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Gunner98
21 Jan 08, 02:51
Starting a campaign with some classic scenarios of a Russian Right hook around Norway into the Atlantic. My first shot was probably too big for my current skills but am now working on a Russian grab for Jan Mayan island. Its Feb so the island is within the Ice pack and they need to do a Para drop - I think the idea is pritty cool.

Its only 12 hours into the war so there are plenty of neutrals and an Add Hoc attempt by NATO to reinforce with a couple of Amphibs worth of helecopters dropped of on the Island allong with some AV8Bs and marines so it is not going to be a walkover - I hope. NATO also has to protect the Amphibs and a bunch of support AC (including 747s in Kef etc). Lots of sub activity and plenty of support AC on the Russian side as well.

I am having some issues working the victory conditions however - is there a 'how to' guide?:crosseye:

Thanks

Thanks

Herman Hum
21 Jan 08, 03:31
Sections 27 and 28 in the manual point you to:
http://mediawiki.advancedgaming.biz/index.php/H3ANW_VC

However, like most things in the manual, it's worthless and non-functional.

You can try:
http://www.computerharpoon.com/wiki/main/index.php?title=Victory_conditions

You can also try some of the old H2 manuals:
http://www.harpoonpages.com/ftp/util/editman.zip

Be aware that there are a number of bugs with ViConds. You might want to check them out in the list of: * Known Harpoon [ANW] Issues (http://www.gamesquad.com/forums/showthread.php?t=42076)