View Full Version : Unit Start Locations
Double Deuce
29 Mar 04, 13:23
I need you to begin discussing where you want to place your units to start the Campaign and you can do it here. Basically I will need a list that will tell me what Zone each unit will start in. Units can start anywhere in rural areas and there are no stacking limits. You can also intiate discussion of any overall planning.
What forces you have are;
1st Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
2nd Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
3rd Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
4th Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
5th Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
6th Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
7th Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
8th Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
9th Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
10th Rebel Infantry Company
...x10 Rebel Squad
...x1 7.62 PKMS MMG
...x1 61mm T63 Mortar
...x1 Scouts
...x1 RPG-7 TM
1st Recon Section
...x2 BRDM-2
2nd Recon Section
...x2 BMP-R
1st Tank Platoon
...x3 T-54A
2nd Tank Platoon
...x3 T-54A
I think location D would make a suitable rebel stronghold. I will await others to see where they would like to start.
-Al (manhunter)
Ok where to start! Im looking at the map i see two regions, north and south, divided by the river. My suggestion is we try and take control of one of these regions and then we can concentrate on destroying the enemy.
I like the north region, it has less zones, wich may make consolidating those zones easier. Plus, its has 3 cities with a good road network evenly spaced between each, this could come into effect moving mech units at full speed.
With all this in mind, my idea is that we:
A) Occuppy the central river zones. (to seal of our northern region)
B) Capture city in zone G, we need to start accuring points.
This can be down by assaulting from F, L and O zones with 2 companies each (thats if a multiple zone assault is ok with DD and the game parameters) If unable to carry out plans we can retreat companies into wooded areas that are adjacent or in these Zones. two companies will be supported by armour and scouts, these will be the main thrust the other company should initiate battle testing enemies strength and drawing them to believe this is main assault, a faint in other words. After that we work to seal off and take out the other two remaining cities in the north.
I think the opening stages of the campaign will be characterised by confusion, who is where and how much strenght do they have, that is why i think we might be able to pull of a quick blow like this.
The other side (pro gov) will either try to consolidate a region like i propose or spread out their forces or begin from one zone and move about as a massive force.
If they are spread out and some occupy the north and some south we can then isolate and anhialate those in the north. If they only occuppy the south, then we have a free hand to remove the UN forces and build a stronghold in the north to attack city zone T (this will be later down the track.) if they occupy the north like I propose to do then all hell will break loose and we can eather choose to stand and fight or retreat to the south and attempt a consolidation of that area.
No doubt the UN will be looking to keep the airfield this must be important to them for supply and what not and it has strike aircraft. also im gonna take a gamble and say that the pro gov forces will try to control the airfield first. Lets let em have it and we will buy air defences with our newfound wealth generated from the cities.
How does this sound? what are your thoughts?
That plan sounds like a good starting block. Just a few things I`d like to throw into the pot...
Thinking out aloud, perhaps city in zone A may be a more likely target, (especially if mutiple zone attacks a possable) as our forces may be also subject the the enveloping attack that you describe. We can then "expand out" whilst making the North east city a fortress with only Two possable zones that the enemy can atack from, I`m thinking that the central city (zone G)may be difficult to defend against a counter-attack. However, surpise would, I`m sure, be on our side!
If zone G is the target a "rear guard" along the river zones (perhaps concentrating some forces by Zone N (the major bridge hex, but this may be what the gov` forces may expect!?) may be called for, then, like Temujin says, the north will be for our taking :devil:
Which commanders will lead the charge?
-Al (manhunter)
That plan sounds like a good starting block. Just a few things I`d like to throw into the pot...
Thinking out aloud, perhaps city in zone A may be a more likely target, (especially if mutiple zone attacks a possable) as our forces may be also subject the the enveloping attack that you describe. We can then "expand out" whilst making the North east city a fortress with only Two possable zones that the enemy can atack from, I`m thinking that the central city (zone G)may be difficult to defend against a counter-attack. However, surpise would, I`m sure, be on our side!
