View Full Version : Distant Guns screenshots
Hey guys
I might be blind, but so far I haven't discovered any topic where pictures of our beloved game can be shown/shared.
I've taken some (more are coming) , it looks great on my brandnew computer at maximum detail and high resolution.
http://users.pandora.be/HERR_BAUS/DISTANT%20GUNS/
I hope you will enjoy it!
(btw, that Chin Yen battleship is so droll, and in fact her 305mm guns can be really dangerous, but damn that low damage control capacity! :blab:)
I tried to start a screenshot thread a long time ago but it never got much action.
Here's Bogatyr firing her guns in the morning sunlight:
(1440 x 990 with 4x AA 2x AF, max detail except water @ medium)
Bullethead
18 Jul 07, 01:14
http://users.pandora.be/HERR_BAUS/DISTANT%20GUNS/
I hope you will enjoy it!
Very nice collection :).
To answer your question, though, the most screenshots seem to be in the AAR topic. When folks write up battles, they usually include a few pics.
nice shot, Haida. On my previous computer, I also had to set the water detail to medium, if I took "full", then all kinds of bugs appeared "on the water".
Thanks Bullethead, this is only 50% of all screenshots. I can just enjoy the game by merely WATCHING those beauties :yummy: I often think of how many work has been put in, reconstructing those ships. But that's what I've always found admirable: not just designing a few models but all precisely set to its heyday!
my favourite ships (pure looks, not technical or in terms of battle worth):
Borodino class
Osliabia
Chin yen (cuuuuute :clown:)
Idzumo
Kasagi
Oleg (very nice, those three departments of guns at the side and small turrets)
Navarin (short and buff)
Nikolai I (nice & old-fashioned :smoke:)
Tsesarevich (rugged and "full")
Don Maddox
18 Jul 07, 02:01
You can also post larger images in the user galleries. See the link at the top of the forum.
Bullethead
18 Jul 07, 10:26
My favorite ships are just about anything French from the predreadnought era. Those were the craziest things with their tumblehome, huge plow bows, castle-like superstructures, and funky weapon arrangements. Out of all of these, however, my all-time favorite is the AC Dupuy de Lome. This ship deserves a special, honored place in the "Museum of Diseased Imaginations".
My favorite ships are just about anything French from the predreadnought era. Those were the craziest things with their tumblehome, huge plow bows, castle-like superstructures, and funky weapon arrangements.
What is Tumblehome ?
Bullethead
19 Jul 07, 01:27
What is Tumblehome ?
It's when the sides of a ship curve inward as the go up, so that the upper deck is narrower than the waterline.
French ships of the predreadnought era had this to an extreme degree, with the upper deck usually about 1/2 as wide as the waterline. And they put a double curve in it, so the sides sloped in steeply at first to nearly horizontal, then curved back nearly straight up for a couple of decks. You can see this in RJW ships like Tsessarevitch, which was built in France, but other French ships had even more of it. They usually put it at bow and stern as well, so their ships often had huge plow bows and extended sterns in front of and behind the main deck.
AFAIK, the French did this to save weight, because a narrower upper hull has less metal in it. They needed to do this because they used up all their weight allowance in a thick but narrow belt all around the waterline, instead of a taller, shorter belt like most other people used. And they liked how they could mount wing turrets out there on the sloping side to give them nearly 180^ side arcs.
However, there were a number of drawbacks to this type of hull. First off, the tumblehome limited internal volume, so to have room for everything and to give everybody aboard somewhere to sleep, they usally had to built high, narrow hull sides and/or put big superstructures on top of the hull. This not only increased the amount of vulnerable target area the ship presented to the enemy, it also raised the center of gravity and tended to make the ships unstable (which wasn't helped by the French habit of using very heavy masts). Also, when the ship listed from damage, water went over the top of the outer, nearly horizontal part of the sloped side. This increased the weight on that side, making the list worse. Plus, the whole narrow upper hull decreased the amount of reserve buoyancy to begin with, compared to a ship with the full width of the hull all the way up. So tumblehome contributed to the rapidity with which the Russian BBs capsized at Tsushima.
Tumblehome originated in the days of wooden ships, but they usually had the more traditional type that was just 1 smooth arc from waterline up. When it was a double curve, it was much less severe than in French predreadnoughts. I've heard that tumblehome was originally done as a defense against boarders, so that there'd always be a gap between the upper decks when the ships' sides were touching. I've also heard that it was sort of a built-in crash bumper, to prevent all the shrouds, chains, guns, boats, and other stuff along the upper parts of a ship's side from being wiped off in a collision. And I've also heard that it was originally done just for looks, proved popular, and thus became part of the traditional sailing ship look. Certainly, a sailing ship does look sexy with a moderate amount of tumblehome. But there was nothing sexy about the French predreadnought method :).
It's when the sides of a ship curve inward as the go up, so that the upper deck is narrower than the waterline.
So, how did they get a curve in it ? and I assume it was bolted to gether ?
Bullethead
20 Jul 07, 11:58
So, how did they get a curve in it ? and I assume it was bolted to gether ?
