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View Full Version : Is this a bug in T-3?


Lou
06 Dec 06, 00:01
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Enemy Naval Units can sail into a port and capture it if undefended. Even multiple ports in the same turn.

This is something not possible with COW 1.04

I do not have time to attach a demo, but should be easy enough to duplicate in a scenario of your choice.
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Veers
06 Dec 06, 00:34
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Enemy Naval Units can sail into a port and capture it if undefended. Even multiple ports in the same turn.

This is something not possible with COW 1.04

I do not have time to attach a demo, but should be easy enough to duplicate in a scenario of your choice.
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That's a good point. It is definately new to TOAW III. I just tried it in CoW and could not, while in TOAW III you can.

JAMiAM
15 Dec 06, 16:50
That's not a bug, it's a feature (albeit, an undocumented one).

Lesson being, if a hex is not actively defended by a unit in the game, then another unit of any size can exert "control" over the hex. This simply extends the ability of a ship to do what a squad level unit with a single AT rifle could. Subject, of course, to the ability to move into the hex.

Mantis
19 Dec 06, 12:04
Ho ho - that sounds like fun. One of the great 'I caught you napping' moments in TOAW is when you find your opponent has his navy sitting alone in a port with no land units, and you are able to cover all adjacent hexes with a unit of some sort, then land three guys with cap-guns into the port and poof!, scuttled navy... So now instead of having to sacrifice more teeny-weeny land units to cover adjacent ports, they can be covered with naval units instead, which can then run away after the battle, leaving 'no man behind'...

Now it'll be even more sweet! (Except when it's happening to me... :laugh: )

L`zard
28 Dec 06, 00:34
Good point, Shane!

Can think of a couple o' places this will make a difference in WW1 scenarios, eh?