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Gary McClellan
07 Mar 08, 11:42
It's not been posted yet on the HPS website, but NWS and Duchet have already spilled the beans, so here we go!

Are you ready to capture Mexico City?

yes, today, Mexican American War is released!

*rubs hands in anticipation*

rahamy
07 Mar 08, 16:22
I've posted the Designers Notes for MAW on my Blog.

The HPS site should be updated soon...the "store" is already active though:

http://www.hpssims.com/shopping/shopdisplayproducts.asp?id=4&subcat=5&cat=Early+American+Battles

Gary McClellan
07 Mar 08, 16:53
Now, to give you a sense of how ready I am for this title.

No one has ever commented on my icon.

Does anyone recognize it?

It's ol Fuss and Feathers himself, General Winfield Scott.

jztemple
07 Mar 08, 20:56
I've posted the Designers Notes for MAW on my Blog.

The HPS site should be updated soon...the "store" is already active though:

http://www.hpssims.com/shopping/shopdisplayproducts.asp?id=4&subcat=5&cat=Early+American+Battles

Sorry for being ignorant... where's your blog?

rahamy
07 Mar 08, 20:59
Right here on the GS site:

http://www.gamesquad.com/forums/blog.php?u=4568

You can also get to it from the links at the top of the page under "Members Blogs"

jztemple
07 Mar 08, 21:16
Thanks for the link. I'm a sucker and ordered both MAW and Antietam. I passed on Gallic Wars, I just couldn't get into it's predecessor. I guess I miss the smell of the gunpowder :D

TheCapt
08 Mar 08, 05:09
Alot of the officers you see in the CivWar series got their feet wet in Mexico!

Xaver
08 Mar 08, 10:45
Thanks for post the designer´s notes of MAW, i´m in the hard way to decide what i do, wait for a napoleonic and when it see the light buy it plus some sweets more or buy now MAW and Antientam...... Antientam only for 1st Bull Run is a great motivation for me because these battle was my first PC battle in the old (and superb of course) The Civil War (Empire).... win the CW in 1 month with the south with the start forces, great IA :p

If you have the game why dont do a MAW (and Antietam) photo-post in your blog??? HPS allways put few images :cry: thanks.

rahamy
08 Mar 08, 15:02
You still have a while on the Napoleonic side of the house...just so you know.

I'll try and post some images soon...any interest in seeing the scenario descriptions as well? From MAW at least?

Rifleman95th
08 Mar 08, 16:33
Thanks Rich. I enjoyed the comments about the new game in the blog as well.

FM WarB
08 Mar 08, 23:13
May I presume that the release of this new EAW title will spawn updates to the older ones sometime soon?

Andrew Bamford
09 Mar 08, 07:46
I guess this has to be just a question for the designers, unless anyone has very efficient postal delivery, but I've one question that I must ask before I buy (or not, as the case may be).
I don't have home internet, so I only play against the computer - my question therefore is, what standard is the AI in this game (and indeed, i the other EAW series, as I keep being tempted by FIW as well)? I've bought a couple of the Napoleonic games, only to find that the AI purely relies on flags with no scripting at all, which frankly stops them being much fun: on the other hand the ACW games that I own have full AI scripting that, if by no means perfect, at least gives a reasonable challenge particularly in a campaign scenario where reinforcements &c are unknown. So, to cut a long question short, how does the new game measure up to that?
I can see why playing against a human opponent is far better, but since I can't at the moment I'm quite frankly not prepared to buy any more games unless they've got decent AI scripting.
Best regards, Andrew

rahamy
09 Mar 08, 08:34
May I presume that the release of this new EAW title will spawn updates to the older ones sometime soon?


Yes, the 1776 & 1812 updates are already in testing and I'm alomst done with the FIW one...so in another 30+ days or so you will see those...want to make sure there aren't any bugs we missed during testing of MAW though. :cool:

rahamy
09 Mar 08, 08:41
I guess this has to be just a question for the designers, unless anyone has very efficient postal delivery, but I've one question that I must ask before I buy (or not, as the case may be).
I don't have home internet, so I only play against the computer - my question therefore is, what standard is the AI in this game (and indeed, i the other EAW series, as I keep being tempted by FIW as well)? I've bought a couple of the Napoleonic games, only to find that the AI purely relies on flags with no scripting at all, which frankly stops them being much fun: on the other hand the ACW games that I own have full AI scripting that, if by no means perfect, at least gives a reasonable challenge particularly in a campaign scenario where reinforcements &c are unknown. So, to cut a long question short, how does the new game measure up to that?
I can see why playing against a human opponent is far better, but since I can't at the moment I'm quite frankly not prepared to buy any more games unless they've got decent AI scripting.
Best regards, Andrew

There is very little AI scripting. The smaller scenarios play out pretty well against the AI, such as Molino Del Rey and so on, but the larger maps do not - nor would they with scripts, becuase a human player can do any number of things and a script doesn't allow for that.

There is always "hot seat" mode - which allows you to play both sides using FOW.

Some tweaks were made to the AI for this, but I in no way want to give the impression that the AI is now a super opponent.

