Bdr.Mallette
15 Mar 04, 22:00
Okay, okay.
I know this is sorta bad luck to do but.....
I am pretty well finished my Scenario.
Change 2-3 very small things and it's done.
I am play testing it right now and it is going VERY WELL.
So, is anybody interested in knowing what it's about.
Well.......
here it is.
A campaign scenario for SOUTH VIETNAM!
Yes, a totally complete scenario.
540 full-week turns.
Theatre options for U.S. involvement and all.
Fight alone as ARVN or succomb to the fact that you need help, fast and a lot of it and order the U.S. forces into battle.
It really is a good one.
435 events.
weather events, VP events, variable monitoring, escalation of forces on both sides. Some political aspects, supply, air mobility, trail activation, bombing, air strengths, Freeworld Forces and good AI for both sides so far.
I have been testing it and tweaking for the last 3 weeks.
I have been letting the computer play itself and it seems to be doing well.
All events are working properly and the strengths of the forces seem to be represented properly.
I was so happy last night after playing for like 4 turns(1.5 hours), everything was so smooth and well, I was ****ing so excited man.
I had been working on it from scratch for like 6 months. Going around in circles from the Ev_ed and **** like that. I went loonie for a bit....lol
Anyways, I will be posting it in a few days.
If you have tried others and didn't like them, I promise you will like this one.
It is more than playable from both sides with events triggering AI actions and effects, etc.
It is very appealing to the eyes, good colour combos and strengths aren't overpowering.
The only thing is, it is not a total re-enactment of the Vietnam war.
You will have the choice(U.S.) in how escalated it gets or just try and save your copuntry as the ARVN and see what happens. It is do-able, you have to do well tho to win as ARVN alone.
It is modeled after Victory Games' "Vietnam:1965-1975" and is a very close representation.
I really hope I am not jinxing myself but I know the Ev_ed like the back of my hand now, so I should be able to clear anything up before posting.
Here is the Scenario Briefing:
"The Vietnam War
A campaign scenario encompassing South Vietnam, parts of North Vietnam, Cambodia and Laos. The South Vietnamese Forces, major US forces and some limited Free World Allies attempt to prevent a communist take-over of Vietnam and beyond.
Best Played as: Either
Date: May 1965
Location: South Vietnam
Map scale: 10km per hex
Time scale: Full Week turns
Unit Scale: Battalion/Regimental
Length: 540 turns, estimated End time is September 1975
UNIT COLORS:
NORTH VIETNAM
NVA --> Dark Red on Red
NLF/Viet Cong --> White on Grey
NVA/VC--> Grey on Red (heavy NVA support)
US ARMY/ARVN
US Army --> Brown on Olive Drab
Army of the Republic of Vietnam --> Lt. Green on Yellow
Free World Allies --> Blue, Lgt. Green, White on Olive Drab.
Significant Events:
1.All VP's are permanent so if objectives are taken and lost, the effect that it was accomplished and affected the battle, war or simply some formations isn't lost.
2. The US/ARVN player may choose whether or not he/she wishes to deploy any US forces to the theatre, other than the 3rd Marine Expeditionary force. The player will have to move certain markers to certain locations to activate troop deployment and availability.
3. There are four Victory Point locations that must be taken and held for NVA/NLF to win a decisive victory.
4. The capture of Saigon means a total victory for the NVA/NLF.
5. The US/ARVN forces are penalized heavily for entering into LAOS, CAMBODIA OR NORTH VIETNAM.
6. If the U.S. doesn’t commit its’ forces (the main body and why it became an American war), there is a penalty if the 3rd Marines get into big trouble. They will be withdrawn and leave the ARVN alone to fend off the communist hordes if battalions or HQ’s of the 3rd Marines get destroyed, possibly. Knowing that America is out of the war, the NVA/NLF will proceed to reinforce its’ forces for the final push to the sea and eventually Saigon.
7. Monsoon season generally starts in spring and lasts for several weeks, sometimes months. This will affect Air Mobility as well as supply.
8. Each side is well supplied in the beginning of the war and will either diminish or increase depending upon effects in the scenario, such as bombing of the Ho Chi Minh Trail or the North and also the attacking of cities.
