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LeeScott
02 Sep 07, 05:40
Do Units in Village, Château, behind walls, or Forest hex’s receive any type of defensive fire Modifier. Can't seem to find that in help files. :cry:

LeeScott
02 Sep 07, 07:19
Maybe its me, but one thing I find odd when I play my turns is how ineffective my skirmish unit fire results are during their Fire Phase. 80-100 guy’s firing 100m for 15 minutes at columns and squares, usually gets only 1-4 hits. Since these guys by average were suppose to be the better shots and were able move about freely, you would think hits would be a tad bit higher. Speaking for myself, I tend not to deploy them much because of their low hitting power. If they had more of a punch I believe they would make things more interesting.

FM WarB
02 Sep 07, 08:27
My purpose for using skirmish fire is not a hope to inflict many casualties, but a desire to disorder formed enemy units.

Gary McClellan
02 Sep 07, 09:01
Plus, there are lots of other tactical advantages to the little pests.

For instance, if you are on the defensive, if you have a full line of Skirms in front of your main, defenisve line, it's a problem the enemy will have to deal with before they can even come to grips with you.

Sgt_Rock
02 Sep 07, 13:15
See the Help page in User.hlp under Defensive fire - Target Fire Modifiers. Text reads:

· Target units may get a defensive benefit from the terrain of the hex they are in. The benefit is shown in the Terrain Info box of the Unit List. However, only Skirmisher units get a defensive benefit from Building or Rough terrain.