Heinz57
23 Mar 04, 17:37
Scenario Title/version: Hube's Pocket v. 2.0
Scenario Author: Unknown (probably hiding)
Era/Turns: Jan 5, 1944 - Apr 25, 1944
Location/Map Scale: SW of Kiev, 10 km/hex with 1/2 week turns
Balance Notes: Even
Entertainment Notes: There is no entertainment here.
Game Play Notes (Force 1): Soviets Attack. Early on, you can make a few advances. Watchout for overstacking. Don't use your air force - at all. Keep attacking however useless it may seem, as it is more or less useless.
Game Play Notes (Force 2): Axis Defend, patch your lines. You can't build defensive positions more than 3 lines from the front, Partisan activity which should end by T6 WILL NOT -- give up on hex conversion and just station a battalion every 2 hexes along your main supply routes. Shorten the perimeter every once in a while. Don't believe scenario design notes. Don't counterattack, except against the small pocket of Russians that emerge behind your front lines.
Summary:
Whoever designed this piece of crap should be put in prison for torturing humans. The "v 2.0" might signify that it's been playtested...if so, the lack of credits implies that they probably killed themselves before finishing it. Scenario designer probably in hiding. Awful, worst scenario I've ever seen in any GAME SYSTEM, EVER.
Not a single Railroad repair engineer in the entire Axis OOB. Partisans will own more of the map than all Axis forces, unless you devote all Axis forces to hex conversions. Forget about rail transport. Me-109's showing as Heavy Bombers. You could counterattack...seems about as useless as the Soviets attacking the Axis line. They'll make dents, make some advances and wear down your supply, but overall that doesn't make a lot of difference. Don't expect too many tactical rounds as EVERY DANG FORMATION IS ON INTERNAL SUPPORT -- includes all your corps level assets, SS, Guards, Army HQ's...except air assets, on both sides.
Currently at T25 as Axis with an SV -- shouldn't have been surprised by a mech corps entering 300 km behind my front line...but, well...
I hope to never have to play this scenario, or anything like it again. If it came to a choice between this scenario and 20 years in a max. security prison sharing a cell with a hundred big dudes named Bubba, I would really have to think very seriously about it. If only 50 big dudes named Bubba, there wouldn't be a second's thought.
Scenario Author: Unknown (probably hiding)
Era/Turns: Jan 5, 1944 - Apr 25, 1944
Location/Map Scale: SW of Kiev, 10 km/hex with 1/2 week turns
Balance Notes: Even
Entertainment Notes: There is no entertainment here.
Game Play Notes (Force 1): Soviets Attack. Early on, you can make a few advances. Watchout for overstacking. Don't use your air force - at all. Keep attacking however useless it may seem, as it is more or less useless.
Game Play Notes (Force 2): Axis Defend, patch your lines. You can't build defensive positions more than 3 lines from the front, Partisan activity which should end by T6 WILL NOT -- give up on hex conversion and just station a battalion every 2 hexes along your main supply routes. Shorten the perimeter every once in a while. Don't believe scenario design notes. Don't counterattack, except against the small pocket of Russians that emerge behind your front lines.
Summary:
Whoever designed this piece of crap should be put in prison for torturing humans. The "v 2.0" might signify that it's been playtested...if so, the lack of credits implies that they probably killed themselves before finishing it. Scenario designer probably in hiding. Awful, worst scenario I've ever seen in any GAME SYSTEM, EVER.
Not a single Railroad repair engineer in the entire Axis OOB. Partisans will own more of the map than all Axis forces, unless you devote all Axis forces to hex conversions. Forget about rail transport. Me-109's showing as Heavy Bombers. You could counterattack...seems about as useless as the Soviets attacking the Axis line. They'll make dents, make some advances and wear down your supply, but overall that doesn't make a lot of difference. Don't expect too many tactical rounds as EVERY DANG FORMATION IS ON INTERNAL SUPPORT -- includes all your corps level assets, SS, Guards, Army HQ's...except air assets, on both sides.
Currently at T25 as Axis with an SV -- shouldn't have been surprised by a mech corps entering 300 km behind my front line...but, well...
I hope to never have to play this scenario, or anything like it again. If it came to a choice between this scenario and 20 years in a max. security prison sharing a cell with a hundred big dudes named Bubba, I would really have to think very seriously about it. If only 50 big dudes named Bubba, there wouldn't be a second's thought.