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Veers
03 Feb 08, 12:59
SunCat, why don't you post some screenshots and maybe a save file and you can get some advice, like Mike T is getting over in the Axis Sub-Forum.

There is no problem with you entering the Axis Sub-Forum, you didn't know, it is no problem, just don't go in there again. :laugh:

SunCat
03 Feb 08, 14:02
There is no problem with you entering the Axis Sub-Forum, you didn't know, it is no problem, just don't go in there again. :laugh:

OK, It do not repeat

Question:
Can artillery support two (and more) attacks at one turn?

Heldenkaiser
03 Feb 08, 14:28
Question:
Can artillery support two (and more) attacks at one turn?

You can use artillery to support either

1) a single attack with its full strength--to do that, you add it manually to the attack; or

2) an infinite number of attacks at half strength--to do that, you just have it on tactical support or dug in, and leave it alone.

Now guess what's usually the better deal. :D

SunCat
05 Feb 08, 10:26
Heldenkaiser
Thank You!

Question:
How, in what way units will able manning?

Question:
How supply rate is influence on combativity units?

Heldenkaiser
06 Feb 08, 05:52
Supply is rather complex and not easily explained in a few words. I would suggest you read the appropriate section in the manual. :)

Now as to your first question, I don't think I understand. Could you explain the problem in a few more words? :shy:

SunCat
06 Feb 08, 11:40
Supply is rather complex and not easily explained in a few words. I would suggest you read the appropriate section in the manual. :)

Ok,
I'm should was able to read it first of all
:shy:


Now as to your first question, I don't think I understand. Could you explain the problem in a few more words? :shy:

I badly speak on English... :OHNO:

I mean...

An Units (army, division, squad etc.) are fighting and lose grunts, tanks, gun etc.
As units receive new grunts, tanks, gun etc.?

Veers
06 Feb 08, 12:59
I mean...

An Units (army, division, squad etc.) are fighting and lose grunts, tanks, gun etc.
As units receive new grunts, tanks, gun etc.?

Ah, yes, manning=reinforcements.
As units loose gund, men, tanks, new guns, men, tanks are given to units from the replacements area. VIEW -> Inventory and Replacements - Simple English

Ампер-час, да, укомплектовывающ личным составом подкрепления середин. Как блоки освободите gund, людей, баки, новые пушки, людей, баки дайте к блокам от зоны замен. ВЗГЛЯД - инвентарь и замены - Bablefish Russian

Which one was easier to understand, SunCat? And did either answer your question?

SunCat
07 Feb 08, 10:26
Ah, yes, manning=reinforcements.
As units loose gund, men, tanks, new guns, men, tanks are given to units from the replacements area. VIEW -> Inventory and Replacements - Simple English


Do it?
http://www.imageup.ru/img2/thumb/capture9825.jpg (http://www.imageup.ru/img2/capture9825.jpg)
http://www.imageup.ru/img2/capture9825.jpg

What I can derive benefit from it?


Ампер-час, да, укомплектовывающ личным составом подкрепления середин. Как блоки освободите gund, людей, баки, новые пушки, людей, баки дайте к блокам от зоны замен. ВЗГЛЯД - инвентарь и замены - Bablefish Russian


No way...

The machine translation is very stupid.
Please, don't use it again. I am learning English and understand text information.

Example:
tanks = баки = cistern - It's not correct :crosseye:

nemo
07 Feb 08, 14:31
Do it?
http://www.imageup.ru/img2/thumb/capture9825.jpg (http://www.imageup.ru/img2/capture9825.jpg)
http://www.imageup.ru/img2/capture9825.jpg

What I can derive benefit from it?

Taking into account scenario length and the equipment in your units' inventory, the replacement panel can help you gauge your attrition level and gives you a rough estimate of the rate at which depleted units are replenished. That's about it for its practical purposes. Finding how much equipment goes to a specific unit involves intricate and quite complex calculations.

Veers
07 Feb 08, 15:14
What Nemo said. And, don't worry, I won't bother with Babblefish anymore. :D

Are you the Soviets or the Germans in that screenshot, SunCat?

SunCat
08 Feb 08, 10:24
Thank You!

If I place a supply team near by bleeding unit, it can help receive reinforcements more faster?


I are Soviet! :)
It's my first grand scenario in TOWA3... :shy:

Veers
08 Feb 08, 13:01
Thank You!

If I place a supply team near by bleeding unit, it can help receive reinforcements more faster?
Not 100% sure. I do know that it will recieve supply faster. I cannot remember if the number of replacements recieved by a unit is dependent on their level of supply, though it only makes sense that it woudl be.

I are Soviet! :)
It's my first grand scenario in TOWA3... :shy:
Wow, you're doing spectacular! I feel sorry for your opponenet. :laugh:

SunCat
08 Feb 08, 17:07
Not 100% sure. I do know that it will recieve supply faster. I cannot remember if the number of replacements recieved by a unit is dependent on their level of supply, though it only makes sense that it woudl be.

Ok, it need experimental check


Wow, you're doing spectacular! I feel sorry for your opponenet. :laugh:

My opponent was AI (artificial intelligence)... :confused:
I learnt command at large battle, but It was very boringly...
AI lost own best divisions in pockets, and hundreds IL-2 interdicted enemy actions... :laugh:

It very difficult find alive opponent :cry:

nemo
08 Feb 08, 17:49
It very difficult find alive opponent :cry:
Just post a new thread, here for instance or over at the Matrix forums or at the Blitz message board, with the title Opponent wanted and a few hints to what kind of scenario you'd like to play - then see what happens :smoke:

Veers
09 Feb 08, 04:27
Just post a new thread, here for instance or over at the Matrix forums or at the Blitz message board, with the title Opponent wanted and a few hints to what kind of scenario you'd like to play - then see what happens :smoke:

Yeah, opponents are generally pretty forthcoming.

SunCat
09 Feb 08, 08:05
Just post a new thread, here for instance or over at the Matrix forums or at the Blitz message board, with the title Opponent wanted and a few hints to what kind of scenario you'd like to play - then see what happens :smoke:

I will take advantage of your advice

SunCat
20 Feb 08, 06:56
Offtop
(I do not wish create new topic)

I play scenario "October Surprise 2004" for USA

I wish to ask:

How air defence systems work in modern scenarios?

and

My assault squad have attack rate 17+125
What means - 125?

Veers
20 Feb 08, 06:58
How air defence systems work in modern scenarios?
Good question. Hopefully some one who plays modern scenarios will answer.

My assault squad have attack rate 17+125
What means - 125?
That is their Anti-Tank ability.

SunCat
20 Feb 08, 07:17
Good question. Hopefully some one who plays modern scenarios will answer.
:(


That is their Anti-Tank ability.
Thanks