View Full Version : Maximum map size
Rob Carpenter
06 May 04, 01:35
Has anyone done larger maps than 1 250k? I want to join 4-6 250k maps together to fight a long div delaying defence.
Cheers
Rob
CPangracs
06 May 04, 08:19
You can have a map no bigger than 150,000 sq km. Or, if you realize that it will affect the movement times, you can have each square codedinto your terrain equal whatever size you want.
Essentially, you can have a map which represents 387km x 387km. This should be more than large enough for your purposes.
Don Maddox
06 May 04, 08:39
It's too bad DA doesn't have a feature in the editor which allows the scenario author to set the turn length. These really large maps would then be more practicle as each turn could be made to represent four hours. Of course that can be done now by simply doubling the size of each square from 1km to 2km, however, the clock will still report each turn as 2 hours.
I've experimented with some maps that are right at the limit of what DA can do. They do work, but the units also move very slowly and have a very small unit foortprint. That might make it more difficult for some players to visualize what is going on. If you're willing to play scenarios that are 40-50 turns, then there is no reason these larger battles can't be done.
Rob Carpenter
07 May 04, 08:04
Thanks Curt!
Are you a contractor or staff at Leavenworth?
I'm looking for someone to do so paid map/scenario work.
Cheers
Rob Carpenter
Australian Defence Simulation Office
CPangracs
07 May 04, 10:10
Thanks Curt!
Are you a contractor or staff at Leavenworth?
I'm looking for someone to do so paid map/scenario work.
Cheers
Rob Carpenter
Australian Defence Simulation OfficeI am a contractor with Northrop Grumman here at the college. Oh, and I have just started a dialog with Dave O'Conner. May prove interesting!
Oh, and yes, I do some independent subcontracting.:D
Rob Carpenter
07 May 04, 18:40
Ah good, I sent Dave your way.
Email me on:
robert.carpenter@defence.gov.au
Cheers
Rob
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