9. If U.S. forces are selected to enter the war, there is a VP penalty for political and economical reasons. Coming with those penalties is an automatic increase in Supply available, air mobility points as well as sea transport. Air power and sea power also increase. ARVN forces will fight with more confidence and there is a chance to stave off the enemy. From the NVA/NLF point of view, you are confident this war is already won and it is just a matter of time before the U.S. forces leave again. The fact that the U.S. has entered the conflict makes it more of a political fight than a conventional one, at least for a time. Finish the job before U.S. forces are adequately supported or prolong till you feel the Americans have lost the political aspect of the war.
US/ARVN Forces:
Objectives:
1. To maintain control of the cities and supply routes.
2. Control the mountain peaks whenever possible.
3. Search and Destroy any and all enemy forces.
4. Do not allow Hue, Saigon, DaNang or major port cities to fall into enemy hands, this will cause major penalties and possibly losing the war.
5. Maintain Order within your Formations, such as don't let your formations wander too far from HQ units.
6. Hue is a major key to victory. The communist government was looking to set up a temporary government in a southern city and Hue was a perfect choice. The ancient and great capitol city of Vietnam. Do not forget to protect other cities as well.
Air Power should be adequate enough. Use it wisely.
Possibly create fire bases with your overwhelming Artillery power on peaks or near key cities and objectives.
Progress checks will be made to see how the war is going, so you better hope you pass them or suffer consequences.
NVA/NLF Forces:
Objectives:
1. Primary objectives for the NLF is to attack cities or forces with weaker defenses than their own. Attacking cities gives valuable VP's, even if the city is not taken.
2. Capturing and holding mountain peaks is a valuable tool for scouting, VP's are rewarded for mountain peaks.
3. Try to cause as much trouble with enemy supply lines and tie down valuable enemy forces by small attacks so the NVA can come in and clean up.
4. Primary objectives for the NVA is to attack US/ARVN forces and cities.
VP's will be awarded for each attack on a city.
5. Capturing Saigon results in instant victory.
6. A decisive victory can be accomplished by capturing certain objectives and cities.
Holding them is a must or retaking them should result in a victory.
7. Capturing Hue will not bring victory but it will enhance your skill on the battlefield and hamper or weaken the US/ARVN forces. Your temporary communist government in Hue will have lasting effects on the war.
Moving your NVA forces along the Ho Chi Minh trail is possibly detrimental due to heavy bombers but your NVA can move quickly and attain decisive victories before US forces are fully deployed with proper support.
Your NVA forces are much stronger than the ARVN but the ARVN have air support and air mobility.
Use your NLF forces as best as possible, remember, they are generally a guerrilla force. Strike fast and retreat fast.
This Scenario was based on the Victory Games Board game "Vietnam:1965-1975".
There are some new formations added, the force deployments are different and events in the game will greatly influence formations and strengths but it is as close as I can get to re-creating the game, not including the South Vietnamese political and presidential aspects.
This was a very difficult scenario to develop.
There are so many variables and the event editor was lacking sometimes or possibly my imagination and experience with it was poor.
I tried to introduce a little of everything into the scenario.
The ORDER OF BATTLE is somewhat accurate. Smaller units were encompassed into the battalions by giving extra artillery power or ground strengths.
I am sure there are many things that I could have done but just didn't get around to it or….. forgot to do it..lol!!!
It was rather hard to do sometimes.
Takes a long time too!
I would just like to say that I created this scenario from SCRATCH!!!!
I swear to god almighty! I copied nothing from previous scenarios.
I looked at the Tet offensive one to judge the contents of each Battalion/regiment to see if it warrants changes or are the numbers okay.
I bought this game after playing the Korea demo for TOAW.
I thought it would be a great tool for re-creating “Vietnam:1965-75”, a game I never really got to play with anybody because of the size and scope.
I have to say this because there is a lot of data out there that I didn’t know about… like maps and oobs and such….ahhhhhh. I was upset when I found all this stuff out. Oh well, smarter for doing myself at first!!!!! LOL
Anyways…..
Good luck and hopefully it will be okay!
Jason Mallette
skhooter@excite.com
Take off eh! You hoser!
Ubique Quofas et Gloria Ducunt."
Check back later for the Scenario!!!!
How do you upload a scenario anyways???
