Rhetor
23 Jan 07, 12:08
Although I have already mentioned this issue in the "wish list" thread, I would like to repeat it: in the strategic game there should be a possibility of deploying one's vessels to the approaches of a naval base. Port Arthur should be defended not only by shore batteries and minefields, but also by the ships. In the Russo-Japanese war of 1904-05 the vast majority of engagements were fought on the roadstead of Port Arthur - within the range of the shore batteries. I agree that the current strategic struggle for the shipping lanes is much more interesting than the rather boring mine war that was really fought near Port Arthur, but in the current state the strategic system produces some very unrealistic situations.
For example - Japanese light forces can attack and sink a returning commerce raider almost in the entrance of Port Arthur, even when the base is full of ready ships. I have once lost one of the auxilliary cruisers, which was hit in the rudder and succumbed to swarm of TBs after a few hours of fighting, almost in the entrance to Port Arthur, which was full of combat ready vessels.
During the campaign game the IJN is keeping watch on the roadstead of PA, but I, the Russian admiralissimo in the East, cannot order my ships to patrol the roadstead of my own principal naval base. I cannot sent my numerous gunboats, clippers and destroyers to engage those patrolling enemies without sending them at least one location away from the base, and placing them at unnecessary risk.
None of the designers gave any comment on this issue; if adding a "base patrol" option is impossible or requires too much alterations, then maybe it would be possible to add a possibility of setting the destination to the location of my base? The ships could leave port and circle near the entrance. As I have written above, currently the only way to make a TF leave a base is to give it a destination at least one location away from the base.
Comments are welcome :-D
For example - Japanese light forces can attack and sink a returning commerce raider almost in the entrance of Port Arthur, even when the base is full of ready ships. I have once lost one of the auxilliary cruisers, which was hit in the rudder and succumbed to swarm of TBs after a few hours of fighting, almost in the entrance to Port Arthur, which was full of combat ready vessels.
During the campaign game the IJN is keeping watch on the roadstead of PA, but I, the Russian admiralissimo in the East, cannot order my ships to patrol the roadstead of my own principal naval base. I cannot sent my numerous gunboats, clippers and destroyers to engage those patrolling enemies without sending them at least one location away from the base, and placing them at unnecessary risk.
None of the designers gave any comment on this issue; if adding a "base patrol" option is impossible or requires too much alterations, then maybe it would be possible to add a possibility of setting the destination to the location of my base? The ships could leave port and circle near the entrance. As I have written above, currently the only way to make a TF leave a base is to give it a destination at least one location away from the base.
Comments are welcome :-D