PDA

View Full Version : New look for CC


Priest
19 Apr 04, 23:12
Next Generation of Close Combat Games on the Horizon

MINNEAPOLIS, MN – April 1, 2004 – Destineer, Atomic Games, and Gathering announced two new titles; Close Combat: First to Fight, a team-based 3D shooter anticipated to be released in late 2004, and Close Combat: Red Phoenix, a real-time strategy game anticipated to be released in early 2005. Both games are being developed with the close involvement of the United States Marine Corps and feature next-generation graphics enabled by Destineer’s proprietary 3D engine. Gathering, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), will exclusively distribute both products in North America and publish them in Europe.
“The Close Combat formula has always been to present warfare in a realistic and respectful way,” said Keith Zabalaoui, creator of Close Combat and president of Atomic Games. “We’re now bringing this approach to the modern battlefield and extending Close Combat’s realism to both 3D shooters and real-time strategy games.”

Close Combat: First to Fight is an authentic, team-based first-person shooter created under the direction of active-duty United States Marines fresh from the front lines of combat in Iraq and Afghanistan. Set in a modern mid-eastern urban battleground, players lead a four-man Marine fireteam through the perils of modern urban combat. Together with the United States Marine Corps and Atomic Games, Destineer is creating First to Fight as a training simulation for use by the Marine Corps and will make it available to consumers in late 2004 for Xbox®, Macintosh®, and Windows®.

According to Lieutenant Colonel Christopher Sharp of the United States Marine Corps, “Marines from the First Marine Expeditionary Force have been working closely with Destineer and Atomic throughout development to ensure as much realism as possible in these games.” Peter Tamte, Destineer’s president adds, “There is no guesswork on how to make the games realistic since we are developing First to Fight and Red Phoenix with significant input from Marines who, just weeks before, were being shot at in Iraq and Afghanistan. ”

First to Fight is brought to life by a visually advanced 3D engine created from the ground up by Destineer. This engine, filled with next-generation features like volumetric shadows, normal maps, natural skin lighting and specularity, promises to give players a first-hand look at the chaos and terror of modern urban combat.

The next in the series, Close Combat: Red Phoenix™, is a realistic real-time strategy game set on the challenging terrains of today’s Korean peninsula. Loosely based on the New York Times best-selling novel by Larry Bond, Red Phoenix puts players in command of a reinforced rifle platoon of U.S. Marines or South Korean soldiers fighting against an invasion by North Korea in 2006. Red Phoenix is scheduled for worldwide release in early 2005.

The original Close Combat® series, released between 1996 and 2000, merged realistic warfare with modern technology. Created by Atomic Games® and originally published by Microsoft®, the result was a groundbreaking game series that went on to win dozens of military strategy game awards, as well as being named by PC Gamer as one of “The 50 Best Games Ever” in October, 1998.

More information about these games is available at www.closecombat.com

Temujin
20 Apr 04, 00:12
Time to start saving for that new pc, should be ready when it comes out.

Ivan Rapkinov
20 Apr 04, 00:27
lets see whether they spet more money on making it look pretty than making it work first...

Keith isn't exactly a popular figure in wargaming circles...(but he's certainly no Derek :D )

Temujin
20 Apr 04, 00:34
lets see whether they spet more money on making it look pretty than making it work first...

Keith isn't exactly a popular figure in wargaming circles...(but he's certainly no Derek :D )

Why not? what did he do? and who is derek?

Priest
20 Apr 04, 02:06
Time to start saving for that new pc, should be ready when it comes out.
You are probibly right Temujin, these games are oing to require top of the line machines to run.

lets see whether they spet more money on making it look pretty than making it work first...
I hope so too, I am getting tired of games that look pretty but are so easy to beat that they stay on your hard drive one or two weeks, then to the storage box.

Redwolf
28 Apr 04, 14:07
They say it's a first-person shooter, so it has nothing at all to do with CC.

screamer
30 Apr 04, 21:18
bah, hypotethical scenario's...

and, modern warfare.

NK commander orders player, take your company and take that hilltop with a AGL launcher pillbox....5seconds later, 50 30MM grenades hit the company and whipe it out

Ivan Rapkinov
30 Apr 04, 23:44
err, screamer, AGL or not, it takes a bit longer than five seconds...

look at Iraq...60+ Iraqis charge a USMC CAAT, and the Mk 19 AGL takes down four - the majority of the casualties are caused by the M2 .50cal HMG.

AGLs are over-rated. At least until they get airburst munitions working properly :)

Redwolf
01 May 04, 00:32
err, screamer, AGL or not, it takes a bit longer than five seconds...

look at Iraq...60+ Iraqis charge a USMC CAAT, and the Mk 19 AGL takes down four - the majority of the casualties are caused by the M2 .50cal HMG.

AGLs are over-rated. At least until they get airburst munitions working properly :)

AGL would be more fun against people in houses where you can shoot into the window or against troops in front of walls or trees where you do hit a hard surface behind them.

The Israelis just built a Merkawa4 with a coaxial AGL (on top of the turret, but fixed).

screamer
01 May 04, 07:50
err, screamer, AGL or not, it takes a bit longer than five seconds...

look at Iraq...60+ Iraqis charge a USMC CAAT, and the Mk 19 AGL takes down four - the majority of the casualties are caused by the M2 .50cal HMG.

AGLs are over-rated. At least until they get airburst munitions working properly :)


just making a point, modern combat sucks to simulate...

Ivan Rapkinov
01 May 04, 21:33
just making a point, modern combat sucks to simulate...

hell no! Modern is the best!

WW2 is just easier to simulate ;)