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View Full Version : Scenario design question


holdit
20 Dec 07, 19:20
This one relates to both the HPS and TS versions: when designing a scenario based on a battle that's already under way, how do you create the casualties that are already lying around when the scenario begins?

Paul

rahamy
20 Dec 07, 19:33
You can't place images on the map to represent the actual casualties, but you can decrease the strength of a unit in the editor once it is placed on the map as well as increase the fatigue...so you can replicate an action already in progress that way.

holdit
21 Dec 07, 17:43
You can't place images on the map to represent the actual casualties, but you can decrease the strength of a unit in the editor once it is placed on the map as well as increase the fatigue...so you can replicate an action already in progress that way.

Thanks for the quick response - I know how to do the other bits; this question is strictly in the eye candy department. I just wondered how JT did it for the older games.

Paul

Lord_Valentai
26 Dec 07, 23:46
I've always wondered that too!

holdit
05 Jan 08, 17:40
I've always wondered that too!

I've been in touch with JT about this and he pointed me in the right direction: the scenario file itself. After a little experimentation I got it working, but only in NIR games; I haven't been able to get it to work so far with BGW or PTW.

Have a look in the NIR\BD folder and open the scenario BD_K.scn. Look for a lot of lines beginning with a 9. The format is like this:

9 <hex co-ordinates> x y z

...with two of the x y z columns being (mostly) 0 and the other one of a range of numbers (42 of which I've identified so far see bottom of this message), with the final output depending on the column in which the number appears, for example:

9 0 0 70 0 0 = Wrecked gun with Allied casualty in the top left hex of the map.
9 0 0 1 0 0 = French casualty in the top left hex of the map.
9 0 0 0 0 70 = Wrecked limber in the top left hex of the map.

I've set up a test with lines for all of the possibilities appearing in three adjacent rows of a map for the purposes and they seem to work but I haven't had time to map the details yet. As soon as I do I'll post them here.

Paul

Lord_Valentai
05 Jan 08, 21:37
Any idea whether this works for the Civil War games too?

holdit
06 Jan 08, 09:39
Any idea whether this works for the Civil War games too?

None whatsoever, sorry. I don't play the ACW games, but it should be easy enough to suss out. Look for any of the original scenarios that show casualties from previous fighting, and then look in the scenario file for lines similar to what I've described above, bearing in mind that they may begin with a number other than 9.

Paul