Bruce
11 Mar 04, 13:52
From Bruce:
Early release of the 19th Pz Division
This releases a Panzer division 14 turns early and also releases the Italian's from their reserve status. A Panzer division always comes in handy and being able to move the Italians allows them to do something other than lubricate the wheels of the Soviet tanks. There are no downsides to this option.
Operation Thunderclap
This is a nasty one since it removes all the panzer units inside the pocket as well as a number of PzGrenadier units (I'm not sure whether the equipment goes into the replacement pool?). In return the supply situation of the 6th Army improves for six turns. This option is used as a desperate last attempt for the 6th Army to break itself out of the pocket. It should only be used if there is no hope of relief from outside. It is available at anytime during the game.
From MikeJ:
As far as Op Thunderclap goes, I will likely use it, but only once I've established strong contact with 6th army (if I can do that). If I end up keeping 6th army in the fight, KG Thunderclap will be able to sustain high-intensity operations, the rest of 6th army won't. If I end up deciding to disband all of 6th army, I'll have at least a fairly strong KG to keep around and use. The only real downside to thunderclap is that you lose the supply point at Gumrak, so I think we should only use this in one of two situations: - we have established solid contact with 6th army and the chance of re-encirclement is very low (in other words, using the TO in the complete opposite way it was intended) - if the Soviet Don Front is hammering the 6th Army pocket while you are making your relief attempt and you believe it might give you the extra power you n eed to force a successful breakout (assuming the alternative is that 6th army is dead anyways, there's not much to lose here).
KG Thunderclap: 1 x HQ 3 x Pz Regiment Proficiency 75 Formatino Proficiency - 60, Formation Supply - 100
Early release of the 19th Pz Division
This releases a Panzer division 14 turns early and also releases the Italian's from their reserve status. A Panzer division always comes in handy and being able to move the Italians allows them to do something other than lubricate the wheels of the Soviet tanks. There are no downsides to this option.
Operation Thunderclap
This is a nasty one since it removes all the panzer units inside the pocket as well as a number of PzGrenadier units (I'm not sure whether the equipment goes into the replacement pool?). In return the supply situation of the 6th Army improves for six turns. This option is used as a desperate last attempt for the 6th Army to break itself out of the pocket. It should only be used if there is no hope of relief from outside. It is available at anytime during the game.
From MikeJ:
As far as Op Thunderclap goes, I will likely use it, but only once I've established strong contact with 6th army (if I can do that). If I end up keeping 6th army in the fight, KG Thunderclap will be able to sustain high-intensity operations, the rest of 6th army won't. If I end up deciding to disband all of 6th army, I'll have at least a fairly strong KG to keep around and use. The only real downside to thunderclap is that you lose the supply point at Gumrak, so I think we should only use this in one of two situations: - we have established solid contact with 6th army and the chance of re-encirclement is very low (in other words, using the TO in the complete opposite way it was intended) - if the Soviet Don Front is hammering the 6th Army pocket while you are making your relief attempt and you believe it might give you the extra power you n eed to force a successful breakout (assuming the alternative is that 6th army is dead anyways, there's not much to lose here).
KG Thunderclap: 1 x HQ 3 x Pz Regiment Proficiency 75 Formatino Proficiency - 60, Formation Supply - 100