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Tiger_Reyth
01 Feb 07, 12:08
I'm really new at this so I hope I can see it through to completion. What you see below is the campaign main map.

It is totally fictional outside of the names of the towns and their *very* relative positioning on the map.

http://img165.imageshack.us/img165/8164/fbmainyn5.jpg

I would ideally like to have 400 maps, one for each hex (331 actual). I plan to use the random map generator to create them with some small edits where necessary.

How can I safely store these maps outside of the main map list and can I save them one after another as I create them?

I just need some help to get going. Once I have the maps set up I just need to write the AI routines and I can kick this off ;)

T_R

Double Deuce
01 Feb 07, 13:46
How can I safely store these maps outside of the main map list and can I save them one after another as I create them?You just need to create a folder where you want to store them and then move the appropriate files there once the maps are competed. When you want to use them, just move them back to the maps folder so you can use them in the editor/scenarios.

Tiger_Reyth
02 Feb 07, 01:40
Ya I guess in this case I would be moving a single map to the folder, opening a battle for that map and e-mailing it.

I'm still really on shaky ground but I'm making progress. Now for the maps...

Ok I've coded each hex with the dominant terrain features, now it's time to put the random map generator to work...

First 68 maps are done (21%) ... They are in "raw" mode where minor cosmetic changes are required and victory hexes need to be placed. I plan to make a final sweep before starting, making the cosmetic changes when I insert the V-hexes.

One sample map below:


http://img201.imageshack.us/img201/3817/sampleib6.jpg


Kind of slows me down (not too much) how I have to keep resetting the generation codes after EACH save. If I could use the same codes over and over I could go a bit faster...

T_R