PDA

View Full Version : A Co/2nd Bn/2 Bde/7th Arm Div - mr_clark


Double Deuce
04 Jan 07, 10:21
Here is the Master OOB for A Co/2nd Bn/2 Bde/7th Arm Div for the Human Team vs AI Combat Campaign "Operation Combeforce".

This thread will be used for tracking OOB changes and for the unit commander to provide AAR's or other campaign related information.

A Co/2nd Bn/2 Bde/7th Arm Division
COMMANDER: mr_clark
MP: 7

Mech Inf Co
1x British HQ
1x Austin 30cwt

HQ Platoon
1x Rifle Section (#408)
1x Lloyd Carrier (#51)

1st Platoon
1x Rifle Section (#408)
3x Rifle Section (#69)
4x Lloyd Carrier (#51)

2nd Platoon
1x Rifle Section (#408)
3x Rifle Section (#69)
4x Lloyd Carrier (#51)

3rd Platoon
1x Rifle Section (#408)
3x Rifle Section (#69)
4x Lloyd Carrier (#51)

ADDITIONAL NOTES: To be added as needed.

mr_clark
15 Jan 07, 17:15
MOVEMENT: A-coy: 5(1), 6(2), 5(1), 6(1), 6(1), 5(1)
General Orders:
Alpha Company is to provide Flank security for Bravo Company. The Company will advance in a "flated Wedge" Formation. A/2 and A/3 will take the right flank, operating no more then 500 meters apart. A/1 will operate no more then 300 meters to the direct south of A/2 giving the Wedge a blunt edge.
Second and Third Platoon will use Wedge formation themselves, three vehicles leaning North and one leaning south. The spaceing of the vehicles should not go further then 100 Meters.
First Platoon will Operate in a south leaning echolon, thereby providing cover to the southern flank Vehicles will not be further then 100 Meters apart. The HQ Platoon will advance in the Gap between A/2 left element and A/1, positioning itself to be screened by both units in case of meeting engagement.
The Company HQ will be operating 100 Meters behind the second from north Vehicle of Platoon One, Providing additional Oversight to the front and both Flanks.
One and Two Platoons are Primarily responsible for Flank Guard, while 3 will provide guard for the Northern Flank and oversight to the other companies.
Every 5 Kilometers the Company will stop to regroup, and while doing that send out scout parties on foot to look for telltales of enemy units in an area of 500 Meters around the vehicles, giving imideate alert to superiors if anything is found.
All Transports will kill their engines after regroup and the unit will take at least 10 minutes to listen for acustic giveaway of the enemy as well. After that Periode has passed the engines will be reengaged and the scouts will only then return to their vehicles which will continue moving when everybody is accounted for.
In the course of Advance the Unit will avoid enemy armored units and will attack only forces of a maximum strenght of two Platoons, while larger enemy formations will be reported to the rest of the Batallion, and regarding of enemy action and equipment, A company will either take position for an Ambush or retreat.

Double Deuce
16 Jan 07, 16:10
OPERATIONAL TURN 1

COMMAND: A Co/2nd Bn/2nd Rifle Bde/7th Armoured Division

DATE: February 5, 1941
GAME PHASE: 0000-0400 - Night
WEATHER: Clear
MOON PHASE: Half
VISIBILITY (HEXES/METERS): 20h/1000m
SEARCHING: 50%
HITTING: 75%
ROUT/RALLY: 75%
TURNS: 20
SCEN SLOT#: 700

SITUATION: As your men advance to the Northeast into some desert scrub area you need to make sure to Hills 118, 113 and Three Peaks are clear of any enemy forces. In addition make sure the low ground running between the hills is clear as well.

Earlier during the advance you made contact with a nearby FO with vehicle who offered to join up and provide you with some artillery support. He tells you he has two 25 lb guns on call far to the rear should they be needed.