Xaver
09 Mar 08, 09:39
Of course rahamy, if you want to post the scenario descriptions post it, nothing better to sell a game that make people :upset: for dont have it :laugh:

Oooo thanks very much for post more screens..... one image = 1000 words.

Ummmmmmmmmm do you say i know whats the new napo-game??? Ummmm i just call Dr Watson because my Holmes side is sleeping :nuts:

PD: waiting dollar going under a little more :bite:

Andrew Bamford
09 Mar 08, 12:17
There is very little AI scripting. The smaller scenarios play out pretty well against the AI, such as Molino Del Rey and so on, but the larger maps do not - nor would they with scripts, becuase a human player can do any number of things and a script doesn't allow for that.

There is always "hot seat" mode - which allows you to play both sides using FOW.

Some tweaks were made to the AI for this, but I in no way want to give the impression that the AI is now a super opponent.

Fair enough, and commendably honest of you to say so. Your point about AI on large maps is understood, as that's where it seems to fall down on the ACW games too - I fully appreciate the limitations of the system, but, equally, it gives a reasonable fight against the AI if playing a defensive battle.
I confess that I may still buy anyway: if the smaller battles are playable as is, it will give me something at least.
That said, I would have thought that some of the more "set-piece" encounters would lend themselves to being scriptable, if only to give the defender the chance to defend against the historical plan of attack. The scripts in the old battleground games for, say, Ligny or Waterloo, gave a reasonable game; I would have thought that Buena Vista at least with this title would have provided an opportunity for the same. Obviously, it isn't going to work for an encounter battle on a big map, but something is better than nothing.
Thanks, Andrew

Lord_Valentai
09 Mar 08, 14:49
The AI in these games, from all companies, is usually the weakest point simply because it varies so much. A dozen unit types, lots of terrain, LOS and such. It's hard to program an AI.

When you're defending the AI can be good though. By good I mean highly aggressive! Almost suicidally so. They're scenarios you can test yourself against.

jztemple
09 Mar 08, 16:59
Yes, the 1776 & 1812 updates are already in testing and I'm alomst done with the FIW one...so in another 30+ days or so you will see those...want to make sure there aren't any bugs we missed during testing of MAW though. :cool:

Would it be appropriate, with the renewed interest in the EAW engine, that it would rate it's own sub-forum? I promise to start several threads bearing little if any relationship to the games, but bumping the post count ;)

rahamy
09 Mar 08, 22:07
:cool: I've requested it...we'll see what they say.

Xaver
10 Mar 08, 09:12
Well, IA in tactical games with hundreds of hexagons are a very bad combination. HPS games are made for HvsH in medium/large scenarios, short scenarios (situations) has a decent IA but dont espect much variations.

HvsH its superb :laugh:

PD: some images of MAW PLEEEEASE hehehehe

rahamy
10 Mar 08, 13:41
Of course rahamy, if you want to post the scenario descriptions post it, nothing better to sell a game that make people :upset: for dont have it :laugh:

Oooo thanks very much for post more screens..... one image = 1000 words.

Ummmmmmmmmm do you say i know whats the new napo-game??? Ummmm i just call Dr Watson because my Holmes side is sleeping :nuts:

PD: waiting dollar going under a little more :bite:

Just posted some more screen shots to my Blog from MAW...will get some other stuff up there soon!

Xaver
10 Mar 08, 14:38
I see the new images, are great, i´m considering seriusly buy MAW but for the moment i wait because i wait for something napoleonic, MAW+Antietam+Napoleonic game its a sweet thing hehehehe.

I see the terrain in MAW is more atractive than in other games in the series no??? (the trees for example, i see HPS has a new artist hehehe) 2D counters.... are the same that in the other games??? see the image http://www.hpssims.com/Pages/products/RifMusk/FIW/fiw5.jpg in your images and in HPS images only see the alternate (like in PzCampaigns no???).

Ummm you are working for put more images of MAW, Antietam and Gallic no??? great.

PD: i see the CCC club and are interesting..... but i´m a married man, married with Napoleon and le Petit Cabron dont loves unfaithful persons :laugh:

Sgt_Rock
10 Mar 08, 17:45
Congrats to Rich and Al on this one (and whoever else worked on it). I looked over almost all of the battles today and here we go with another ton of maps and great looking situations.

Will be looking to pickup an opponent in a week or so ...

jztemple
12 Mar 08, 13:58
Got my copy from HPS today (wow, fast USPS service). Installing now...

Xaver
12 Mar 08, 14:47
Well more people have the game.... when we can read an AAR??? its a good way to make people buy a game.... or not... or take again an old game (CC for example) or have a good time with an alternate history ... a what if no???

With the changes EAW are more atractive and for me MAW are more interesting, ummmm we can see in the future a Spanish American War???? SAW ummm a common name hehehe (the movie, or Squad Assault Weapon)... better ASW no, Anty Submarine Weapon ..... Cuba 98..... seams the name of a TOAW scenario :laugh:

Xaver
18 Mar 08, 06:27
Hi, Rahamy can you post the scenarios descriptions??? i think its better buy MAW and Antietam... well in a napoleonic pack hehehe.

