View Full Version : Human Team vs AI Combat Campaign? - WinSPMBT
Double Deuce
23 Jan 07, 12:28
OK, since I have the basic format mapped out using WinSPWW2, what about doing a similar project using WinSPMBT? I would need to create the operational map and set up the module in Cyberboard for me to units movement so we are talking several months down the road at most.
I have an idea where all the players would be given command an Para Company preferably from their own RL nation pulled straight out of the WinSPMBT 3.0 OOB's circa December 2007. They would be based with a US fleet deployed off the Nigerian coastline as part of a multi-national strike force to retake ad protect oilfields and villages captured by rebel forces in a recently erupted Civil War. These would be stock Para Company units with NO assigned vehicles. Vehicles will be allocated out by HQ and most likely be US helicopter's and/or hovercraft. There would be deep inlands strikes, attacks on offshore oil platforms, humanitarian type missions, and anything else I can think of to make it interesting. ;)
Well, what do you think? Would anyone consider taking part in something like this?
If so, what national Para Company would you choose?
I would with a Finnish para company, boy they rock!
Double Deuce
23 Jan 07, 12:46
I would with a Finnish para company, boy they rock!Each player uses their own national Para Company as part of a larger, multinational force working together for toward a common goal. A bit of virtual nation-bonding if you will. ;)
You did not have time to check the equipment of Finnish paras :)
Double Deuce
23 Jan 07, 13:05
Actually I may allow the player to choose from any SF, Commando , Ranger, Marine or Ariborne/Para from their own nation. The US Para are like 2-3 times the points of the other nations forces so I may limit it to USMC or Ranger for the US choices. I'd like to keep each player's force points close to the same for everyone, at least as close as possible.
To even the points you might want to allow some minor attachments to companies, like scouts or at-teams.
That surely sounds like fun!
You can at least count me in as a playtester :D (I actually have time for a little SP scenario in a week :P)
Double Deuce
24 Jan 07, 09:53
To even the points you might want to allow some minor attachments to companies, like scouts or at-teams.I have thought about that too. Maybe add an ATGM, MG and mortar section to the other nations OOB's.
Obviously combat on any oil platforms wouldn't requires too much of the extra units such as mortars and ATGM's but once heading inland there will be light armor and obstacles to contend with.
jadpanther
24 Jan 07, 10:22
I would be up for a go at something lke that.
Jad
Double Deuce
24 Jan 07, 11:53
Just for fun, here is a map of the area in question I was thinking about using. Of course I will need to recreate this so that it has hexes and stuff for operational movement. I would design it using Rising Sun from the Talansoft Campaign Series and will need some topo or google maps to get the vegetation and stuff correct, but its a start.
http://www.lib.utexas.edu/maps/africa/nigeria_gas_1979.jpg
Looks interesting.
(but sofar like a huge desert camapign, without any vegetation shown :D)
Hey Gents and DD,
What is the bias about playing only the good guys? Going in, making order, using superior equipment and aklike???:rolleyes:
Why can't we at least once be the bad guys?:D :devious:
I think using a green or red oob and spoiling the west's futile attempt to bring their order to this corner of the World is more fun isn't it? :bite: :bite: :bite:
I think each one of us having a base core force of an insurgent company, or a rebel company or a mercenary company supported with a hodgepodge of additional assets is more challenging and more unique isn't it?
Let's say everyone gets 500 or 1000 pts and buys his own core by the rules DD sets (50% of infantry buying only companies from red or green OOB , etc)
Then like the members of a real divided insurgency movement everyone tries to
1. Spoil the attempt of the Western forces to pacify the area.
2. Grab as much resources to himself as he can :devious:
Artur.
PS: IF we HAVE to be the good guys I think a Hungarian airmobile company would fit into this just fine. While I was sceptic towards this style of campaign I have to admit it is the only type of activity I can take part in because it needs so little time.
Double Deuce
24 Jan 07, 23:39
Why can't we at least once be the bad guys?:D :devious:
I think using a green or red oob and spoiling the west's futile attempt to bring their order to this corner of the World is more fun isn't it? :bite: :bite: :bite:
I think each one of us having a base core force of an insurgent company, or a rebel company or a mercenary company supported with a hodgepodge of additional assets is more challenging and more unique isn't it?
Let's say everyone gets 500 or 1000 pts and buys his own core by the rules DD sets (50% of infantry buying only companies from red or green OOB , etc). That would work too, if enough people want to play from that side.
What about playing from both sides. Say the 1st half of the campaign all players control rebel/insurgent forces and attempt to take control of the Southwest part of Nigeria and all the oil resources. You would mostly be facing Nigerian national forces and maybe a smattering of other nationalities such as French, UK, US, etc under UN command.
Then, IF successful and the area is seized by the insurgents, everyone takes command of an international force (their own national Para/Marine forces) and attempts to free the area from rebel control, thus playing it from the other side?
Artur'S idea is great!
And your 'follow' is another good idea, DD.
This would really give you something a kin to a enourmous single player campaign, but with more possible outcomes.
Double Deuce
25 Jan 07, 09:27
What is the bias about playing only the good guys? Going in, making order, using superior equipment and aklike???:rolleyes:
Why can't we at least once be the bad guys?:D :devious: Hey, I did say you could pick a unit from your "own" national OOB. :stirthepot: :toast:
But Hungarians are the good guys! They invented Salami!
Hey, I did say you could pick a unit from your "own" national OOB. :stirthepot: :toast:
:eek: :angry: :mad:
After all these years what can I get from a friend... :OHNO: :cry: :cry: :cry:
Life is cruel :rolleyes:
Artur.
That would work too, if enough people want to play from that side.
What about playing from both sides. Say the 1st half of the campaign all players control rebel/insurgent forces and attempt to take control of the Southwest part of Nigeria and all the oil resources. You would mostly be facing Nigerian national forces and maybe a smattering of other nationalities such as French, UK, US, etc under UN command.
Then, IF successful and the area is seized by the insurgents, everyone takes command of an international force (their own national Para/Marine forces) and attempts to free the area from rebel control, thus playing it from the other side?
Come on DD. Are we sissies??? Give the Americans as well not just the Nigerians... It is the AI after all...
Artur.
Well if we would want to 'simulate' first the rebel assault campaign and then the resulting international reaction there wouldn't be an americans...
And I figuered that's what DD said.
Double Deuce
25 Jan 07, 15:51
:eek: :angry: :mad:
After all these years what can I get from a friend... :OHNO: :cry: :cry: :cry:
Life is cruel :rolleyes:
Artur.Sorry, I was caught in a Cold War flashback! :laugh: ;)
If i get the call , i will enlist voluntaraly on this mission :ar15:
lol, this would have been another really great idea as a backdrop for a multyplayer combat campaign... Hey, why dont we do this for that Inter-Club tourney we have talked about?
Double Deuce
29 Jan 07, 03:45
lol, this would have been another really great idea as a backdrop for a multyplayer combat campaign... Hey, why dont we do this for that Inter-Club tourney we have talked about?This probably wouldn't work for a tourney as none of the battles would be balanced. That will always be an issue unless the battles were mirrored which would not fit the format of multiplayer campaigns.
Double Deuce
29 Jan 07, 04:16
Well if we would want to 'simulate' first the rebel assault campaign and then the resulting international reaction there wouldn't be an americans...
And I figuered that's what DD said.American forces would be included in the follow up 1/2 of the campaign.
I would probably limit the enemy in the 1st phase to Nigerian and some UN where the players control Rebel forces. Included in these UN forces may be some smaller quick reaction forces such as Commando and SF detachments.
That's what I was trying to say. Maybe I should improve my grammar...
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