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Veers
19 Sep 07, 00:24
Allright, assuming I'm totally retarded (which might be true :laugh:), what are the other ways to create a map, besides the editor?

Something about ODD comes to mind...?

Boonierat
19 Sep 07, 02:53
Not sure what you mean mate, but there's no other way to create a TOAW map but with the editor heh :D The ODD only allows importing image files to lay an hexgrid over it that you can scale to match the TOAW scales. But you still need to draw the map hex by hex.

Veers
19 Sep 07, 11:10
Not sure what you mean mate, but there's no other way to create a TOAW map but with the editor heh :D The ODD only allows importing image files to lay an hexgrid over it that you can scale to match the TOAW scales. But you still need to draw the map hex by hex.

Oy, yeah, I was afraid of that. I hate making maps...
Thanks.

Secadegas
20 Sep 07, 06:49
I hate making maps...


How well i understand you... :rolleyes:

Bill II
21 Sep 07, 13:38
Oy, yeah, I was afraid of that. I hate making maps...
Thanks.

Making maps can be fun if you have good sources with which to work. Writing briefings & player notes is torture.

Veers
21 Sep 07, 13:43
Making maps can be fun if you have good sources with which to work. Writing briefings & player notes is torture.

Heh, I find it the exact opposite. :laugh:

Telumar
21 Sep 07, 14:05
Making maps can be fun if you have good sources with which to work. Writing briefings & player notes is torture.

I'm with you..:)

Foggy
21 Sep 07, 15:20
Heh, I find it the exact opposite. :laugh:

Have to agree w/Veers here:crosseye:I hate typing notes, histories - typing in general:halo:

Veers
21 Sep 07, 16:22
Have to agree w/Veers here:crosseye:I hate typing notes, histories - typing in general:halo:

I think you're actually disagreeing with me then, Foggy. :D

Boonierat
22 Sep 07, 02:41
I disagree with Veers, disagree with Secadegas, agree with Bill II, agree with Telumar, not sure about Foggy and disagree again with Veers. I think that sums it up :D

LOK
22 Sep 07, 07:17
i find making maps both interesting and maddening in TOAW. Interesting because you need to do research - especially for historical scenarios - maddening because with the current availability of digital maps, DEMs and mapping software, making maps in TOAW should be a lot less time consuming. The XML import feature should provide some relief i just haven't figured out how to make a TOAW XML map yet...

Veers
22 Sep 07, 11:52
I disagree with Veers, disagree with Secadegas, agree with Bill II, agree with Telumar, not sure about Foggy and disagree again with Veers. I think that sums it up :D

:laugh::laugh::laugh::laugh:

Silvanski
28 Sep 07, 07:34
I hate making maps...
Thanks.

Intensive labor... Wich brings me to the point ...
The modded Italy map will become my priority really soon... scouts honor

(not that I've ever been in the boy scouts but you get my twist;))

JAMiAM
28 Sep 07, 12:35
The modded Italy map will become my priority really soon... scouts honor


Yes, and there are absolutely no Coalition forces in Baghdad...:clown:

Foggy
28 Sep 07, 13:21
:laugh::laugh::laugh::laugh:

Okay - Okay - I just hate typing:mad:

Silvanski
28 Sep 07, 15:08
Yes, and there are absolutely no Coalition forces in Baghdad...:clown:
:eek::nuts:

Bob Cross
01 Oct 07, 18:19
Making the map is my favorite part of the design process. The research tends to be much easier than Force research. And it gives you chills when it's finished and looks spot on.

Force design can be a pain when you're doing research for a year and use half a dozen spreadsheets to design them. But again, the end result is worth it.

The worst aspect of design for me is doing the PO objectives. That's tedious! And there is usually little to show for it, except a note in the briefing that the PO is programmed. Ralph's added some graphical tools now, so maybe that's no longer as much the case.

Silvanski
02 Oct 07, 05:32
The worst aspect of design for me is doing the PO objectives. That's tedious!

..and needs several test runs to check if the formations go where you want them to go, don't jam up etc etc
But it's rewarding when you see it all fall into place.

I ran House Of Cards PO vs PO (Soviets on attack settings, Germans on defense settings) last night and the timing and position of the frontline ends up very close... Danzig and Konigsberg get fairly well surrounded... I set the PO to fifnish off the defenders though, there's VP's to be picked up