L8r
Skhooter :cool: :nuts:
I know this is sorta bad luck to do but.....
I am pretty well finished my Scenario.
Change 2-3 very small things and it's done.
I am play testing it right now and it is going VERY WELL.
So, is anybody interested in knowing what it's about.
Well.......
here it is.
A campaign scenario for SOUTH VIETNAM!
Yes, a totally complete scenario.
540 full-week turns.
Theatre options for U.S. involvement and all.
Fight alone as ARVN or succomb to the fact that you need help, fast and a lot of it and order the U.S. forces into battle.
It really is a good one.
435 events.
weather events, VP events, variable monitoring, escalation of forces on both sides. Some political aspects, supply, air mobility, trail activation, bombing, air strengths, Freeworld Forces and good AI for both sides so far.
I have been testing it and tweaking for the last 3 weeks.
I have been letting the computer play itself and it seems to be doing well.
All events are working properly and the strengths of the forces seem to be represented properly.
I was so happy last night after playing for like 4 turns(1.5 hours), everything was so smooth and well, I was ****ing so excited man.
I had been working on it from scratch for like 6 months. Going around in circles from the Ev_ed and **** like that. I went loonie for a bit....lol
Anyways, I will be posting it in a few days.
If you have tried others and didn't like them, I promise you will like this one.
It is more than playable from both sides with events triggering AI actions and effects, etc.
It is very appealing to the eyes, good colour combos and strengths aren't overpowering.
The only thing is, it is not a total re-enactment of the Vietnam war.
You will have the choice(U.S.) in how escalated it gets or just try and save your copuntry as the ARVN and see what happens. It is do-able, you have to do well tho to win as ARVN alone.
It is modeled after Victory Games' "Vietnam:1965-1975" and is a very close representation.
I really hope I am not jinxing myself but I know the Ev_ed like the back of my hand now, so I should be able to clear anything up before posting.
Here is the Scenario Briefing:
"The Vietnam War
A campaign scenario encompassing South Vietnam, parts of North Vietnam, Cambodia and Laos. The South Vietnamese Forces, major US forces and some limited Free World Allies attempt to prevent a communist take-over of Vietnam and beyond.
Best Played as: Either
Date: May 1965
Location: South Vietnam
Map scale: 10km per hex
Time scale: Full Week turns
Unit Scale: Battalion/Regimental
Length: 540 turns, estimated End time is September 1975
UNIT COLORS:
NORTH VIETNAM
NVA --> Dark Red on Red
NLF/Viet Cong --> White on Grey
NVA/VC--> Grey on Red (heavy NVA support)
US ARMY/ARVN
US Army --> Brown on Olive Drab
Army of the Republic of Vietnam --> Lt. Green on Yellow
Free World Allies --> Blue, Lgt. Green, White on Olive Drab.
Significant Events:
1.All VP's are permanent so if objectives are taken and lost, the effect that it was accomplished and affected the battle, war or simply some formations isn't lost.
2. The US/ARVN player may choose whether or not he/she wishes to deploy any US forces to the theatre, other than the 3rd Marine Expeditionary force. The player will have to move certain markers to certain locations to activate troop deployment and availability.
3. There are four Victory Point locations that must be taken and held for NVA/NLF to win a decisive victory.
4. The capture of Saigon means a total victory for the NVA/NLF.
5. The US/ARVN forces are penalized heavily for entering into LAOS, CAMBODIA OR NORTH VIETNAM.
6. If the U.S. doesn’t commit its’ forces (the main body and why it became an American war), there is a penalty if the 3rd Marines get into big trouble. They will be withdrawn and leave the ARVN alone to fend off the communist hordes if battalions or HQ’s of the 3rd Marines get destroyed, possibly. Knowing that America is out of the war, the NVA/NLF will proceed to reinforce its’ forces for the final push to the sea and eventually Saigon.
7. Monsoon season generally starts in spring and lasts for several weeks, sometimes months. This will affect Air Mobility as well as supply.
8. Each side is well supplied in the beginning of the war and will either diminish or increase depending upon effects in the scenario, such as bombing of the Ho Chi Minh Trail or the North and also the attacking of cities.
