View Full Version : OP Turn 2 Planning
Double Deuce
06 May 04, 01:52
Here you can discuss your 2nd turn orders. I will post your beginning intelligence information so you can use that to make your 2nd turn plans.
Pannonicus
10 May 04, 21:48
DD,
Is there any deadline to post OP2 orders? Also, do we get some additional intel on the opposing forces, and also what happened in other battles? Finally, what nations could we buy equipment from, and can can we accumulate points over OP turns?
Double Deuce
11 May 04, 00:59
DD,
Is there any deadline to post OP2 orders? Also, do we get some additional intel on the opposing forces, and also what happened in other battles? Finally, what nations could we buy equipment from, and can can we accumulate points over OP turns?
There will be. We are in a server move at the present time and I don't want to post a deadline until we are all set here at WFHQ again. Should be soon and yes I will be posting more intel.
For the UN I will pick your forces using the available points BUT you are free to recommend what you would like to have. Just post it in the OP2 Start Locations and OOB (http://www.warfarehq.com/forums/showthread.php?t=7047) thread.
Pannonicus
11 May 04, 08:09
Can we choose not to spend these points now and then buy something more sophisticated?
Double Deuce
11 May 04, 10:01
Can we choose not to spend these points now and then buy something more sophisticated?
Yes.
Pannonicus
11 May 04, 10:59
Then a proposal to everyone: If we wait now, and enemy forces occupy more towns, we will get more points as well. Then we should buy a TOW-armed chopper (I saw one in Gulf States OOB or so, for only 120 points), and with that we can rule the field. Especially, if we buy and ammo cannister or truck to accomnapy it. With little AD no force can counter it!
Pannonicus
11 May 04, 21:33
Greetings,
So the situation is the following: Govt is concentrating in O, they are ready to strike, however, they do not want to do it yet. This is OK for us. We are sort of coordinating with them.
They will try to ambush rebels in N, we are to move our company from S to there, and assisst hunting down those bastards. Mobile task force from AA goes to S, they will join N zone operations or attack G with forces from N later on.
Company from C is to ambush rebels moving from B to C, then withdraw to G in the second half of the week. There they are to probe rebel defenses, tryig to disorganize them, and maybe lure away detachments. (mobiles lure them then the rest of the infantry ambushes)
Force in G is to set up ambush on road to I, there could be a company moving there, decimate them! After that, the same probing could be conducted on G.
Sooner or later rebs will have to try to move towards J. When they split their forces and move greater forces to I govt will swing into action, finishing them one by one, first G then I. We will assisst them.
Generally speaking, we are still trying to avoid direct battles, and only conduct engagements when the place and the timing is right for us. Air reacon should be able to provide us with these requirements.
This is my plan in short now. What do you think, I want to hear the opinions of all of you! Artur, Mr.Clark, Boomer, please speak out!
Lt.Gen. Tóth
Agree on the chopper plan.
As I have my physics exams on friday which is important I can start to really comment on the plan after/during the weekend
Lt. Gen. Toth and Fellow Commanders:
My thoughts on OP Turn 2 planning and reinforcements.
1. Regarding reinforcements, I am very happy to save the points and try for some higher technology weaponry. Helicopters would be invaluable. I fully support this idea.
2. I have a slightly different idea for our unit orders. It is based in part of my distrust of all parties (other than the UN) on this island. The government may be saying they will help us, but they are massing, not fighting and could potentially try to side step us and get to the airport, leaving us with split up forces and engaged with the rebels. Therefore, I suggest the following:
The Peacekeeping Company (PK) in C to move into G, attempting to skirt the town and move to the south, so that it can either support a Turn 3 attack into G or move into N in turn 3. This is the same as Lt. Gen. Toth outlined.
The force in G (PK Co. and UK Mech Platoon +, including the pioneers) to move south into N. I think DD will let us do this. Being in the north, toward zone I only keeps us separated, moving to N concentrates our forces in S and N. Also, if there is a small rebel force in N maybe we can attack it. It puts UN forces in N as the government asked for, but still leaves us with significant force in S.
The PK Co. in S will stay in S. It will be joined by the Ukrainian Company (plus the M-60 from the PK Co in AA) moving up from AA. This gives us 2 companies, 2 M-60's and lots of anti infantry firepower in S, which can unite with the force in N, either in S or N in opturn 3. A consolidated force of nearly 4 companies, with 3 M-60, the BTR's, the Warriors and the engineers should be able to handle all comers.
The Ukrainian ATGM team will move to join the Marines at the airport CC. While I don't believe the government armor is going there now, and we know where the rebel armor is, I hear Artur's fears and want to protect the airport. That gives us the Marines plus 6 ATGM teams to hold the airport. Should be ok unless they are attacked by a full battalion or more. In particular, the 6 ATGM's should get rid of all attacking armor, making it an infantry fight.
The result is that we end up with the Marines+ at the airport, a PK Co.- in the capital, 2 companies (PK + Ukraine)in S, 2 companies- in N (PK + UK)and 1 company in G, trying to get to N. I would probably allocate 1 Mirage to the airport and 1 to either N or S, probably N.
Respectfully,
Col. Boomer
Pannonicus
16 May 04, 08:12
OK, nice plan, I support it, it is better than the one I outlined. ATGMs are OK, at the airport, if we scout nearby hexes we can reinforce it in time from AA as well. But generally, there is no govt or reb force around, and I do not think they are planning to move on us.
Concentration in S and N is OK, in N we will hunt down the rebels, and S is a safeguard against the govt trying to do some nasty thing. (I dont believe so!)
I would add that we should attack G in some way, just to prevent them gaining points. Or I can check about that with the government. I also believe rebs are about to sent some forces to I, we could ambush them on the road (or the govt will do that happily, I am sure).
We could also inflict some casualties in the first part of the week in C if they try to move there, then after the ambush concluded we move to N as suggested. (DD, can we give orders like "stage ambush until Friday, if nothing comes or finished your job move to N zone"? I really think we should be able to do that in a whole week, with a well-disciplined force.)
Lt.Gen. Tóth
Double Deuce
17 May 04, 00:24
We could also inflict some casualties in the first part of the week in C if they try to move there, then after the ambush concluded we move to N as suggested. (DD, can we give orders like "stage ambush until Friday, if nothing comes or finished your job move to N zone"? I really think we should be able to do that in a whole week, with a well-disciplined force.)
Yes, something like that would work fine. Just remember the orders are to cover a week so they can be quite detailed. When the time comes to write them up keep them as brief as possible, but cover the important stuff as needed.
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