View Full Version : Logistics Slider Bar??
switch_back
19 Apr 04, 09:47
When you manually assign logistics to units, what does the slider bar asking how much you want to send relate to?? is it a logistics percentage? number of trucks? I have no idea?
Its definatley not helpful when your trying to assign manual logistics and you dont know if what your sending is too much or too little, this would help me decide! :D
Thanks
Terry
CPangracs
19 Apr 04, 16:35
When you manually assign logistics to units, what does the slider bar asking how much you want to send relate to?? is it a logistics percentage? number of trucks? I have no idea?
Its definatley not helpful when your trying to assign manual logistics and you dont know if what your sending is too much or too little, this would help me decide! :D
Thanks
Terry
It is the number of supply points you want the convoy to take to the unit.
switch_back
20 Apr 04, 04:36
Thanks matey much appreciated :D
Don Maddox
20 Apr 04, 09:14
It is the number of supply points you want the convoy to take to the unit.So how do supply points correspond to a unit's overall logistics level? If we have a brigade that is at 62% supply and a battalion that is at 62% supply, how do the supply points relate to this? Obviously, a supply point can't equal a straight percentage as some units are far larger than others.
Assuming we are using the manual re-supply system, and we have a brigade that is currently at 62% supply, how many supply points need to be assigned to the convoy in order to bring this brigade back up to 100%? In short, what does a supply point actually represent?
CPangracs
20 Apr 04, 09:31
So how do supply points correspond to a unit's overall logistics level? If we have a brigade that is at 62% supply and a battalion that is at 62% supply, how do the supply points relate to this? Obviously, a supply point can't equal a straight percentage as some units are far larger than others.
Assuming we are using the manual re-supply system, and we have a brigade that is currently at 62% supply, how many supply points need to be assigned to the convoy in order to bring this brigade back up to 100%? In short, what does a supply point actually represent?
Switch from Automatic to Manual Logistics, click on a unit, then click on its USR. You will see how many supply points that unit has, how many is required for 100%, and, if any supply units have been used, how many are needed by that unit to bring it up to 100%. These points represent ALL classes of supply, and are not broken down further than the points you see. This is NOT a number you, as a player, can control. You would have to get with Jim Lunsford for the detailed answer, as the numbers are hard-coded into the program.
This may be an oversimplification of logistics, but it IS representative of supply "push packages", which we dealt with all the time in the medical field.
We are looking at specific changes to logistics play in DA, but changing this aspect of it isn't our main goal. If anything, we might ask for a separate Class III (fuel) supply-type to further separate the challenges of a Mech force from a non-Mech force. If we get too far into the weeds in this area, it becomes less a tool and more of a burden for the students.
Look at it this way. You are a Division Staff. Are you EVER going to see a unit's request for 100 Short Tons of food and 8,000 Gallons of JP4?
Nope.
Don Maddox
20 Apr 04, 09:44
Okay, thanks for the answer.
Supply seems to be a fairly reasonable abstraction as it is currently modelled. Yes, one could certainly come up with ways to up the detail, but your point about the burden to the player is a good one. Too much empahsis on detailed logistic planning might become a little "too realistic." I did a lot of logistical planning and staff work during Iraqi freedom and I doubt many people, including most soldiers, truly grasp what's involved in keep an army operating during combat operations. It's not much fun and it's a 24/7 requirement that never goes away.
I haven't seen too many wargames that really delve into supply too deeply. For one thing, it's not clear that even most wargame designers understand how supply works. A certain degree of abstraction is welcome in this area.
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