SCENARIO FILE REMOVED

Double Deuce
16 Jan 07, 17:39
mr_clark - I have attached the scenario file for this battle to post #3. Please download and refer to the instructions in that post.

mr_clark
17 Jan 07, 15:01
I just dled it.
Guess I'll try for first turn today and hope I'Ve got it done over the weekend.
EDIT Forget it I am done. I expected more opposition ;)
Do you want a screenshot from the final screen or somthing?If yes what tool do you want? Or you can get the autosave from the last turn.

I'll get you all a "detailed" AAR tomorrow, and any files you like, DD.

Double Deuce
17 Jan 07, 23:19
Do you want a screenshot from the final screen or somthing?If yes what tool do you want? Or you can get the autosave from the last turn.You can post your AAR or notes like that here. It's mainly for the entertainment of the visitors and non-participants in this go round.

For me, I just need you to email me the end game files so I can update the master OOB's and the situation map. You can also attach the files to this thread and I'll retrieve it that way.

mr_clark
18 Jan 07, 07:01
And those end game files would then be what exactly? *noob=me* ;)

Double Deuce
18 Jan 07, 09:18
And those end game files would then be what exactly? *noob=me* ;)Crap! I forgot when playing against the AI, once you exit the end game screen the game cannot be reopened like you can in a Pbem by opening the last end game files.

Did you save it at any point, hopefully near the end? If you have the autosave from the last turn that would be great.

mr_clark
18 Jan 07, 11:24
I have the last autosave (should be save file 000 ;) ) it's attached now.

mr_clark
18 Feb 07, 15:52
MOVEMENT: A-coy: 5(1), 6(1), 6(1), 5(1), 5(2)

Orders:
Alpha COmpany's main aim is still to provide overwatch for Bravo.
Standing orders for movement and engagement continue as ordered before:

The Company will advance in a "flated Wedge" Formation. A/2 and A/3 will take the right flank, operating no more then 500 meters apart. A/1 will operate no more then 300 meters to the direct south of A/2 giving the Wedge a blunt edge.
Second and Third Platoon will use Wedge formation themselves, three vehicles leaning North and one leaning south. The spaceing of the vehicles should not go further then 100 Meters.
First Platoon will Operate in a south leaning echolon, thereby providing cover to the southern flank Vehicles will not be further then 100 Meters apart. The HQ Platoon will advance in the Gap between A/2 left element and A/1, positioning itself to be screened by both units in case of meeting engagement.
The Company HQ will be operating 100 Meters behind the second from north Vehicle of Platoon One, Providing additional Oversight to the front and both Flanks.
One and Two Platoons are Primarily responsible for Flank Guard, while 3 will provide guard for the Northern Flank and oversight to the other companies.
Every 5 Kilometers the Company will stop to regroup, and while doing that send out scout parties on foot to look for telltales of enemy units in an area of 500 Meters around the vehicles, giving imideate alert to superiors if anything is found.
All Transports will kill their engines after regroup and the unit will take at least 10 minutes to listen for acustic giveaway of the enemy as well. After that Periode has passed the engines will be reengaged and the scouts will only then return to their vehicles which will continue moving when everybody is accounted for.
In the course of Advance the Unit will avoid enemy armored units and will attack only forces of a maximum strenght of two Platoons, while larger enemy formations will be reported to the rest of the Batallion, and regarding of enemy action and equipment, A company will either take position for an Ambush or retreat.

Double Deuce
23 Feb 07, 11:31
OPERATIONAL TURN 2

COMMAND: A Co/2nd Bn/2nd Rifle Bde/7th Armoured Division

DATE: February 5, 1941
GAME PHASE: 0401-0800 - Dawn
WEATHER: Blowing Sand
MOON PHASE: N/A
VISIBILITY (HEXES/METERS): 36h/1800m
SEARCHING: 100%
HITTING: 100%
ROUT/RALLY: 100%
TURNS: 20
SCEN SLOT#: 707

SITUATION: As your men advance to the into a more open area you need to make sure to clear Hill 185 and Twin Peaks are clear of any enemy forces. In addition make sure the area around Shadow Pass is cleared as well. Although it is getting light, blowing sand is keeping visibility somewhat limited.

