Bruce
16 Mar 04, 15:10
I suggested playing the game as designed - with three TO's for each side. My opponent says he wants to play with two.
After some thought I've decided to tell him to stuff it, if necessary I'll push for the historical setup.
The only Russian TO really worth having is the early release of the Don front reinforcements - the others are pretty feeble.
I come to MikeJ's viewpoint regarding the early release of the 1st Pz Armee - leaving it sitting in the South is defeatist! I've also decided to use the Operation Thunderclap option.
I'm planning to use a southern deployment, but move the 17th Pz into the centre to support a push to the pocket from there ( and also to rescue my Brandenberg units - see below).
I think someone has mentioned this before, but the bridge at 69,30 is crucial - without this bridge there is no way for the Soviet player to quickly move troops north or south of the major river. I plan to target this bridge with a first turn air drop with the Brandenberg unit. I've tried dividing the unit, but it ends up in reorganisation after the drop and isn't able to destroy the bridge - it needs to be dropped as a whole. The other thing that is important (and I think I've seen someone mention this too) is the destruction of the Soviet engineer unit at 69,29 - the bridging capacity of this unit is the only way for the Soviets to get across the river once the bridge is gone.
After some thought I've decided to tell him to stuff it, if necessary I'll push for the historical setup.
The only Russian TO really worth having is the early release of the Don front reinforcements - the others are pretty feeble.
I come to MikeJ's viewpoint regarding the early release of the 1st Pz Armee - leaving it sitting in the South is defeatist! I've also decided to use the Operation Thunderclap option.
I'm planning to use a southern deployment, but move the 17th Pz into the centre to support a push to the pocket from there ( and also to rescue my Brandenberg units - see below).
I think someone has mentioned this before, but the bridge at 69,30 is crucial - without this bridge there is no way for the Soviet player to quickly move troops north or south of the major river. I plan to target this bridge with a first turn air drop with the Brandenberg unit. I've tried dividing the unit, but it ends up in reorganisation after the drop and isn't able to destroy the bridge - it needs to be dropped as a whole. The other thing that is important (and I think I've seen someone mention this too) is the destruction of the Soviet engineer unit at 69,29 - the bridging capacity of this unit is the only way for the Soviets to get across the river once the bridge is gone.