9. If U.S. forces are selected to enter the war, there is a VP penalty for political and economical reasons. Coming with those penalties is an automatic increase in Supply available, air mobility points as well as sea transport. Air power and sea power also increase. ARVN forces will fight with more confidence and there is a chance to stave off the enemy. From the NVA/NLF point of view, you are confident this war is already won and it is just a matter of time before the U.S. forces leave again. The fact that the U.S. has entered the conflict makes it more of a political fight than a conventional one, at least for a time. Finish the job before U.S. forces are adequately supported or prolong till you feel the Americans have lost the political aspect of the war.
US/ARVN Forces:
Objectives:
1. To maintain control of the cities and supply routes.
2. Control the mountain peaks whenever possible.
3. Search and Destroy any and all enemy forces.
4. Do not allow Hue, Saigon, DaNang or major port cities to fall into enemy hands, this will cause major penalties and possibly losing the war.
5. Maintain Order within your Formations, such as don't let your formations wander too far from HQ units.
6. Hue is a major key to victory. The communist government was looking to set up a temporary government in a southern city and Hue was a perfect choice. The ancient and great capitol city of Vietnam. Do not forget to protect other cities as well.
Air Power should be adequate enough. Use it wisely.
Possibly create fire bases with your overwhelming Artillery power on peaks or near key cities and objectives.
Progress checks will be made to see how the war is going, so you better hope you pass them or suffer consequences.
NVA/NLF Forces:
Objectives:
1. Primary objectives for the NLF is to attack cities or forces with weaker defenses than their own. Attacking cities gives valuable VP's, even if the city is not taken.
2. Capturing and holding mountain peaks is a valuable tool for scouting, VP's are rewarded for mountain peaks.
3. Try to cause as much trouble with enemy supply lines and tie down valuable enemy forces by small attacks so the NVA can come in and clean up.
4. Primary objectives for the NVA is to attack US/ARVN forces and cities.
VP's will be awarded for each attack on a city.
5. Capturing Saigon results in instant victory.
6. A decisive victory can be accomplished by capturing certain objectives and cities.
Holding them is a must or retaking them should result in a victory.
7. Capturing Hue will not bring victory but it will enhance your skill on the battlefield and hamper or weaken the US/ARVN forces. Your temporary communist government in Hue will have lasting effects on the war.
Moving your NVA forces along the Ho Chi Minh trail is possibly detrimental due to heavy bombers but your NVA can move quickly and attain decisive victories before US forces are fully deployed with proper support.
Your NVA forces are much stronger than the ARVN but the ARVN have air support and air mobility.
Use your NLF forces as best as possible, remember, they are generally a guerrilla force. Strike fast and retreat fast.
This Scenario was based on the Victory Games Board game "Vietnam:1965-1975".
There are some new formations added, the force deployments are different and events in the game will greatly influence formations and strengths but it is as close as I can get to re-creating the game, not including the South Vietnamese political and presidential aspects.
This was a very difficult scenario to develop.
There are so many variables and the event editor was lacking sometimes or possibly my imagination and experience with it was poor.
I tried to introduce a little of everything into the scenario.
The ORDER OF BATTLE is somewhat accurate. Smaller units were encompassed into the battalions by giving extra artillery power or ground strengths.
I am sure there are many things that I could have done but just didn't get around to it or….. forgot to do it..lol!!!
It was rather hard to do sometimes.
Takes a long time too!
I would just like to say that I created this scenario from SCRATCH!!!!
I swear to god almighty! I copied nothing from previous scenarios.
I looked at the Tet offensive one to judge the contents of each Battalion/regiment to see if it warrants changes or are the numbers okay.
I bought this game after playing the Korea demo for TOAW.
I thought it would be a great tool for re-creating “Vietnam:1965-75”, a game I never really got to play with anybody because of the size and scope.
I have to say this because there is a lot of data out there that I didn’t know about… like maps and oobs and such….ahhhhhh. I was upset when I found all this stuff out. Oh well, smarter for doing myself at first!!!!! LOL
Anyways…..
Good luck and hopefully it will be okay!
Jason Mallette
skhooter@excite.com
Take off eh! You hoser!
Ubique Quofas et Gloria Ducunt."
Check back later for the Scenario!!!!
How do you upload a scenario anyways???
L8r
Skhooter :cool: :nuts: