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Obsidian
17 Oct 07, 18:34
http://img85.imageshack.us/img85/6529/t1cn5.jpg

I decided to imitate General Staff in the sense that I've divided up everything to occupy more space and minimize the chance of breakthroughs.
I also positioned my artillery to maximize their support coverage.

So from now on the bombs that Nemo will be throwing at me better contain chocolate.

Foggy
17 Oct 07, 20:26
You don't want to leave your artillery exposed like that - dig them in deep -
ignore losses at the end of each round:smoke: That way you'll extract every
possible Allied loss - remember losses add up too!

Obsidian
19 Oct 07, 18:00
You don't want to leave your artillery exposed like that - dig them in deep -

I have a question, putting your artillery on tactical reserve is similiar to digging them in is it not? So if they get bombarded on tac res, since they are not officially dug in they would still be unofficially dug in, correct? They wouldn't get undug in would they?


ignore losses at the end of each round:smoke: That way you'll extract every possible Allied loss - remember losses add up too!
Thanks for that tip. There's always things that I forget to do. But hopefully I'll remember to do that one from now on. :)

Obsidian
19 Oct 07, 18:12
Nevermind the picture. Its not working, give me a few hours alone with the computer and a sledge hammer and I'll have it fixed.


Turn numero twei.
To me, it seemed like there was barely anything for me to do. So I attempted to patch some breaches in my line and strengthen the front line some more. Other than that, I put everything on ignore losses and tossed the dice.

And...Until I figure out how to attach my turn end :argh: a picture will just have to do.

Obsidian
19 Oct 07, 18:17
http://img220.imageshack.us/img220/8286/89203876bb0.jpg (http://imageshack.us)

Obsidian
19 Oct 07, 18:17
There we go, got one figured out. Now for the next one....

Telumar
19 Oct 07, 19:29
I have a question, putting your artillery on tactical reserve is similiar to digging them in is it not? So if they get bombarded on tac res, since they are not officially dug in they would still be unofficially dug in, correct? They wouldn't get undug in would they?

Hm... I believe they can however lose their T status and become 'unofficially' retreated..Nevertheless dig in deep to get better protection from interdiction strikes.

Btw, that artillery directly northeast of Montecalvo - move it into Montecalvo, they will receive more supply there and your units will still be in supporting range. You can verify the supply issue by yourself by turning supply view on and units invisible, but as you haven't attached a turn (yet:devious:) i only can tell from experience.

Very nice, preparatory digging in a StuG unit in Pesaro, i don't know why, but they work very well in urban areas when dug in.

To me, it seemed like there was barely anything for me to do. So I attempted to patch some breaches in my line and strengthen the front line some more. Other than that, I put everything on ignore losses and tossed the dice.

Right'o. C'est tres bien. He didn't make much progress, looks good so far. Don't forget that you can use your engineers to help other units digging in.

Obsidian
19 Oct 07, 21:44
Hmm, to ask a silly question.... How do you attach turns?:paperbag:

Obsidian
19 Oct 07, 22:53
Victorious!!! :vsign: I figured it out, nevermind gentlemen, here are my turns 2 and 1 (in that order, don't ask why). Enjoy.

jlbetin
30 Oct 07, 08:53
Hi Obsidian,

If I was you opponent, I would use the spear tactic,
It means for me
1) create a thin defensive line facing your units but at one hex from them.
2) then mass a least 2 very hugge groups of forces to create, as hollow charge, a hot spear swipping defenders in front of it. Using too a "rolling relief action" it means for me tired untis let better of fresher ones passing 1st on next round/turn take rest and then latter relay tired attackers
3) concentrate all arti fire on the one or two hexes where I will concentrate my attacks, I do not waste fire on other objectives

Marshall Pétain in 1917 use this moto "fire kill" he was right but he forgot "fast moves avoid heavy fire blast"

If it works fine it can create a "claw like move" which can surround German forces cut them from supply and most of all let fast units to run for objectives hexes in background.

Too much divided untis when hitted hard are more eligible for evaporation or at least they are mauled such a way they have no time to recover from shock and are no more usefull for latter defensive action.

If opponent takes fear of that, he may let a place with far less units there then with reinforcement hit there hard too. Thinner is the error especialy with no reserve in background

Remember Guderian and Von Manstein in 1940 against France, they are my masters when I play

Best Regards

Der WanderMAy1940WhatThatStandFor?

