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View Full Version : Hope for newbs


Scott Tortorice
31 Oct 07, 16:48
Good article over at MMORPG:



14 days in EVE - from powerless newbie to savvy contender

Laura Genender played EVE for two weeks and went from newbie to warrior with the help of some friendly EVE players. EVE is a unforgiving place, but with the help of some friends you can rise fast. From being a powerless newbie in a big world she quickly became a savvy contender in space.

Starting off on my first day in EVE I felt like a 7th grader who, by some error of the education system, had been transferred into senior year of high school. I was alone, very small, and quite unprepared for my future – all I had to my name was a lonely little pod, a handful of skills, and a very stubborn nature.

14 days ago, I downloaded EVE Online and registered for the trial. All the feedback and activity on our forums about this somewhat eccentric Sci-Fi game eventually ate away at my curiosity, and brought me to the game’s official website. I jumped into the game with a fairly casual attitude, choosing my race more by flavor text and appearance than anything practical – the EVE website has a (perhaps overly) thorough starter’s guide, but with only 14 days to explore, I wanted to shoot, not read! I decided that the in-game tutorial by my helpful electronic assistant Aura would be more than enough. Of course, at this point, I didn’t understand how important my somewhat hastily made character decisions were – I didn’t even know that different races piloted different ships!


That’s how I found myself sitting in my Ibis (the Caldari starter frigate) somewhere near Kisogo. I had some general knowledge of how to progress my character and how to pilot my ship, plus a courier mission sending me on to my first NPC agent, but not much else. I was a strawberry blond, and looked sort of like the girl from Spiderman. My cargo bay was full of Veldspar, one of the most common unrefined ores.

The sheer size of the game world was overwhelming; when your waypoints start measuring themselves in Astronomical Units (149,598,000 kilometers each), you know you’re not in Kansas anymore. Even in my little starter system, Kisogo, I found myself warping up to 18.7 AU to reach a destination.

And that’s just one system. EVE’s world is made up of hundreds of systems....

Read the rest here: At A Glance: EVE 14 Day Trial (http://www.mmorpg.com/gamelist.cfm?LOADFEATURE=1535&SETVIEW=features&BHCP=1&GAMEID=14&bhcp=1)

In her conclusion, she writes:

And this is where my first look at EVE ends. It’s a massively immersive world, with so many choices and options that there’s always something to do. It’s very, very hard to break in, and sometimes feels like a hopeless task; in a game where skill training is based on time, how do you keep up with the Joneses who’ve been playing for multiple years?

That is right on the money and is the one thing about EVE that eventually wears away my patience with the game. With other games, you know that with a modest amount of time, you too can have that uber-weapon and compete with the big boys. EVE is not like that; there is no gurantee that you will ever advance past a certain level no matter how much time you put in. For a game, that is a heady dose of realism. Nonetheless, the game is fun just to cruise around in. For me, it's like a sci-fi vacation: I might not want to live there, but it is fun to visit! :)

jayedub7423
02 Nov 07, 20:16
Your jedi powers are growing stronger, for i feel that i must try the trial soon, very soon...

Don Maddox
05 Mar 08, 12:06
With other games, you know that with a modest amount of time, you too can have that uber-weapon and compete with the big boys. EVE is not like that; there is no guarantee that you will ever advance past a certain level no matter how much time you put in.

I don't know, that's partially what makes it so enjoyable. EVE has a feeling of "seriousness" to it that I don't get in any other game. MMOGs are particularly prone to juvenile antics and people running around acting like idiots and disrupting other peoples' fun, however, the designers of EVE have done a brilliant job of weaving this right into the basic fabric of the design. People that have an impulse to be anti-social, disruptive, or downright violent have an outlet for that in EVE.

And I think that sets EVE apart from other MMOGs. In short, there is no "right" way to play.

Merf
09 Mar 08, 14:27
After reading through these posts, I decided to give it a try. The program downloaded and installed ok, and ran ok after I worked through some problems with my firewall settings.

I found the graphics stunningly beautiful. Setting up my character was great fun! The interface seemed difficult at first, but after spending time with "Aura" things became clear. I ran through the tutorial and the first two missions assigned by the "agents."

I could spend a lot of time in the game-- the universe is huge, and I'm sure it would be a blast, just great to explore and goof around in, but...

-- I don't have the time to devote to it, especially at $20 a month.

-- More importantly, I'm dismayed at the production/capitalistic/corporate theme of the game. It seems like it's just a treadmill of getting more stuff, more skills, etc.

What's out there that keeps you guys playing?

Don Maddox
09 Mar 08, 18:57
What's out there that keeps you guys playing?

One of EVE's greatest strengths is that there are so many different ways to play and enjoy the game. Some of the major themes are:

Merchants. They make their living buying and selling just about any and everything. If you need or want it, they will be happy to get it and sell it. This might sound a little dull, but there's actually a lot more to it than just "selling stuff."

Miners. Raw materials and rare minerals are always in demand in EVE, and miners make their living exploiting the universe's resources. Sounds easy and straightforward. It isn't. To make serious money you need big, advanced ships with highly advanced technology. This stuff is very expensive and it takes a long time to acquire the skills to use it. Once you have the skills and the equipment, the miner is faced with the harsh reality that the most valuable raw materials are located in the least secure and most dangerous regions of space. Being a miner can be a very dangerous career in EVE. Also, miners have to contend with wars between guilds and corporations over valuable resources.

Pirates. Pirates essentially do anything they want. They prowl through every sector of space, harassing trade guilds, taking hostages, attacking cargo ships to steal the loot, or just causing mayhem for the hell of it.

Corporate management. Sounds boring. But corporations are more or less the real power of the EVE universe, and they plot against each other continually. Corporations routinely double-cross other corporations, seize their assets, or even wage open warfare on one another.

There are many other ways to make a living in EVE. Here are just a few:


spy
bounty hunter
soldier
manufacturing agent
explorer

EVE also has a very active community that wages large-scale fleet battles in space. Some of these just come about as a result of conflicts over resources or whatever, and some are planned tournaments. Watch some of the tournament replays for a little taste of how complicated and deep these battles can get. The Alliance V (http://www.eve-online.com/evetv/tunein.asp) tournament is currently going on.