View Full Version : Next title?
Any info, news on the next title?
NormKoger
27 Feb 07, 01:31
I've been spending my days looking at screens full of strange new ships. There isn't a Russian flag in sight...
EarlofWarwick
27 Feb 07, 18:46
I've been spending my days looking at screens full of strange new ships. There isn't a Russian flag in sight...
Hmmm.. STRANGE new ships.... that's an interesting bit of diction. I wonder: do these ships travel in water, or some other medium?
jeffsmith
27 Feb 07, 22:24
and he did NOT say there are no Japanese flags in sight
EarlofWarwick
28 Feb 07, 06:50
A confederation of earth powers (including the Japanese) battling an alien invasion of space lobsters (with strange new space ships) ?:)
jeffsmith
28 Feb 07, 09:41
Hmmm i seem to recall "Space Lobsters" already being claimed by another Game Company :)
Star Destroyer vs Starship Enterprise - it's the debate that's been raging for years
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Just found the next scenario in the FAQ:
Q. Coastal guns and bombardment missions, can you bombard enemy ships in ports and/or coastal guns?
A. We had originally intended to do this. .....They may be added in a future campaign variant, particularly as the engine evolves to handle WWI.
Bloodstar
03 Mar 07, 12:18
I've been spending my days looking at screens full of strange new ships. There isn't a Russian flag in sight...
So it is Jutland, Dogger Bank etc... lol :)
So it is Jutland, Dogger Bank etc... lol :)
Hopefully.
While sinking the Japanese fleet over and over again I have never stopped dreaming about seeing the Grand Fleet crushed by my Hochseeflotte :-D
sea knight
03 Mar 07, 20:04
That "strange" lead me to think that could be Hispano American war
Just an idea
EarlofWarwick
03 Mar 07, 20:40
That "strange" lead me to think that could be Hispano American war
Just an idea
That would be cool... I guess the campaign map would focus on the Philippeans?
And oh, if only there could be a land component, too... but I can only dream...
That "strange" lead me to think that could be Hispano American war
Just an idea
What ever it is, I can say that it will be great, And I am waiting for it to come out so I can keep right on rewriting history! :)
I have been lucky and have been beating the Japanese but not making the same mistakes that the Russians made. But it is still a very hard game but well worth it.
Well like I said before , it will be great! That we can count on. I can hardly wait to play, but I will be in a self fight wanting to play the RJW and the New one. :)
WallysWorld
06 Mar 07, 22:02
...but I will be in a self fight wanting to play the RJW and the New one. :)
So true!
Distant Guns! is one of those games that will always remain on my hard drive.
Distant Guns! is one of those games that will always remain on my hard drive.[/quote]
Yes, and I play RJW just about every chance I get And that is just about every day :). And it will be on my hard drive for years to come.
Some gamers just do not know what they are missing!
Yes, and I play RJW just about every chance I get And that is just about every day :)
Lucky you!
Anyway, I do sincerely hope that the annoying AI traits will be eradicated from the next title, and introduced also in the DG.
The Spanish-American war has too few battle scenarios to make a full game out of IMO. Expansion pack maybe.
Hoping for WW1! I've got an urge to bombard the English coast. :D
WWI would be nice though a huge job given the number of vessels involved and the size of the map area. You would need the North Sea, the Med, South Atlantic/Pacific and the Indian Ocean. A campaign game would be huge. Can you imagine the number of encounters? I also wonder about the addition of submarines? and aircraft. I suppose it could be broken down into sections or just into individual battles but I too like to change history and that requires a campaign style game.
In many ways the Spanish American War would be simpler though still covering a huge area or broken into just two areas.
What ever it is I am looking forward to it.
Bloodstar
11 Mar 07, 09:56
WWI would be nice though a huge job given the number of vessels involved and the size of the map area. You would need the North Sea, the Med, South Atlantic/Pacific and the Indian Ocean. A campaign game would be huge. Can you imagine the number of encounters? I also wonder about the addition of submarines? and aircraft. I suppose it could be broken down into sections or just into individual battles but I too like to change history and that requires a campaign style game.
In many ways the Spanish American War would be simpler though still covering a huge area or broken into just two areas.
What ever it is I am looking forward to it.
They can make Distant Guns: Jutland or Distant Guns: World War I Operations in North Sea and then release a booster packs for 15 $ or 20$
Distant Guns: WW1 Mediterrean and Distant Guns: Black Sea and Baltic WW1. Other clashes could be scenarios (Battle of Falklands, Emden.......)
just and idea
Mario
In my opinion if it is going to be World War I, it would probably be North Sea. We have to remember, that Russo-Japanese war at sea was historically significantly different than the struggle we are recreating on our screens. The ships and battle model are accurate, but the character of the campaign is different. World War I would be interesting only if similar changes in objectives and character of the campaign are applied.