Veers
30 Oct 07, 10:29
Hi Obsidian,

If I was you opponent, I would use the spear tactic,
It means for me
1) create a thin defensive line facing your units but at one hex from them.
2) then mass a least 2 very hugge groups of forces to create, as hollow charge, a hot spear swipping defenders in front of it. Using too a "rolling relief action" it means for me tired untis let better of fresher ones passing 1st on next round/turn take rest and then latter relay tired attackers
3) concentrate all arti fire on the one or two hexes where I will concentrate my attacks, I do not waste fire on other objectives

Marshall Pétain in 1917 use this moto "fire kill" he was right but he forgot "fast moves avoid heavy fire blast"

If it works fine it can create a "claw like move" which can surround German forces cut them from supply and most of all let fast units to run for objectives hexes in background.

Too much divided untis when hitted hard are more eligible for evaporation or at least they are mauled such a way they have no time to recover from shock and are no more usefull for latter defensive action.

If opponent takes fear of that, he may let a place with far less units there then with reinforcement hit there hard too. Thinner is the error especialy with no reserve in background

Remember Guderian and Von Manstein in 1940 against France, they are my masters when I play

Best Regards

Der WanderMAy1940WhatThatStandFor?

:laugh::laugh::laugh:
She's on the defensive, JL. Nemo's the attacker. :D

jlbetin
30 Oct 07, 12:36
:laugh::laugh::laugh:
She's on the defensive, JL. Nemo's the attacker. :D

It is me who is drinking wine and you who is totaly plastered !!!! :drink:

Poor Frances she was not knowing this terrible addiction which is yours !!! Alcoolism by procuration tsss poor Frances :cry:

I wrote "If I was your Opponent" as attacker, obviously, "I would do the following bla bla bla":nuts:

"cheers" "prost" "a la votre":laugh:

Der WanderVeersPlasteredWhoWouldAcceptThat :paperbag:

jlbetin
30 Oct 07, 12:45
:laugh::laugh::laugh:
She's on the defensive, JL. Nemo's the attacker. :D

Veers it is a kind of "how it could be possible to counter this split them all" tactic

too much splitting could lead to a dangerous weakness as soon as the wall is broken you have no reserve to block the attacker ( IMHO )

Der WanderPanzerVorwärtsMarsch

Veers
30 Oct 07, 13:19
It is me who is drinking wine and you who is totaly plastered !!!! :drink:

Poor Frances she was not knowing this terrible addiction which is yours !!! Alcoolism by procuration tsss poor Frances :cry:

I wrote "If I was your Opponent" as attacker, obviously, "I would do the following bla bla bla":nuts:

"cheers" "prost" "a la votre":laugh:

Der WanderVeersPlasteredWhoWouldAcceptThat :paperbag:

Right. Gotcha. I missed that one, very important, part. :D

Obsidian
03 Nov 07, 15:30
Well, thanks for all the confusion guys. But through it all there were some very good points.


too much splitting could lead to a dangerous weakness as soon as the wall is broken you have no reserve to block the attacker ( IMHO )

Well in my case, if I didn't split them all up there would be no front line, so how else would I go about doing that?

Obsidian
03 Nov 07, 16:00
So here is turn 3. I kept my guys busy making them dig ditches, which they still haven't entirely figured it out yet....

Goliath
03 Nov 07, 17:10
So here is turn 3. I kept my guys busy making them dig ditches, which they still haven't entirely figured it out yet....

I hope you don't mind me peeking into your game as German, though you have to stay out of mine ;). Anyway, it looks as if you have a much more comfortable position than I have in our game, and loss penalties have the right trend. Keep it up, and chances are you won't have to concede a single hex of the Gotic Line :thumup:. You probably already know my opinion of air interdiction, and I must say I envy yours of only 6% against :surprise:.

Obsidian
03 Nov 07, 17:46
I hope you don't mind me peeking into your game as German, though you have to stay out of mine ;).

Don't mind a bit. ;)

jlbetin
07 Nov 07, 17:47
Well, thanks for all the confusion guys. But through it all there were some very good points.

Well in my case, if I didn't split them all up there would be no front line, so how else would I go about doing that?

move as much as possible units on the second defensive line and there split/ manage defense and counter attacks
Rivers lower attacking units rate force by 70%, you have fortress hexes which must be the anchor of your defense strategy, less strong units in fortress stronger in non fortress one with a rolling relief, it must permit to hold and delay allies and avoid them to gain VP's

My 00,02 € (with 1,47 $ for a 1 € it is no more nothing :D)

Der WanderHoldTheLineFirmly
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