View Full Version : How to take out leaders?
ER_Chaser
21 Oct 02, 09:11
Gentlemen, does anyone have a clear idea of how to take out enemy commanders? I read the manual which says it is 2% random event. But Heinz told me by his experience, it is higher and maybe depends on the firepower. ...
Does anyone know the formula that calculates the chance of such a kill?
Many many thx!
John Paul
21 Oct 02, 09:21
trying to kill leaders is like trying to swat flies with your hand,about the only surefire way i know is surrond and kill.I don't know if the more fire power you put into a hex does up the chances,does each firing unit get a 2% chance that is accumalitive or does it just make the calculations by leader?the world ponders.
Excuse me i have felt a dark disturbance in the force..this must be investigated:p
ER_Chaser
21 Oct 02, 20:21
hmm... this forum is damn quiet ... if I post this question in ACOW forum, I would've got a bus of replies by now :bored:
hey, John, only you and me, we, talk... :alien:
Here is the six-pack, so, what da ya think about britney spears recently?
I've never been successful in killing a leader, unless he's all by himself without another unit on the same hex.
Scorched Earth
22 Oct 02, 04:14
Killing a leader is not always related to firepower, movement & terrain & morlae/leadership all play a part in determining a result. I have killed a few leaders either singly with a burst of machine gun fire from a platoon or with tank fire. If you find a unit grouped with a leader, they appear (i could be wrong) linked to one unit and thereby eliminating that unit you kill the leader. I dont think that placing leaders (German anyway) in bunkers helps, as they are motorised and seem to die quite easily to shellfire. Any other thoughts out there?
Scorchie
John Paul
22 Oct 02, 05:16
Originally posted by ER_Chaser
hmm... this forum is damn quiet ... if I post this question in ACOW forum, I would've got a bus of replies by now :bored:
hey, John, only you and me, we, talk... :alien:
Here is the six-pack, so, what da ya think about britney spears recently?
I never used to like her,but then all that advertising musta kicked in,either that or they've been spiking the pepsi with something..cause now i think she's:love: :love: :love: :love: .
It seems no one is quite sure about this leader thing.I've killed leaders with the first shot fired at them,and on the opposite end i've thrown everything i got against them for several turns and nothing.i would say it all comes down to luck,but we all know luck isn't involved here.Nothing frustrates me more then when a leader is caught out in the open and nothing seems to kill it,even assaults.
ER_Chaser
22 Oct 02, 10:46
Originally posted by Scorched Earth
Killing a leader is not always related to firepower, movement & terrain & morlae/leadership all play a part in determining a result. I have killed a few leaders either singly with a burst of machine gun fire from a platoon or with tank fire. If you find a unit grouped with a leader, they appear (i could be wrong) linked to one unit and thereby eliminating that unit you kill the leader. I dont think that placing leaders (German anyway) in bunkers helps, as they are motorised and seem to die quite easily to shellfire. Any other thoughts out there?
Scorchie
The unit linked to leaders ... actually that is only interesting point. I have noticed my combat reports have been different and could not tell why:
for example: one hex with a panther platoon and a commander is to be attacked. The first time, I used the 2d map and fired into the hex with my T34 (since there is only one legitimate unit to be attacked, I did not have to choose which to attack), it gave me a report like:
Unknown unit
no effect
Unknown unit
no effect
------ I guess this implies there was at least a check on the leader and it just failed the kill test.
Then the second time, I used 3d map, and fired singly right into the Panther tank icon, the report is like:
Unknown unit
no effect
----------- so I figure this means, there is even no test against the commander? That is kinda weird to me. Because I thought it should have the same effect. or maybe I was wrong.
Further, let us consider the case when the hex is filled with more units, say, 2 tanks. But with different facing, with the assumption that in the 2d map, if I choose to attack, there are two cases:
1. the two tanks are of the same type and same SP and same status, then I would not need to choose which to attack. Thus I will see the same kind of report of a test on the leader kill after I attack. But if I choose to take the advantage of the armor facing effect in the 3d map, I will probably lose the chance of the leader kill check. (well, that is utterly strange to me, ideawise.)
2. the two tanks are of different status, either type or SP or morale. Then I would be able to choose in the 2d mode. Thus I would be able to get the leader kill check AND choose the armor facing unit ---- but the question is "will I then get the armor facing bonus"?
And furthermore, you can consider the case with a hex filled with 3 units: 2 tanks and one infantry. The new question would be, if the firepower is involved in determining the leader kill chance, then would it be the attack value of the planned target to be used? By this I mean, will the soft attack value be used if you target and fired at the infantry unit and hard attack value used if you fired at the tank?
And furthermore, new questions will arise if you consider the hex is filled with units under the commander's command and units which are not under its command. Which ones would be counted? And if the leader is only with a unit which is not under its command, what is the rule for calculation?
And furthermore, if there are several units under its command, which unit is exactly considered "linked" indeed?
well well... due to my extreme lack of experience, I could answer none of those questions, any help will be appreciated :)
thanks, gentlemen!
Arctic Fox
04 Nov 02, 19:37
My German opponent has been quite efficiently eliminating my commanders by assaulting them from oppositely opposed hexes - more often than not it gets a 'defenders captured' result.
--Arctic Fox
Mister Lawrence
06 Nov 02, 22:29
You can only attack leaders if they are not stacked with their troops. On the other hand, if they are stacked with their troops, by killing their units you may kill the leaders automatically. If the leader is alone, you can kill them normally.
Disrupt, surround, and overrun is always the answer when it comes to CS.
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