View Full Version : DnO Multiplayer AAR
Menschenfresser
04 Mar 04, 21:23
======================================
Players:
AGN - Xandamere (T 1-5) Plutonico (T 7- )
AGC(a) - Tigersqn
AGB(b) - Screamer (Turns 1-2); Becker (Turns 3-4) Rasmus (T 6- )
AGS - Dicke Bertha
Minors - Screamer (Turns 3+)
Soviets - Foggy
=======================================
Why do this? you ask. Unfortunately most wargames, even board wargames, are designed with two players in mind (and many with only one). However, it's always been my idea that pitting players against one another is only half the story. What about the conflict between players on the same side. History is full of defeats that were as much or more caused by, how should we say, a lack of coordination on the part of allies.
TOAW is not designed for this and while an ideal version of multiplayer isn't available, it is possible...with a little effort.
Each Commander has taken on an Axis Army Group w/ the minors taking a fifth commander on turn 3. AGC was divided in two with an east/west division line running through Bialystok. Commanders have complete control over their forces. My interaction is minimal. I, as the GameMaster, am making very few unspecified moves or attacks. I do control the Luftwaffe, but all commanders are free to make requests as to bridge bombardments, direct bombardments, etc. If I had to make a judgement about the level of success that rested with me and what rested with the commanders, now that our side has progressed through three turns, I would say it is 97% them, 3% me. I do make a few mistakes as far as fulfilling the orders. And I am sure I miss some of the implied stuff. Obviously, the Commanders can focus on their units more than I can having to do five times as much, but the mistakes are very minimal and haven't had any impact so far that I can tell.
I will mostly be posting pics as writing even more about this is really too much for me. Perhaps I will write in some brief notes occasionally. For those who know DnO, the progress and the abstract pics should tell more than I can in a thousand words.
In order not to fill up a thread with wordless pics, I will try to post over top the old turns...if that's possible.
Menschenfresser
04 Mar 04, 21:25
TURN 1
AGN & AGC(a)
Menschenfresser
04 Mar 04, 21:26
TURN 1
AGC(b) & AGS
Menschenfresser
14 Mar 04, 09:38
Here is a screenshot of the turn-by-turn score I'm keeping. The points themselves aren't really the measure of how well each AG is doing since points aren't spread evenly over the map. But you can see which locations were captured on what turn and by that judge distance covered. I am including all locations that award points.
Menschenfresser
25 Apr 04, 13:33
This is the Axis Communique I write up after each turn, which is then sent out to the Commanders with the next turn. I've copied here Turns 1 & 2...more or less exactly as the Axis Commanders see it.
ORDERS:
Turn 1:
AGN:
Xandamere’s orders were detailed and extremely helpful. All PzDs and MtzDs were sent due east toward Ukmerge and Panevezys, leaving the infantry to clear the road northwest out of Skaudvil. Communications must have broken down because the wrong PzKorps was sent to support the wrong advance. The XXXXI PzK was sent to Panevezys and the LVI to Ukmerge. It’s unacceptable really.
I AK had a hard time clearing the road north and at the end of the turn is more or less where they started. The Soviets just didn’t want to budge.
Kazlu Ruda is flanked on both sides trapping the Soviet 2nd TD.
Overall, most of AGN’s success came before the opening combat round. Very little was achieved after that.
AGC Section A:
Tigersqn’s front did pretty well too. The 9th Army destroyed practically everything facing them, and advanced to within 20 kilometers of Bialystok.
The 19th PzD cleared out Merkme in the final round to open the way to Wilno next turn.
The 7th has passed south of Wilno while the 20th, which was scheduled to attack Lida toward the end of the turn, waits to attack Lida on turn 2.
The 20th MtzD was sent toward Baranovichi and is close to linking up with Screamer’s recon slicing toward the same. There was an initial foul up here as I wasn’t aware of the two separate orders for the 20th PzD. It should have assaulted Lida and cut to the southeast. The 20th Mtz was sent in its place.
General Tigersqn requested that as many infantry divisions as possible be pulled back from redundant positions along the northern side of the Bialystok salient. By the end of the turn, 7 divisions had been freed: 2 west of Johannisburg, 2 southeast of Lotzen, 1 at Grajewo, and 2 more at the Nieman bridge north of Grodno. This was possible because the local reserve Soviet tank divisions moved toward Screamers side, leaving the northern flank of Bialystok open.
AGC Section B:
Screamer’s 4th Army did a damned good job of getting out of the gates and pushing back some stiff resistance. What’s left facing them is bottled up against the Narew River. Given that AGS is usually the hardest to get started, I have to admit that AGC Section B had the worst opening of the lot; however, they had the best success after the fighting started.
