View Full Version : CMSF Demo Now Available
The Combat Mission: Shock Force demo includes:
Two scenarios playable from either the US or Syrian side
All multiplayer modes are active (TCP-IP, PBEM, Hotseat)
You can access and play with the full Game Editor (save function is disabled)
The full 200+ page game manual (pdf format)
Get it here:
http://www.battlefront.com/products/cmsf/downloads.html
For those who bought the game from Paradox, the 1.01 patch for the full game is also available through links on the same page.
ER_Chaser
29 Jul 07, 10:53
I downloaded it and played around with it..... sigh... I have to say, maybe I am out of my patience these days, or, it is just annoying! ... I mean, the game could still be perfect, yet their choice of the demo scenario is disgusting, I bear with it for 1 hour or so, finally quited playing. It is plain dark! I had to try very hard to see any pictures on the screen, oh man, what is the fun of giving such a scenario to the public??? Why do not they just choose an arbitrary and (if they want to be safe not to spoil) small scenario in BRIGHT daylight time? So that at least people can see clearly what they have done in the graphics. Now I just see a bunch a shadows in the dark sea of nothing and a few green icons moving around, ... .sad ..... and stupid!
Hopefully, this is just another bad choice of a scenario demo just like CMBB. Battlefront was very defensive when that one came under fire from the CMBO fans!
Time will tell. At least of couple of the KG guys are breaking in the full version. I'll let everyone know what I hear.
ER_Chaser
29 Jul 07, 16:45
I am waiting! :D
I am waiting! :D
Here is what I wrote on wargamer:
have a laptop with a 16M ATI and the game actually runs medium sized games at middle settings. They are playable.
My main issue is the game really feels like it was disigned for RT, with WEGO tossed in. Gone are some very useful commands and the ability to use them to relieve the burden of micromanagement and have some faith that the AI could be trusted during the 1 minute action phases. The number of keystrokes and clicks needed to issue simple commands is a little insane.
The scenario editor is great. The QB generator sucks. The TACAI is great and sucks.
I used to be able to assume that a unit would see a threat and move itself accodingly to preserve itself. Now the TACAI seems to do only what you absolutely tell it.
It is a great piece of work, but I think it will take a little more wotk than CMBO did to get it right.
Overall I recommend it highly. Its very playable for me. Tactics are a very steep learning curve. The ranges you can hurt someone takes some getting used to.
I jumped in without looking around much.
It is a dark scene as ER stated, that should have been a no brainer! I have a 3GHz machine with a GeForce 5900XT and it ran ok. The controls weren't the same and I didn't play around with settings.
Movement - No CONTACT and often when I attempted to HUNT it would disolve the pathline and ignore the command.
Units didn't seem to fire on targets by themselves all the time. I got too many of my guys killed in the RT game. I'd be busy moving man or machine and someone else took incoming and died. Tactics will be tough, for me at least. As mentioned above death comes in from long range in a hurry!
My first impression is it will be worth buying but is not a perfect game by any stretch. They can probably patch it and I can learn how to play and all will be well.
They got the first patch in the works already and also the second is beginning to take form I think.
ER_Chaser
31 Jul 07, 11:10
Thanks guys. Maybe it will be a good idea for me to really wait a bit before buying the earlier versions of the game.
John Osborne
31 Jul 07, 15:59
well being one of the beta testers and working on future projects to CM:SF. There will be another patch (1.02) out soon that will fix most of the issues with it. Look for better things for CM:SF to come, they listen and are making the changes to it. Just hang in there and it will be a good game.
JohnO
Well... it took me a bit to switch from hitting the space bar to using T to get the different commands. I do miss the LOS button but I guess using target works just as well. The camera was a bit clunky at first(played RT, and it kept sliding everywhere, due to me tho).
I didn't know strikers could survive a blast from a T-72! Crazy. And those Abrams are darn fast buggers, even when I "thought" I had the jump, they knocked out tank after tank and before I could blink, all of my precious T's were dead a burning. It seemed that even with the cover arcs set up aiming right at the idling M1's my tankers didn't feel like firing or taking the initiative until their buddy was blowin up to take a shot at an abrams. I think the American style ,at least from the AI's stand point made better use of them than I did, is hard fast and continuous on the open maps because those Abrams are damn fast and pack a wallop.
Michael Dorosh
01 Jul 08, 16:18
Hopefully, this is just another bad choice of a scenario demo just like CMBB. Battlefront was very defensive when that one came under fire from the CMBO fans!
Time will tell. At least of couple of the KG guys are breaking in the full version. I'll let everyone know what I hear.
The CMBB demo scenarios were intended to highlight new game features for existing players rather than provide interesting or captivating scenarios such as Chance Encounter. That said, though, some people really liked Yelnya Stare.
I thought the CMAK demo scenarios were handled better; I really liked the Italian one (Last Defense?), with the surprise appearance of the P-51. The desert one was ok, even if the multi-turreted M3's still didn't work as advertised. What did you think of the CMAK demo?
And if you had to pick a scenario to highlight CMBB right now to a newcomer, which one would you select, and why?
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