If zone G is the target a "rear guard" along the river zones (perhaps concentrating some forces by Zone N (the major bridge hex, but this may be what the gov` forces may expect!?) may be called for, then, like Temujin says, the north will be for our taking :devil:
Some good points there dita.
After a little more observation of the map i think a good move would be to merge the two ideas by deploying in zones B, C, M and N.
This would allow us to attack both cities at once, this could come in handy if in the first deployment phase we find we have to deal with pro gov forces, we could delay one attack and focus half our forces on them and the other half taking one of the two towns.
Force structure, i think we should deploy 5 inf companies per city assault. 2 in one adjacnt hex and 3 in another. So 2 companies in B, and 3 in C, 3 in M, and 2 in N. Also all of the armour should be massed at C in because C is adjacent to both cities and our options of how to deploy them will be broader.
Alternatively, we start with everything at C and we decide a plan from there?
Any more ideas?
Some good points there dita.
After a little more observation of the map i think a good move would be to merge the two ideas by deploying in zones B, C, M and N.
This would allow us to attack both cities at once, this could come in handy if in the first deployment phase we find we have to deal with pro gov forces, we could delay one attack and focus half our forces on them and the other half taking one of the two towns.
Force structure, i think we should deploy 5 inf companies per city assault. 2 in one adjacnt hex and 3 in another. So 2 companies in B, and 3 in C, 3 in M, and 2 in N. Also all of the armour should be massed at C in because C is adjacent to both cities and our options of how to deploy them will be broader.
Alternatively, we start with everything at C and we decide a plan from there?
Any more ideas?
That deployment sounds very good. It gives us the flexabilty to attack and concentrate our forces, whilst also giving us the option to consoladate our position if we have to defend or caught unawares.
having the armor in zone C also allows us the flexability we require.
Ok, im going to suggest a deployment plan as it seems Aristide is not with us yet, if he doesnt show I dont mind taking the helm as overall commander, if thats alright with you blokes?
Firstly, as their are four of us we should aim to build up 4 ad hoc battalions using the 4 deployments already suggested (these can be the start and each individual commader can build up thier own style of battallion as we progress, this can be done by requesting from the pool in order of necessity ie, if one commander takes heavy losses we should build his strengh up, if we have even forces then we add a bit to each battalion)
1st/INF/B Zone C
> 1st, 2nd and 3rd Companies
2nd/INF/B Zone B
> 4th and 5th Companies
3rd/INF/B Zone M
> 6th, 7th and 8th Companies
4th/INF/B Zone N
> 9th and 10th Companies
1st/Arm/C (Company) Zone C
My thoery is these battalions operate in pairs, ie 1st and 2nd battalions keep close contact using the smaller 2nd to send out scouts and gather intelligence whilst shadowing and screening the larger 1st battalion. 1st battalion will engage the enemy if we chose to do so using 2nd battalion as a reserve or diversionary force. 1st and 3rd companies will split the armour company between them as soon as it is safe/practical to do so.
Is this okay with y'all?
So if everyones happy with that who wants what? pick a inf battalion for now the armour will be attached on request/order of need after initial deployment phase
I will take the 4th Infantry Bn.
-Al (manhunter)
I thought you would as for the bigger Bn, or are you expecting a good fight on the river?
Looks like a good access point between the North and South. I have a feeling there could be some action in that zone.
-Al (manhunter)
Ok, you have 4th/INF/Bn, if all goes well in the initial stages that will be an obvious Bn to buid up, maybe some engineers to setup some defences.
That leaves 3 battalions and if Aristide doesnt show up we'll have one spare, spose we can sort out the rest as the battle gets under way.
I`ll take the 2nd INF Zone B if that is OK?
I`ll take the 2nd INF Zone B if that is OK?
yeah, so you like the overall plan so far, any questions/suggestions?
Plan looks good to me so far.
I assume we shall go for an immediate offensive, if that is the case, which City? Concentrate on the isolated NW city, whilst using the forces along the river as a "rearguard", or wait an see how the first moves "pan out"?
Or shall we go for the unexpected and target the central city?
I think we should hit the center city and divide the country, but NATO may see that possibility also.
