PDA

View Full Version : Close Combat?


Blackcloud6
18 Feb 07, 07:58
Anyone get the new Close Combat Cross of Iron from Matrix?

If so, how is it? Is it really an improvement?

Blackcloud6
07 Apr 07, 22:24
Well, I'll answer my own question. Yes I got it. Downloaded it today. Had some trouble installing it, as the extraction would not happen. Kept getting a "not responding" error. I re-downloaded the game and was able to extract that one. Don't know what happened on the first try.

I only had CC5 not the first CC3. This one seems to play the same. The feel is the same. Granted I only got in one scenario today. I waxed the computer AO in the first scenario after doing all the boot camp ones.

I like this game's user interface. The command system is easy and the same method is used to enter and enact commands, I like this a lot. I don't mind the overhead view and in many ways prefer it to the 3d views of Combat Mission or the Blitzkrieg.

Game play is smooth. Can get a nice scenario done in a half hour or less.

I have to learn about ammo rates, I burned up lots of ammo. I think the key is remembering to tell units to stop firing.

I hope this system does not suffer from the objective/point based victory conditions that all computer tactical games suffer from. I'm spoiled by the many various VCs that an ASL scenario has and to me, the objective/point based systems can cause a game to grow stale.

One thing I'm having trouble with is judging elevation and lines of sight. I find it very hard to determine crests and slopes. Any hints?

Don Maddox
08 Apr 07, 15:08
If you have a free moment, you can put up a brief user review here: http://www.gamesquad.com/reviews/showproduct.php?product=118

Blackcloud6
09 Apr 07, 21:07
If you have a free moment, you can put up a brief user review here:

Sure Don, be glad to. let me run through a few games of it this week and then'll I'll post something. :)

jwb3
15 Jul 07, 11:25
One thing I'm having trouble with is judging elevation and lines of sight. I find it very hard to determine crests and slopes. Any hints?
I don't have the new one, but I played all the old ones. Determining crests and slopes was a problem in every one of them (except the first, which had no elevation), it was a direct result of the overhead view, and it was IMO the best argument for the 3D view of Combat Mission.

I'm surprised to hear that the new one isn't 3D.

Only advice I can give you is to look for very subtle color changes and shading in what otherwise looks like flat ground.


[Eeep! Forgot the thread is three months old! Ah well... So, Blackcloud, did you play more of it and what did you think?]

John

Blackcloud6
15 Jul 07, 12:44
Eeep! Forgot the thread is three months old! Ah well... So, Blackcloud, did you play more of it and what did you think?

I played some more and I do like it. It plays fast. Unfortunately life and ASL keep me from playing it as much as I would like to.