Athough I do sincerely hope that the next title will simulate WWI at sea, I believe that it might be much easier to make the struggle for the Solomon Islands the title number two. The Solomos would fit the campaign engine much better than any of the WWI campaigns because of a limited area and quite clear and easy to simulate objectives. However, I cannot imagine how the air power will be simulated (I bet it will be AI-controlled, leaving the players to manage their ships). The Solomons also give obvious marketing advantages - I bet the relative obscurity of the Russo Japanese war might be the biggest disadvantage of the game from the commercial point of view.
WWI would seem like the logical next step in this series. It was the last war in which capital ships engaged extensively in gunnery duels. Excepting a few encounters in WWII (Savo Island, for example), cruisers and battleships didn't contribute much by comparison to aircraft carriers, destroyers and submarines. WWI also offers a lot of interesting what-if possibilities. What if the Germans had used their fleet more boldly? Could the superior gunnery and better survivability of the German fleet have compensated for their numerical inferiority? What about the decisions about unrestricted submarine warfare? What if the Germans have resorted to it earlier, or later, or not at all? Could the Germans have challenged the North Sea blocade if they had made a determined effort to do it?
Don't get me wrong, the Solomon Islands sounds interesting. But the game engine would have to accomodate large numbers of land-based aircraft, which were more important by far than aircraft carriers to the outcome of the campaign. Also, transport and supply would have to be implemented in a much more complex way than in DG. Finally, coordination of sea and land operations (as well as air) would have to come into play, also something that DG does not attempt.
Gary Grigby published a very interesting strategic game on the war in the South Pacific called Uncommon Valor. It's well worth checking out.
Well what ever comes up I can see that there should be a lot more ships to handle , and work with. If it is WWI then I am all for it. But if one thinks about it, WWII has it's own flair and the type of battles would be a mix of the old and new. So either way we will have a great game to work with.
The World in between RJW and WW II have a whole lot of Ship warfare that could be used. The expansion of Europe into Africa and India and Indochina. I can see opportunity's all over the area for this Naval Sim. It can go historic or one could do the , What if.
Yea, this has me on the edge of my seat waiting to see what is coming .
Don't get me wrong, the Solomon Islands sounds interesting. But the game engine would have to accomodate large numbers of land-based aircraft, which were more important by far than aircraft carriers to the outcome of the campaign. Also, transport and supply would have to be implemented in a much more complex way than in DG. Finally, coordination of sea and land operations (as well as air) would have to come into play, also something that DG does not attempt.
Gary Grigby published a very interesting strategic game on the war in the South Pacific called Uncommon Valor. It's well worth checking out.
I have never played Uncommon Valor, because it's too expensive. Luckily, one Polish company is very good in negotiating reduced prices for the Polish market. Thanks to them, the price of "War in the Pacific" and "War Plan Orange" is just 19,99 PLN per game (about 6$ 70 c). Thats really affordable. The game is awesome, though really complicated.
Back to the point - it's not that I want Distant Guns 2 to be a WWII Solomons game. I'd rather sink the Grand Fleet. It's just my guess that the Authors might want to enter a less obscure conflict. Solomons campaign is far more known in the US.
I would have opted for a WWII North Atlantic surface campaign, because it would be roughly the same as the Distant Guns campaign - sending capital ships and auxilliary cruisers to hunt merchants. But Mr. Koger has written that he didn't see any Russian flags on his screen... So no PQ-17? No "Admiral Scheer" raid into the Kara Sea? Impossible.
By the way, look how he teases us. I almost forgot that my biggest wish is to see some improvement in how the AI handles engagements in the current game.
I have not played Uncommon Valor but I have played a bit of War in the Pacific. That is a large and complicated game! Take a look at some of the AARs in their forum. In player vs player some games have taken 1 year real time to play 2 years of the game! The game includes submarine, surface, air and ground combat. I enjoy the pure surface combat of Distant Guns and am a little hesitant about adding too many extra factors. I really can't imagine trying to control the Grand Fleet or the High Seas Fleet at Jutland. You would certainly need some more formations than just line ahead. In addition ships are moving faster and shooting further making it even more complex.
Talking about it certainly raises interest.
I have not played Uncommon Valor but I have played a bit of War in the Pacific. That is a large and complicated game! Take a look at some of the AARs in their forum. In player vs player some games have taken 1 year real time to play 2 years of the game! The game includes submarine, surface, air and ground combat. I enjoy the pure surface combat of Distant Guns and am a little hesitant about adding too many extra factors. I really can't imagine trying to control the Grand Fleet or the High Seas Fleet at Jutland. You would certainly need some more formations than just line ahead. In addition ships are moving faster and shooting further making it even more complex.
Talking about it certainly raises interest.
I know after playing Distant Guns that I would not have much of a problem getting control of larger fleets.