-Al (manhunter)
I was planning both at once, we should be able to overwhelm both cities with our forces, but i suspect the centre one to be more heavily guarded.
This is all depends of the characteristics of the pro gov deployment.
The 4th/INF should join the assault on the centre city if it is free to do so, then move back to the river the next round and the 1st/INF and 2nd/INF should sweep the north heading to the eastern city. The 3rd/INF can also defend/scout the river zones at this time.
ok?
My men are up for the Assault :devil: We need to liberate our country from the Oppressors.
-Al (manhunter)
Double Deuce
03 Apr 04, 10:44
Please post the finalized start locations for your teams units in the designated thread of the Orders Subforum. This needs to be done by midnight Sunday April 4th.
Shall we start discussing plans here for next round or begin another thread?
As far as requisitions go i think we i think we need to get some air defense and other defensive type units into our battallian structure.
Any ideas?
Maybe we should try to acquire some shoulder fired AA and some AT weapons.
-Al (manhunter)
Maybe we should try to acquire some shoulder fired AA and some AT weapons.
-Al (manhunter)
I sed the gimlet a few weeks ago, had 1 per company 3 companies, and was attacked by F16's, they didnt fire a shot in defence. im not sure about them if anyone else has had better results id like to hear about it. Also they have limited ammo, 3 shots and they are useless, as we have little to spare i sugesst we use the ZU 23mm aa guns instead A, they are cheaper and B, they have more ammo and will be usefull throughout the tactical game, we only have to wing a wing a plane or route a chopper no need to shoot em down, just get them off the map.
Im sure theres plenty of considerations in these weapons.
If we get 2 of those Zu's we can also get two RPG teams and a 120mm mortar.
we do need some extra rpg teams at 10 points each i think they are good value, they have a bit of sting if ussed to support infantry well and the 120 mortar is a good asset to lay some devastating supression on both infantry and armour at the RIGHT time.
The difficulty is getting it there to defend G maybe need aa and trucks?
Sounds like a better plan. I am sure that the UN will be looking for a counter-offensive.
-Al (manhunter)
I do not think the UN will attack right now. They do not have the necessary strenght to do that, last year I tried to play with their forces, they are sucks when it comes to assault, no better than African guerilla bands. They saw that we are here in strenght, and we know they do not have their best forces (Ukr and Marines) here. So I am not worried about them.
I think we should leave about 3-4 companies to defend G, then move Eastward to get J in turn 3. If goverment is south and east to us, we can defeat them piecemal. I do not think we have to be preoccupied with the UN this turn, the govt. is a bigger threat. We might even offer hand to the UN, saying we want to bury animosity - after all, we are against the govt, not them.
As far as equipment, AA and trucks is the best, I think, UN probably has more than we saw here, and I also have a distaste to Manpads, they are not worth their price.
This is my two cents (or however it is said in English)
K
Hi all,
The ZU`s are a good plan. Some more heavy artillery support is also much required. The 60mm at range didn`t really have any major impact on the opposition. Don`t beleive the UN propaganda about the indiscriminate shelling on the city ;)
The RPGs are probably good, but I didn`t have chance to use them, range being the problem. They will probably have little effect against the modern tanks, though I should think they`d pop a AFV. Remember, I lost the 2 BMPS :o , so they may need to be replaced.
I found transport a problem. It must have taken me most of the 12 turns to get the troops into any kind of firing position, though I imagine that the UN were playing a very defensive action, withdrawing their troops whilst trying to inflict as many casulties as possable.
This may be an indication that they plan to counter attack once their forces have consolidated and are in a more stronger position.
The way tensions are in the diplomatic area, I don`t think peace could be made (yet) with the UN. They seem pretty upset about the attack on zone G.
Just a few of my initial thoughts
Yes, I see most of the points you made. We are slow on foot. What about then getting as much trucks as possible? If we can outmonouver our enemy, we can win. It might be even more important than having some AA, which are not the best kind anyway.
As far as the UN, in the diplomatic area they just might have to show face, we should try to negotiate them in private - they simply want to survive now, if we do not push them, they will stay quiet for some time. This is what I think.
K
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