View Full Version : Event Editor Q's?
Deltapooh
14 May 04, 20:10
1. Where are the Event icons located? Everytime I try to set an event in the game, I get a runtime error saying an .ico file is missing from the event folder. Maybe I have to design the icons myself?
2. What is the definition of the immediate trigger? Is it immediate as in as soon as the game starts, or immediate as in when a unit's footprint make contact with the event area?
3. What is the radius of an event area?
Would appreciate any information one might be able to share. :D
Don Maddox
14 May 04, 22:14
Deltapooh, as far as I know, the "event editor" in DA isn't an event editor like you think it is. It isn't a trigger system that can be set to make things happen during play. As I understand it, the only purpose it serves is during true 9not PBEM) multiplayer games where the umpire sets up events. I could be wrong on this, but I don't think so.
Having said that, I have still found that I can do some neat stuff with DA. Just not as much as I want.
Jim Lunsford
18 May 04, 15:36
1. The event icons should be located inside your icons folder. If you don't have any then let me know and I'll email them to you.
2. The triggers are desigend to activate the event based on the proximity of a BLUE unit to the event. If the footprint of the desired BLUE unit(any unit, combat unit, or logistics unit) overlaps with the event icon, the event triggers.
3. Immediate means the event triggers as soon as you build it. This feature is designed for use during a network game for training. Instructors can instantly build, edit, and update an event while the students are still planning the next turn.
vBulletin® v3.7.4, Copyright ©2000-2008, Jelsoft Enterprises Ltd.