PDA

View Full Version : Vietnam 1965-75


Bdr.Mallette
21 Mar 04, 00:19
Here is the finished product of some hair pulling.

If there are any probs,

post a reply or thread.
My e-mail is in there so if ya need to ask any questions, it's available.

I don't know if this will only work with TOAW2 or not but give it a try in CoW or others.
I think it's worth it but I'm biased eh!

Hopefully it won't be too difficult.

LOL

Bdr Mallette :cool:

L8R

Bdr.Mallette
25 Mar 04, 20:04
Here is the slightly up dated file,

had to change a few units icons and re-entry.

SkyVon
26 Mar 04, 11:14
Been playing your scenario lately and having fun. I did note two quick map errors though.

Sorry for not having the exact locations.

In the far southwest part of the map there is a normal hex surrounded by marsh hexes. If you move a unit onto that hex, it will be stuck there as it cannot move onto a flooded marsh hex.

You have an airfield on a major river next to Hue. Most land units will not be able to move onto that airfield.

Question, is the Ho Trail supposed to open up completely from N to S? I still have some hexes blocked even though I've moved all around them.

I'll keep you posted on any other findings.

Bdr.Mallette
27 Mar 04, 22:07
Yeah,I noticed that marsh thingie too, but did get out when no enemy was around.
The trail is not supposed to open up completely.
When testing, the ARVN would run up the trail and trigger all the vps and -variables and the game would become way too lop-sided and would end sooner. pLus they always got caught behind the enemy. The NVA is supposed to enter with delay on U.S. formations, a reasonable delay to supposedly travel the trail and arrive at the arrival hexes. Their objective tracks change with delays as well. Oops, am I supposed to say this?

Are you playing the up-dated one? The NVA/NLF are far more active?