Thanks for your time Rahamy and sorry, i am a rock in your shoes

rahamy
18 Mar 08, 08:32
I'll try to get those posted soon...been running on empty here for the last week. :OHNO:

Xaver
18 Mar 08, 11:15
Dont run, health is more important, i hope you wiss better :kotz: :laugh:

rahamy
18 Mar 08, 20:34
Ok Xaver, they are up! :D

http://www.gamesquad.com/forums/blog.php?u=4568

eds
19 Mar 08, 10:48
Just currious, but what optional rules are people playing on MAW? or indeed other games of the EAW series.

Xaver
19 Mar 08, 11:35
Thanks Rahamy, i read it, i see lots of long scenarios and an interesting base for do attractive custom scenarios.

A little question, as edds says..... what optional rules use in the H2H games??? i dont know much about EAW series, read about somebody wants a more realistic rules (dont use "blitzkrieg" tactics with no battlaion/regimental historical use). About EAW i have a little question, the unit scale is companies no? but are tiny units (32 men, if the battalion has 6 companies.... 186 men???) and can a company use defensive formations against cavalry??? in napoleonic in Waterloo a cavalry regiment have usually less effectives than infantry battalions.... but 35 lancers against 35 infantry men......

Oooo can you upload a image whit the 2D counters and the new battalion colors??? i´m thinks do a funny copy paste, use Volcano counters and try to use in MAW.

Thanks again for your time Rahamy.

rahamy
19 Mar 08, 14:06
Just currious, but what optional rules are people playing on MAW? or indeed other games of the EAW series.

Here's the set I use for the EAW series:

http://www.hc-llc.net/games/images/optrules-eaw.jpg

rahamy
19 Mar 08, 14:08
Companies can range in size from 15 to 70 men depending on the army and the status of the force. And no, there are no "square" formations in the EAW engine, that is Nap only.

Xaver
19 Mar 08, 15:19
Thanks again Rahamy, no square formations??? ummm interesting, a good way to force you use extends lines (i think in MAW cavalry could be very dangerous taking your nude back).

I see in in NWS storage a interesting bonus, buy 3 and we give you a sweet hehehe but MAW+Antietam (if i buy it.... 3 naps in the way.... prefer the naps sorry Yanks and Rebs :p).

Ola Berli
19 Mar 08, 20:14
Rich,

other good topics for this engine would be the Zulu War and the Boer War.

Xaver
20 Mar 08, 06:35
Yes, little conflits of XIX could use the EAW engine i add to the list Spanish-American War in Cuba and Filipinas, there are little land battles (but very bloody) but has a great potencial for what if scenarios and campaigns... spanish ships dont sunk in Cuba and USA needs no take the island by land battles.

PD: Ola, you have AOR, has Zulu and Boer War scenarios.... and a campaign??? ummm i don remember it....

Ola Berli
20 Mar 08, 09:55
Xaver,

yes AOR have Zulu and Boer sce. but no campaign. I do know that Jeff Lapkoff ( Incredible Simulations ) did a Zulu War campaign for PC some years ago. But we do need a Zulu campaign with the magic John Tiller touch!

Xaver
28 Mar 08, 09:07
Ummm Zulu Awakening no??? :laugh:

Well, volcano mod for MAW, now you can use the NATO counters.... please release a napo-game soon, i want "play" with yankees and frenchis in Spain :D

John Ferry
21 Apr 08, 15:30
Guys--you might try some of the northern battles--Palo Alto, Resaca, Monterrey and Buena Vista vs the AI. I did put a little bit of time into scripting, so try it and let me know what works. I would take suggestions to heart for a future update!

Xaver
22 Apr 08, 12:33
Well, i have the game but not the time to play it :cry:

Some questions/suggestions.

1-Battalion colours: to small, not cover the counter, only the up left side... with the OTAN counters are missing in action (specially with artillery), why not the same size that in Napoleonic???

2-"Carrito de municion": ¿?¿?¿?¿? well, i think "Carro de municion" its better, carrito is the same as little cart :laugh:

3-Grenadiers: what kind of special hability have??? they are better in morale but nothing more???

4-Ooooo a little bug, in Resaca de la Palma, scen 08, 4th US K Company in the USA front line in the right, these company isnt a light company but its deployed in extended line....

Well, i think the game its great now only need some time free :laugh:

rahamy
22 Apr 08, 18:45
3-Grenadiers: what kind of special hability have??? they are better in morale but nothing more???


Correct, just like in the Nappy games.



4-Ooooo a little bug, in Resaca de la Palma, scen 08, 4th US K Company in the USA front line in the right, these company isnt a light company but its deployed in extended line....


Fixed, effected 4 scenarios. Will be included in the 1.02 update.

Xaver
23 Apr 08, 08:29
Rahamy, another bug, in the Texas scenarios reinforces arrived in 1846!!!! well, a Delorian isnt a bas reinforce but.... :laugh:

rahamy
23 Apr 08, 08:31
@*&!^^$#%#%@$@%@&^@&@*&@*

Guess we'll be putting out an "a" patch before too long...