PDA

View Full Version : Battlefront & CMSF in It's First 4 Months


KG_Jag
12 Nov 07, 15:10
Here is a post and thread on the Battlefront forum that captures the first 4 months of the release of CMSF and Battlefront's actions/inactions with regard to their first release with the CM x 2 engine:

"Posted by Adam1 (Member # 4205) on November 11, 2007 05:51 PM:

I can only imagine that our old friends have withdrawn from supporting their products because they have lost any idea of how to do it productively. The way their attempts work out is rarely successful. So they decided it was better to post nothing at all, rather than continue the arguments. They saw nothing being resolved and resigned the effort. Perhaps they missed the possibility that they were not writing too much but too little - of any substance.

Mike Dorosh already started a thread when the game was first released, foreseeing the need for design notes. He was really polite and was promptly ignored. However, every time I start a thread with a somewhat nasty tone, it goes for pages. It's obvious what gets responses.

Perhaps the good folks at Battlefront are unaware of the position they are in. I don't mean financially or regarding the success or failure of their product. I am refering to plain manners.

The people on this board mostly associate out of friendship. It's an internet friendship but writing is substance and shared thought is about common interests is friendship. BFC has/had this great individuality where the money/marketing was really not the root of the business. That is what fueled both the forum over the years and the preorders, imo. Friends often order extra copies or support Battlefront. I will not call it customer loyalty.

Battlefront, you do realize you launched a product in worse condition than just about any other commercial software package in years, right?

But a screw up with Paradox Interactive did not require nuking your friendships to salvage the title. Nor did it require dishonesty.

But instead, if the release had been accompanied by honesty up front (how about telling us ahead of time about QBs being missing, or TCP/IP?) there would be disappointment but nothing so sickly as a massive lie.

Then, when quite naturally and justifiably, those who suddenly realized their fellows had tricked them (for very obvious reasons) voiced their concern, where was the honesty? Again and again those who pointed out the most obvious glaring problems were given no quarter. The game had to be spun into gold, and so it was attempted to prove that QBs are actually not that enjoyable anyway, that TCP/IP is not really used, that WEGO was never really important, that the 1:1 terrain/soldier meshing was fine... and when that became obviously and utterly hopeless an endeavour, we got into subjectivism. Gosh, grog debates.

So what should have happened? What is the correct way to treat friends?

First, your mistake with the release being far too early (and at a point when it was and is still undertermined whether you have a working game or not - even) was not a big deal among friends. You needed to be more honest about that before you started taking our money. Stating that the game is unfinished - not merely in beta, but missing code - and selling on that is less likely to make you money, granted, but it also is less likely to make you a dishonest man.

Second, you needed to acknowledge without insult that there were many problems with the game. It wasn't your intention to release it in that state so why pretend it is what you intended? Why not join along side those who have been disilusioned with your progress and explain what you are trying to do? The villainization of those who were most perceptive of the problems was pretty gross. They just wanted what you claimed to sell them.

Thirdly, stop with the spin and start with the facts. Tell us how things work already. Yes we have general ideas about LOS/LOF grids and such but most of us are completely in the dark as to what we have on our hard drives. I spend a lot of time testing the game to figure out exactly what is going on. Sometimes I find things that I would have expected positive comment on - the small arms model is good, eg. Yet we have nothing.

So first you take your friends in a pretty obscure hobby and lie to them about the product to try and salvage sales. It's for their own good, after all. Then you spend all your writing efforts making war on those who point out the product's actual state. You wrote to obscure the thing rather than clarify it. Then a steady stream of "patches" which do not accomplish the things you spin them out to be, where again, those who point out non-existing functionality are characterized as obsessive fools. And it is obvious from the demo push-backs that you aren't reallay thrilled with the direction things are going either. Then you disappear.

Well, let me be clear if it is not obvious already. There are many companies that do not support their customers, but few friends who will not speak with their fellows. There are fewer friends, or solvent companies, that make a successful practice of selling incomplete products and being pigheaded about the issue.

There certainly is nothing reasonable about being hostile or ignoring those who take issue with this series of events. It is a big deal because you based you based your company on some good ideals. If Ubisoft released a game that didn't function and then went on a tirade they would annoy but would not surprise or shock anyone. But weren't you different?

