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Joao Lima
20 Mar 07, 11:57
Can anyone advise on scenarios that make some clever use or innoation on the supply engine and the reinforcements? I'm looking for any variations, enhancements, etc. to their trivial use.

JAMiAM
20 Mar 07, 12:43
Look at Jarek Flis' Forgotten Battles of WWI series, included in TOAW III. They're so innovative, I still haven't figured it all out yet...;)

Seriously though, very interesting pushing of the envelope with all of his scenarios.

Joao Lima
20 Mar 07, 16:24
Thanks.

Just noticed I made a major mistake, when I said reinforcements, I was actually meaning REPLACEMENTS... :o

Can anyone help on this subject?

Merf
24 Mar 07, 13:31
Thanks.

Just noticed I made a major mistake, when I said reinforcements, I was actually meaning REPLACEMENTS... :o

Can anyone help on this subject?

You can certainly set equipment replacement levels in the editor, and set turn ranges for types of equipment.

You can set replacement priorities for individual units in the editor.

You can change replacement levels in the event editor, changing percentage levels of all replacement equipment.

You can use "Bioedit" or an XML editor to create special equipment types for certain forces or units, then use the above methods to change the replacement levels for that equipment.

You can make "replacement" units, not meant for game play, and disband them at certain times using the event editor, in effect dumping equipment into the replacement pool. Or you can have the units appear on the game map, in some out of the way place, and have players disband them when they see fit. Keep in mind that units disbanded in this way must be in supply for their equipment to make it into the pool.

I hope this helps.

Joao Lima
24 Mar 07, 14:07
Thanks. I knew all that and have already used it in my scenarios, unfortunatelly what I do not see is a way to give the player full control on how he wants to deal with his replacements...

Veers
24 Mar 07, 14:12
Thanks. I knew all that and have already used it in my scenarios, unfortunatelly what I do not see is a way to give the player full control on how he wants to deal with his replacements...
It TOAW, there is no way to give complete control. What are you trying to model?
Have you thought about using disbands? Perhaps tied to TOs (if you want to give the player control over those disbands).

Telumar
24 Mar 07, 14:50
Or look here, this is also interesting - again an idea by our friend Jarek Flis aka Legun:
http://www.matrixgames.com/forums/tm.asp?m=1414642

Joao Lima
24 Mar 07, 17:27
Or look here, this is also interesting - again an idea by our friend Jarek Flis aka Legun:
http://www.matrixgames.com/forums/tm.asp?m=1414642

It's an interesting idea. But unfortunatelly does not deal with something as simple as a player being able to select priorities for the replacements of his units. How can you allo a player to do, ok for the next couple of turns , I'll direct all my replacements to those units that are spearheading the attack, then , I'll shift that priority to other place in the front, and then, I'll bring replacements to a 'normal' status allowing for all units to receive a share of them?

Veers
25 Mar 07, 20:09
It's an interesting idea. But unfortunatelly does not deal with something as simple as a player being able to select priorities for the replacements of his units. How can you allo a player to do, ok for the next couple of turns , I'll direct all my replacements to those units that are spearheading the attack, then , I'll shift that priority to other place in the front, and then, I'll bring replacements to a 'normal' status allowing for all units to receive a share of them?
Well, you could have different units equiped with different equipment, and then, when a player wants to give a certain 'command' more replacements, then he could select the appropriate TO, which would disband the appropriate disband units, allowing you to give the extra boost to certain units.

Joao Lima
27 Mar 07, 16:37
It's a nice idea for 10 units, how can you do it however , if you have let's say 50 formations? (not many mind you...)

Veers
27 Mar 07, 16:55
It's a nice idea for 10 units, how can you do it however , if you have let's say 50 formations? (not many mind you...)
Well, you could have different formations haveing different equipment...
However, I do see that this can have limited use, just throwing out ideas.

Joao Lima
27 Mar 07, 17:39
Well, you could have different formations haveing different equipment...
However, I do see that this can have limited use, just throwing out ideas.


Yeah, and thanks for that. This is a sort of beaten horse subject though, I just brought it back hoping to see if anything really novel was being done by somebody. It seems the limits may have been reached on this one...

Veers
27 Mar 07, 18:02
Yeah, and thanks for that. This is a sort of beaten horse subject though, I just brought it back hoping to see if anything really novel was being done by somebody. It seems the limits may have been reached on this one...
Could be.0