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The Purist
27 Dec 06, 02:40
It's been a while so pardon a silly question but,...can bridges be destroyed in CM (AK, BB)?

Neilm85uk
27 Dec 06, 06:45
It's been a while so pardon a silly question but,...can bridges be destroyed in CM (AK, BB)?

I've read somewhere that the wooden ones can be but not the stone. Can't test it now though as am at work :cry:

Lurker
27 Dec 06, 07:52
Yes they can. The higher level (stronger) of bridge the more time required.

2054172
27 Dec 06, 08:08
Yes they can. The higher level (stronger) of bridge the more time required.

They can be distroyed by explosives but like my friend says they stronger the harder to do. To bad there was not the mechicaism to preset them eh!:smoke:

JML
27 Dec 06, 10:44
Poor Old Spike did some test's against bridges. You can see results here http://www.xtreme-gamer.com/forums/cm-tactical-talk/42830-game-aspect-testing.html

The Purist
27 Dec 06, 18:30
Excellent,...thanks much.

Poor Old Spike
21 Mar 07, 04:57
BLOWING BRIDGES TEST RESULTS

(Note-CM's inbuilt randomness means figures may vary slightly from game to game)

TEST 1 - HEAVY BRIDGE (high pointed arch graphics)
150mm shells from Hummels/ Brummbars/ Grilles = 128 shells needed to drop bridge
75mm shells from PzIVH's = 522 shells to drop bridge
Pioneer demo charges = 66 charges to drop bridge

TEST 2 - MEDIUM BRIDGE (gentle low arch graphics)
150mm = 5 shells needed
75mm = 22 shells needed
Demos = 3 charges needed

TEST 3 - LIGHT BRIDGE (Trestle graphics)
150mm = 3 shells needed
75mm = 13 shells needed
Demos = 2 charges needed

Note:- Don't spread the shells/charges along the length of the bridge or it'll take more to drop it, so concentrate on one spot.
Note:-Don't shoot at the road at the ends of the bridge even though the targetting cursor says "bridge" or it'll take longer to drop; so target the dark grey bridge surface itself. And it doesn't matter whether you target a spot above an arch or not, it's no tougher or weaker there.
Note:- You can monitor the "damage asterisks" at the end of each turn via the "look" cursor to see how you're doing; 1 asterisk means light damage, 2 asts mean medium damage, 3 mean about to drop.
Note:- When throwing demo charges, 30metres is max range, watch for "use explosives" confirmation message when targetting.
Note:- Flamethrowers have no effect against bridges,not even the light bridge.

KG_AirborneBob
23 Mar 07, 08:08
Is Alec Guiness allowed to watch as the bridges go *ka-Boom*:cry:

Poor Old Spike
31 Mar 07, 19:21
BLOWING BRIDGES TO HALT ENEMY ADVANCE
(But discuss with your opponent before the start whether it's to be allowed)

PIC 1 - Pioneers in cover near the bridge see an enemy armoured column approaching down the road,so they target the bridge (note the 'use explosives' tag). Max throwing distance for demos is 30m..
http://i53.photobucket.com/albums/g64/PoorOldSpike/bridge1.jpg






PIC 2 - The demos begin flying and explode on the bridge..
http://i53.photobucket.com/albums/g64/PoorOldSpike/bridge2.jpg





PIC 3 - Boom, down she goes and you've won the game if there are no other bridges or fords for his tanks to cross the river..
http://i53.photobucket.com/albums/g64/PoorOldSpike/bridge3.jpg




PIC 4 - ALTERNATIVELY you can drop the bridge with tank area-fire like this..
http://i53.photobucket.com/albums/g64/PoorOldSpike/bridge4.jpg




PIC 5 - and down she goes..
http://i53.photobucket.com/albums/g64/PoorOldSpike/bridgex.jpg

Poor Old Spike
29 Apr 07, 12:59
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMbridges.jpg

Poor Old Spike
04 Apr 08, 09:13
GRENADE BUNDLES CAN BLOW BRIDGES TOO (but you'll need a lot more than demos)

PIC 1 -In this test each squad has 3x bundles so I order them to throw them onto the medium bridge to blow it and stop the Russian column getting across. (max throwing range is 30m)
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/bundles1.png



PIC 2 - A total of 5 bundles sailed through the air like this and exploded on the bridge during the first turn but it's still standing..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/bundle2.png




PIC 3- No sweat, it finally blows near the end of turn 2 when the 9th bundle explodes on it..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/bundle3.png


TAC NOTES -Better count whether your men have got enough bundles before you think about bridge-blowing, the bridge was a medium, note 9 bundles were needed to blow it, but the figure varies slightly in each game, (and a light one would blow much quicker)
But forget about blowing a heavy bridge with bundles, you'd need dozens.
Demo charges are much better at blowing bridges, only about 3 are needed to drop a med bridge, see them in action earlier in this thread.

Infantry cross a light bridge
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub1/lightbrdge.jpg

Poor Old Spike
30 Apr 08, 15:06
BLOWN BRIDGE GRAPHIC APPEARS EVEN WITHOUT LOS

This cmbb test shows that when a bridge is blown, it's replaced by a blown graphic seen by all units even if they have no LOS.


TURN 1 - At the start of the game before any action the Germans at bottom can't see the bridge and it appears normal..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/BridgeA.png



TURN 2 - The Russians then blow the bridge..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/BridgeB.png



TURN 3 - At the start of the German turn the bridge shows as blown even though they can't see it...
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/BridgeC.png

ER_Chaser
30 Apr 08, 20:56
oh, that is easy to explain. German had satellites...

Poor Old Spike
30 Apr 08, 20:59
http://i53.photobucket.com/albums/g64/PoorOldSpike/Kwai.jpg