For God's sake stop the pouting and the spinning and explain the product. Objectively. Acknowledge the problems that exist without making fanfare of them. Explain what causes the LOS/LOF problems when you see them come up. Suggets work-arounds. Tell us how the model works, for heaven's sake, maybe we will be impressed with the idea if not the outcome, and will support you anyway, because we love the product enough to tolerate you. It is not because the whiners have no hope that they are still here. So, there is perhaps, still time to pull your head out of your beta forum and restore a friendship.

My 2 cents worth. Probably just another rant to float to the bottom...."


The link to the thread is here:

http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=003318

Let's hope that Battlefront is listening and will return to their roots ASAP--and especially before they release the first WW II game using the CM x 2 engine.

kawaiku
12 Nov 07, 19:01
You think it's still worth it? Getting the game I mean right now?

KG_Jag
12 Nov 07, 19:51
If you are interested in the subject matter, I'd wait until v1.05 is released and see what is said about it then. If it makes significant progress on this list of issues:

http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003299

then consider buying it.

redbear415
12 Nov 07, 19:57
You think it's still worth it? Getting the game I mean right now?

I will wait how 1.05 is done it is solve most of the problems because 1.04 solve some probllems but generated another ones like screew the TCP/IP play

kawaiku
12 Nov 07, 22:21
well in that case... it had better come out before December 1st lol. BTW, will CMBO, if bought now, work on my computer? I would like to get the whole series starting from CMBO and was wondering if it would work on today's more modern comps?

redbear415
13 Nov 07, 11:35
It works on new computers fine if you are thinking on buy the three games maybe you should buy combat mission anthology it have the three games in one pack. you could find it here http://yhst-12000246778232.stores.yahoo.net/comian.html

KG_Jag
13 Nov 07, 12:48
Do you mean will it run in VISTA? If so, I can only tell you that many people, including KG_Cloghaun, have not been able to get CMBB to run in that operating system. Since I don't play CMBO any more against others, I have no information about the oldest of the CM games. I suggest that you do some research at Battlefront's CM Tech Support to find your answer or to post your specific question. It is here:

http://www.battlefront.com/discuss/ultimatebb.php?ubb=forum;f=8

Geordie
13 Nov 07, 15:10
I really wouldnt advise buying this at all right now. Its not CM, its some weird hybrid of RTS and WEGO that just doesnt work.

redbear415
13 Nov 07, 18:27
Do you mean will it run in VISTA? If so, I can only tell you that many people, including KG_Cloghaun, have not been able to get CMBB to run in that operating system. Since I don't play CMBO any more against others, I have no information about the oldest of the CM games. I suggest that you do some research at Battlefront's CM Tech Support to find your answer or to post your specific question. It is here:

http://www.battlefront.com/discuss/ultimatebb.php?ubb=forum;f=8

no i mean in update computer no on vista, yeah it is better to check on the battlefront tech support.

kawaiku
13 Nov 07, 20:53
Do you mean will it run in VISTA? If so, I can only tell you that many people, including KG_Cloghaun, have not been able to get CMBB to run in that operating system. Since I don't play CMBO any more against others, I have no information about the oldest of the CM games. I suggest that you do some research at Battlefront's CM Tech Support to find your answer or to post your specific question. It is here:

http://www.battlefront.com/discuss/ultimatebb.php?ubb=forum;f=8
Thanks. I'll be checking around


I really wouldnt advise buying this at all right now. Its not CM, its some weird hybrid of RTS and WEGO that just doesnt work.Well bugger that. Is it even playable to a degree?

Geordie
15 Nov 07, 05:11
Yes it is playable, and I did enjoy bits of it. However its really a throw away game that most CMers should be bored with after about 4 - 6 weeks. Theres not a lot of substance to it and as the US its usually way too easy and as the other side often way too hard.

I honestly dont think that Assymetric Warfare is any fun in a CM game. The two sides are given distinctly differring points in games, which makes for confusion etc.

Also the bugs are still there and they make a lot of the scenarios very frustrating. Then there PBEM WEGO, which is really bad with huge files being generated. And also [although I havent tried it] live games are supposed to be a bear to play too.