Riveted together, actually :). They seem to have used transverse framing a lot at this time so they bent the girders this way. The real problem was putting the compound curves in the sheet metal skin. That could be done with thin plates but not so much with armor. This is another reason French ships usually didn't have any armor much above the waterline.
See attached pic. It's from the old BB Bouvet, sunk at Gallipoli, which I hope to make a 3D model of someday :).
Riveted together, actually :). They seem to have used transverse framing a lot at this time so they bent the girders this way. The real problem was putting the compound curves in the sheet metal skin. That could be done with thin plates but not so much with armor. This is another reason French ships usually didn't have any armor much above the waterline.
See attached pic. It's from the old BB Bouvet, sunk at Gallipoli, which I hope to make a 3D model of someday :).
Your right about there not being enough room in the ship to work with. I was looking online at one ship of this type and it had the magazine down in the bottom part of the hull. So the line for the ammo was long and full of places to break down at. I can see there idea for stopping boarding with the old ships of the line. But to carry it over to the more modern ships makes no sense to me. But I am sure that they though it was fine when they used it.
Got me a new video card, 8800 GTS 320mb. I can crank ALL the graphics settings to the max now and still get around 50fps on a lowly Athlon64 3000+. The game looks gorgeous with AA and AF turned all the way up. Here's a shot of Kammimura's squadron in the late afternoon sun:
wow, Haida... that looks even better than most of my screenshots... damn, and I've been so happy with Distant Guns on my new pc :crosseye: *envy*
New screenshots added, for those interested...
http://users.pandora.be/HERR_BAUS/DISTANT%20GUNS/
let your eyes enjoy these beauties :eek:
Bullethead
28 Oct 07, 19:22
Impressive carnage :D
New screenshots added, for those interested...
http://users.pandora.be/HERR_BAUS/DISTANT%20GUNS/
let your eyes enjoy these beauties :eek:
Good Job On getting this.
WallysWorld
28 Oct 07, 22:41
Yes, let me add my kudos also.
Excellent work, Enforcer.
Thanks to you all, I hope those shots will persuade the sceptics, and at the same time it's a nice opportunity to have more in-game views, because the shots on SES' website are fairly limited in numbers :)
SunScream
09 Nov 07, 06:30
Bit startled after uploading the latest RJW patch to find Zone Alarm asking:
http://homepage.ntlworld.com/lawndart/DG%20RJW.jpg
hehe
Bit startled after uploading the latest RJW patch to find Zone Alarm asking:
http://homepage.ntlworld.com/lawndart/DG%20RJW.jpg
hehe
It is only a matter of time now. I can hardly wait till I can have a good fight at sea in the North Sea. :)
Bullethead
09 Nov 07, 13:23
Bit startled after uploading the latest RJW patch to find Zone Alarm asking:...
This hasn't happened to you before? Maybe you should consider replacing Zone Alarm then :).
I've got Norton AV. With that, I've always gotten a message like that just after installing a patch. It's not just in DG either, but in all games and other applications that access the internet either for MP games or to check for updates. Even though the game's executable has the same name as before, it's got a different date, version, etc., so Norton treats it as a new program. Thus, it asks if it's OK to let it connect, because it's not on the approved list yet. If I say OK and "always allow", then I never get this message again until I install the next patch.
It's strange that you've only just started getting this message with Zone Alarm. I guess ZA wasn't as picky as Norton until recently.
SunScream
09 Nov 07, 14:18
No, its the "Jutland is trying to access the internet" line.
The access request is perfectly normal.
That RJW thinks it is Jutland is the interesting bit.
Bullethead
09 Nov 07, 18:37
That RJW thinks it is Jutland is the interesting bit.
D'oh! I missed that :D.
Well, that's a sign of the times, I guess. As mentioned before, we've been sneaking some Jutland "under the hood" code into the RJW game the last few updates, which helps keep the games as alike as possible. But I guess this makes them too alike ;). Thanks for pointing that out.
Update :lier:
(see first post)
and also... for those that love WW II vehicles
http://users.pandora.be/HERR_BAUS/OPEL%20BLITZ/
definitely worth a look ! :)
Firestorm
15 Mar 08, 17:49
Here are some of my screen shots from my recent attack on Port Arthur. I sunk the Tsesarvitch and Novik for the loss of only 3 destroyers.
Check out the frame rates and keep in mind that I have all settings set to the highest including AA and AF. Of course it should be that way when your running a Quad Core Q6600 overclocked to 3.0 GHz and a Nvidia 8800 GT 512 that is also overclocked. :D
What so special about 60 FPS?
It is your FPS limit due to V-Synk.
Nice achievement on attack though.
I was never able to produce such results with so little losses.
Firestorm
15 Mar 08, 23:52
Well on my old computer I was only able to get up to 30 FPS so guess it just seemed special to me.
Wasn't my greatest result in the Port Arthur attack though. A long time I was able to sink the Pallada, Petropavlovsk, Retvizan, and Tsesarevitch with only the loss of a single destroyer. Of course I was extremely lucky in the fact that a torpedo struck the Retvizan's magazine and she blew up. The Petropavlovsk recieved two torpedoes that caused heavy damage and she apparently could not make it back to port with that damage.
vBulletin® v3.7.4, Copyright ©2000-2008, Jelsoft Enterprises Ltd.