgt_Rock;998859] Range is 1 hex carbines.
[QUOTE]
Oughtn't they have dragoon muskets? There's enough difference to warrant a new weapon type, I would think. If not that, I would have thought it better to give them muskets than carbines, as being closer to reality.
Andrew

Sgt_Rock
10 May 08, 10:46
But I would argue that the effective range of a musketoon was shorter than that of a regular musket. Thus my use of carbines rather than muskets. I could rename the carbine type to musketoon though. Carbines was used and probably should be changed.

One webpage said that the effective range of a flintlock musketoon was 50 yards.

Another reason for the 1 hex range was that dismounting of dragoons is used mainly for defence. Thus I am not sure that they even would try and fire at a massed target above 100 yards.

At any rate this pretty much is where I want to leave it. I dont want to give the musketoon the ability to fire at 2 hexes with 1 strength firepower as that puts them on the same level as regular infantry. I dont want to increase infantry firepower at that range and I cant use fractions for fire values.

HPBentien
11 May 08, 06:44
I do not understand that! Now also hussars can fight as dragoons!?
Why? Or is in the OOB something not correct!

Greetings
Hans-Peter
(Pit)

Andrew Bamford
11 May 08, 13:35
But I would argue that the effective range of a musketoon was shorter than that of a regular musket. Thus my use of carbines rather than muskets. I could rename the carbine type to musketoon though. Carbines was used and probably should be changed.

One webpage said that the effective range of a flintlock musketoon was 50 yards.

Another reason for the 1 hex range was that dismounting of dragoons is used mainly for defence. Thus I am not sure that they even would try and fire at a massed target above 100 yards.

At any rate this pretty much is where I want to leave it. I dont want to give the musketoon the ability to fire at 2 hexes with 1 strength firepower as that puts them on the same level as regular infantry. I dont want to increase infantry firepower at that range and I cant use fractions for fire values.

I can see the problem if you can't use fractions - I had it in mind that you could. Still, I note from Elting's Swords Around a Throne (pp.476-477) that the dragoon musket was only slightly shorter than the ordinary Charleville, and was clearly accurate since it was also issued to Voltiguers. This is a distinct weapon, different from the Mousqueton or carbine which itself had a range 3/4 of an ordinary Charleville. On a purely representative level, therefore, I would say that French dragoons at least should have 2 hex fire capability - on the game-play side of things, however, I can see how this could lead to ahistorical use of them.
Andrew

FM WarB
16 May 08, 11:30
Does this Q weapon type only fire when dismounted? In my oobs, I usually give cav a limited fire capability when mounted, using a custom carbine weapon type.

Sgt_Rock
17 May 08, 16:46
No, they can fire while mounted.

And only the D type of cavalry can dismount. Not Hussars. I would never code Hussars to be able to dismount unless the historical record said so.

HPBentien
25 May 08, 11:32
After the updates hussars still can dismount!
And for the Dragons are missing the 3 dimensional pictures (the small men) if those ones dismount!
I think the updates arenīt correctly thought over!

Pit