Its neither WEGO nor RTS and tries to be a bit of both, and masters none. BF have made a serious error with this title in my opinion.

kawaiku
15 Nov 07, 06:20
Does the infantry still have difficulty from getting out of strykers? That sucked ass in the demo.

BTW, do you guys think that it would've been better if they just made it a War between the NATO and Warsaw pact during the Cold War in Europe?

redbear415
15 Nov 07, 11:12
the problem with the infantry out of straikers was solve with patch 1.04, but there is still some bugs in the game that will be attack on 1.05. The demo is an old build 1.02, i guess, it is buggy they say that they would look to get a new demo probably when 1.05 gets out.

I think that would be better another opponent that assymetrical stuff is not that much fun. they will build a new module the marines module let see what in has.

kawaiku
15 Nov 07, 20:09
What's making it unplayable for you guys since 1.04?
And what do you mean by asymmetrical anyways? I never really understood that term, just vaguely tho.

KG_Jag
15 Nov 07, 20:16
And what do you mean by asymmetrical anyways? I never really understood that term, just vaguely tho.

Think a World War I army fighting against a World War II army

redbear415
15 Nov 07, 20:27
What's making it unplayable for you guys since 1.04?


well for me is not unplayable 1.04 do good but it add some bugs like it is not possible to play a TCP/IP game. There is still some LOS/LOF problems some anomalities in wego. better go to the battlefront forum and see for yourself.

kawaiku
15 Nov 07, 20:46
Think a World War I army fighting against a World War II army
One sided basically then? That's lame. I wish it were more even in modern times.

well for me is not unplayable 1.04 do good but it add some bugs like it is not possible to play a TCP/IP game. There is still some LOS/LOF problems some anomalities in wego. better go to the battlefront forum and see for yourself.
Doesn't sound toooo bad then.

Michael Dorosh
11 Nov 08, 00:12
Think a World War I army fighting against a World War II army

Interesting thread one year later. Geordie has come to have more appreciation for the game, but BFC hasn't gone back to their roots as was discussed nor has customer appreciation changed.

I was struck by this comment, though.

The World War II armies actually didn't differ much from the British/Canadian/ANZAC armies of 1918. By 1918 the Commonwealth were using combined arms tactics with tanks, rudimentary wireless communication, sophisticated artillery support, infantry squad and platoon organization with light machine guns as the basis of firepower for them. The Germans and French had made some inroads in stuff too and were using small squad organizations well before the British. As far as hardware, there were anti-tank guns, flamethrowers, assault pioneers and even early submachineguns, and the Americans were using the BAR and the automatic pistol. The Canadians had large number of armoured cars mounting machine guns on them, and planned to use them in addition to their cavalry for use in exploitation as early as Vimy Ridge. And in addition to just hardware, they were developing tactics to actually use all this stuff intelligently.

A lot of lessons were lost between the wars, but the armies of 1939 and 1918 weren't that far apart in doctrine or hardware.

Geordie
11 Nov 08, 06:33
Interesting.

My enhanced appreciation of the game is mainly becuase the major bugs have been removed. No game is ever going to be perfect and some things still remain, but right now under V1.1 it is playable. Heck if it was released at 1.1 it would have been much better received.

I dont think it was a ww1 vs ww2, perhaps a 1942 UK force Vs a 1944 German one!

The game itself is inherintley unbalanced in that it pits a 3rd world force against a superpower. In fact a lot of the stuff that would make it more unbalanced isnt there (massive air support and shaping the battlefield for one).

However, you cant really blame BF for it not being a fair game, as it does simulate the reality facing a 3rd world country engaging with a superpower.

I still think they jumped on the Iraq bandwagon where as they could have jumped on the Germany 1982 bandwagon instead. The sides were much closer then with NATO having a slight edge. Bradleys and Abrahams were in service as were BMPs etc.

However, we have a game and you either like it or dont, or in my case, like bits of it and dont like others.

The game still lacks depth for me, even wioth the Marines you didnt really get anything new, the bigger squads dont seem to do anything more really, its all about a few skins, which modders can do anyway.