SCENARIO FILE REMOVED

Double Deuce
24 Feb 07, 17:54
The scenario file is now attached to the previous post.

Same procedure as before. Keep a copy of the end game file for future review and evaluation.

Also, if you want to post screenshots or any AAR type of info so the not involved can get a feel for what is going on that would be great. It should also help generate interest for the next, full campaign I am considering. The next one may include an OPFOR to play against as opposed to the AI so any input is important here. ;)

mr_clark
28 Feb 07, 03:21
Allright I'Ve been unable to get online the past few days. I got the file now and will head gaming.

mr_clark
12 Mar 07, 06:15
Hi.
IV'e been ill the past 10 days and am just today leaving my bed for the first time, as finally my body temperature is in decent ranges again.

I was halfway through the scenario, so I guess if I can 'stand' through it I'll finish it up today or tomorrow.

thanks for your understanding,
Clark

jadpanther
12 Mar 07, 11:57
Health First Always!!! I hope you feel better. I had a nasty flu bug 10 days ago so I know how you feel.

Jad

Vesku
13 Mar 07, 02:22
This is just a hobby, nothing to die for.

I had a flu also almost two weeks ago, imagine that :)

Double Deuce
13 Mar 07, 02:31
Hi.
IV'e been ill the past 10 days and am just today leaving my bed for the first time, as finally my body temperature is in decent ranges again.

I was halfway through the scenario, so I guess if I can 'stand' through it I'll finish it up today or tomorrow.

thanks for your understanding,
ClarkNo worries. The extra time will give everyone time to get the 2.0 patch and upgrade their version for the next round. ;)

mr_clark
13 Mar 07, 13:31
Then they better hurry ;) here is the file, took me until turn 16 to make them flee!

Double Deuce
25 Mar 07, 03:43
Need movement orders. ;)

mr_clark
25 Mar 07, 16:36
Good point :D
Movement orders: 6(1) 5(1) 6(2) 5(2)

The standing unit positioning and reconaissance orders will stay active until the company reaches the vicinity of the road. (I don't want to post it all again ;))

Upon moving into the rocky terrain leading up to the road the unit will regroup into an 'L' like formation with A/3 keeping the preivous Wedge formation to keep overwatch of the right flank. A/1 and A/2 will move into a line formation, vehicles separated no further then 100 meters. The Company and operations HQ will follow behind the lined Platoons, giving overwatch to the left.
Upon reaching a point 1km to the road the units will dismount and advance on foot in the same formation with the infantry in front of their mounts which will be 100meters back and ready to provide covering fire. The Company is to advance carefully and slowly to avoid exhaust of the infantry.
If the road should be reached without enemy contact the Unit will dig in and prepare for heavy enemy attack from all directions.

Double Deuce
27 Mar 07, 10:13
OPERATIONAL TURN 3

COMMAND: A Co/2nd Bn/2nd Rifle Bde/7th Armoured Division

DATE: February 5, 1941
GAME PHASE: 0802-1200 - Morning
WEATHER: Sandstorm
MOON PHASE: N/A
VISIBILITY (HEXES/METERS): 2h/100m
SEARCHING: 50%
HITTING: 75%
ROUT/RALLY: 75%
TURNS: 20
PBEM SLOT#: 001

SITUATION: As your company advances toward the main road they enter a small area of rough, low hills. Your objective is to recon and clear a path of any enemy forces through the hills for the remainder of the Brigade to pass through on their way toward the coast!

Your Opponent is: PatG

PBEM FILE IS NOW ATTACHED

NOTE: This is a normal PBeM file so only the actual player #1 should be downloading this file since it will require a password to start the game!

mr_clark
06 Apr 07, 11:39
Allright, were' going. First turn change done.