Granted it would take a little while to get used to the interface and ships but I think it would be just fine. Myself I would like to have set formations that the lead ship could order for the line it was in control of. Have in the menu a preset list of the types of formations that would have been used at that time.
I know I can hardly wait till the new one comes out. Because I know from this version that it will be great fun.
And having ships that are more powerful will add to the skills that one will have to master, thinking further up the line and ahead of where you are at any given time.
With this version I used the pause button at first till I got the hang of the interface and the tactics . I am sure that I will be doing the same with the new one.
Uncommon Valor is the same game system as War in the Pacific. But the scope is smaller and, for me, the fun factor greater. It just deals with the campaigns in the South Seas: New Guinea and the Solomon Islands. It contains scenario campaigns that let you focus in even more.
I bought War in the Pacific but never got very far into it. The complexity is immense. It just felt too much like work. I considered War Plan Orange but haven't bought it. On the other hand, I may yet do so. These developers are exploring a corner of the war gaming galaxy where no others venture, and should be supported.
I have thought about War Plan Orange , And it looks like a great game. But this one came along and I have poured into it full bore.
Now I have stopped looking at the other games as this one is coming out with new versions, and that will keep me tied up for about another year just playing out the ways it will go.
You are right about supporting the games that come out. And I wish that I could. But when you are on disability for the rest of your life , one has to take care in spending money. As it you just do not have enough to do what you would like to do. So a great sim like this one is great in my case as it allows me to be a part of great gaming with out having to spend cash on game after game. It would be great but no matter how much I want to get them I can't.
I saw that you spoke about War in the Pacific , I am going to look into that one as I do not remember seeing it. I like games like that , the ones that you have to really get into. Like Distant Guns.
IMHO It would be better to keep the game in pre-dreadnought stage and make something like:
Alternative World War: 1903-1905
Russia, France, Germany, Austria-Hungary, Italy and Spain alltogether fighting against Great Britain, USA and Japan.
Campaign objective for the first side is to keep Great Britain isolated, defeat her fleet and force her to surrender. The opposite side tries to supply Great Britain with resourses and reinforcements, break the sea blockade and win the war in the Atlantic theatre.
IMHO It would be better to keep the game in pre-dreadnought stage and make something like:
Alternative World War: 1903-1905
Russia, France, Germany, Austria-Hungary, Italy and Spain alltogether fighting against Great Britain, USA and Japan.
Campaign objective for the first side is to keep Great Britain isolated, defeat her fleet and force her to surrender. The opposite side tries to supply Great Britain with resourses and reinforcements, break the sea blockade and win the war in the Atlantic theatre.
Germany and France on the same side in circa 1905? Completely improbable.
In 1899 France and UK came close to war over the Fashoda Crisis. In 1905 UK and Russia came close to war over the Dogger Bank affair. These possiblities are ripe to explore, especially the first one.
However, if such a war had happened, Germany would have been much more likely to join Britain, not France.
We can also imagine a fictional UK-US war over some Caribbean / Latin America rivalry. Might be interesting.
Wan't there some crisis in the Pacific where Germany and the US almost came to blows? The story I recall had a British ship taking the US side and Germany backed down. American Samoa maybe??
Wan't there some crisis in the Pacific where Germany and the US almost came to blows? The story I recall had a British ship taking the US side and Germany backed down. American Samoa maybe??
Manila Bay. IIRC, German ships were present nearby during the battle, and nearly clashed with Dewey force over some triviality.
As I recall on the matter , the guns where loaded and ready to fire when the German commander dropped his battle flag and sailed to the port as a stand down of his side.
Now that would have been a war starter if it had happed.
MajorDamage
17 May 07, 21:09
Hi guys, been lurking here since before DG came out, checking in from time to time. Haven't played the game in a while but I've just got a new pc, so will probably be installing soon!
Anyway, I felt compelled to register and post because it seems to me you've all missed the most obvious conclusion to be drawn from Norm's cryptic statement at the start of this thread. Surely the most likely first expansion for DG would be the first Sino-Japanese war?
Hi MajorDamage and welcome to the forums :)
Your conclusion may well be right! I think the vast majority of us are hoping for a WWI scenario though. The Sino-Japanese war campaign would be just a smaller scale version of the present one and not sufficiently different to be a whole new title, more something for an expansion pack I feel.
MajorDamage
18 May 07, 16:09
I hope you're right - I'd love to see some WW1 action. To be honest though I'm happy enough with any period of naval warfare if it's a game that has both campaign and tactical elements like DG.
Lempereur1
18 May 07, 23:25
Its official folks!
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[url]www.stormeaglestudios.com/public/html/se_jutland.html (http://www.stormeaglestudios.com/public/html/se_jutland.html)
MajorDamage
19 May 07, 06:17
Lol, less than 48 hours on the forums and I'm already forced to eat my words! Excellent news - I'm really looking forward to this.
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