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View Full Version : Jutland, anyone think subs will make it in?


Batou
20 Sep 07, 19:43
Jutland, anyone think subs will make it in?

I would like to see more naval type missions (Bombardments, mining, mine sweeping, escort missions, troop transport, etc.). but not sure about subs, how they would fit in, If there are escort type missions, then maybe subs could play a part, but I don't think anyone really wants to play ASW destroyer command.

Would subs really add anything to the game?

jdkbph
20 Sep 07, 22:00
Jutland, anyone think subs will make it in?

I would like to see more naval type missions (Bombardments, mining, mine sweeping, escort missions, troop transport, etc.). but not sure about subs, how they would fit in, If there are escort type missions, then maybe subs could play a part, but I don't think anyone really wants to play ASW destroyer command.

Would subs really add anything to the game?

Doctrine-wise, programming the AI to account for subs might have some interesting possibilities. But the subs themselves?... I'm thinking not.

Now Rutland of Jutland, on the other hand... ?

;)

JD

Lempereur1
13 Oct 07, 13:04
We are leaning toward having subsunder indirect control.

While we have not made the final decision to include them yet, the first sub models are in testing.

vertical
13 Oct 07, 14:05
We are leaning toward having subsunder indirect control.

While we have not made the final decision to include them yet, the first sub models are in testing.

Nice, I'm one of those folks that HAS to have the subs. Thanks for the update Jim.

vertical

Batou
13 Oct 07, 15:22
Subs, Wow! this is a real suprise, care to spill the beans any other new game play elements? ;)