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ER_Chaser
15 Oct 02, 14:19
Also if anyone is up for some TCP/IP games, please let me know, it is tons of fun! :)

My rough estimate is for a one-night mission, it is better to control the complexity not exceeding 3, and less than 12 turns. A typical 12/3 scenario takes maybe 2-3 hours. Any increase in the complexity tends to increase the playing time exponentially. So unless you have a whole night (that is, till tomorrow morning :D), a complexity beyond 4 is not practical.

My time zone is EST, and usually I have nothing to do after 8pm and I can play up to 2am (beyond that,... need to talk to my boss for days off then :confused: )....

Have EFII and WF from W@W, so if anyone interested, please let me know. My email: XLiu844834@aol.com