The key is to knock out Brest-Litovsk ASAP. After two rounds, all Soviet forces around B-L were destroyed and the floodgates opened for all of Section B’s panzers. Not having as much detail concerning individual formations, I sent the bulk of Section B’s armor racing east. The 4th PzD is well into the Pripet. I was hoping to send the rest up and over the marshes, but only a few divisions managed to get that far and are poised to take either road.
The 17th And 18th PzDs cut through a big hole NW of B-L toward Volkovysk, trapping an entire mechanized corps in its wake.
It looks like Screamer’s turn 2 should be fantastic.
AGS:
A difficult battle.
North of Vladimir, AGS managed to finally break the Soviet lines and push to within 20 kilometers of Kovel. Vladimir, itself, didn’t fall in spite persistent attacks.
The biggest success on this front opened just south of Vladimir. Early victories opened the way for the 14th PzD, SS Leibstandarte, 25th MtzD, 9th PzD, 16th PzD and the two infantry divisions to cross the Bug and break into open backfield. 40th PzAufklar came close to taking Lutsk.
South of the break through, AGS managed to push all the Soviet units out of their fortified lines with the help of the 11th PzD and 16th MtzD.
DB’s, map of operations, calls for an eventual encirclement of the forces around Luvov.
General Remarks:
Again, the early turn [note: I think I achieved 3-4 rounds...hoping for 6-7] will hurt turn two more than turn one and the brunt of that will come against rapid redeployment of the infantry once mop-up operations are complete. The PzDs and MtzDs all have good chances to run next turn.
Some of you provided the Luftwaffe with targets this turn. That is appreciated and encouraged. However, I took the initiative to enact what I call Operation Clear Skies, a massive bombing of Soviet airfields. At the turn’s end, the Luftwaffe destroyed 2744 Soviet aircraft, losing only 32.
Screamer wants to take over the Minor allies and all German units initially stationed with them once they become active, handing over the rest of AGC to Tigersqn.
Orders: I really enjoyed DB’s and Xandamere’s detailed orders. In assigning goals to units, don’t forget the Corps formations. A good idea is just to attach them to several formations and keep copying and pasting the same orders, turn by turn: i.e. follow & support 7th PzD.
Maps help to give me a general idea of what you are shooting for. It’s sometimes hard to get the big picture through 15 different formation orders. But don’t rely on them alone as you’ll probably notice after turn one, units might not always end up where you want them. I’m trying to play like a half blind man here—meaning, if you order the 16th PzD to take X, I will do exactly that, even if it means the 16th PzD broke out all alone and arrived at X without flank support and is in risk of being surrounded next turn. I’m doing this within reason. Obviously you don’t have to tell me every little thing to do, but I just want to remind you, that if you see something vital in the development of the next turn, speak up. If you just say, send the 25th MtzD southeast toward Y. I will, but I might not hold a particular bridge you want defended or attack along the exact road you wanted. Just a heads up. The more you give me, the more control you have.
I’m also trying to keep formations together. When doing next turn’s orders, take a good look at where all individual units ended up. 99% ended up next to or out in front of the rest of their formation. A few IDs ended up scattered. I think I did a pretty good job of it.
I really enjoyed doing turn one. One of the most fun TOAW turns I’ve done.
Turn 2:
AGN:
The two groups of PzDs are making great time having arrived at Madona and Rezekne respectably. Three remaining pockets of resistance are being swept up by the infantry—one holding Kaunas, one holding Siauliai, and one NE of Pelsiai.
The Luftwaffe was ordered to blow bridges and attack the Soviet navy stationed in the Gulf of Finland. Unfortunately, neither was accomplished. Bridge % was too low on all the units I checked and the 3 or 4 rounds I attacked the navy no ships were sunk. However, in the process of attacking the ships, I think half the Soviet air force stationed around Leningrad evaporated trying to defend them.
AGN is also planning a sea invasion (see requests below).
Message from AGN commander:
“Communique from Ritter von Leeb, Commander, Army Group North - Do not be dismayed by earlier reports that my Army Group did not fare well in its initial assaults. While some of the infantry formations were unfortunately delayed, Soviet resistance in front of us is light. The Panzergruppe is surging forward and should capture 3 bridgeheads across the Dvina within the next 3 days, which means it will have covered about 1/3 of the distance to Leningrad in the first week. The city will fall by the end of August!”
AGC Section A:
Section A managed to take both Wilno and Bialystok this turn. Elements of the 7th and 19th PzD are close to crossing the Dvina near Polotsk, which is the general direction Tigersqn is pushing his forces. Next turn I think he is going to swing perhaps the 14th MtzD in behind Minsk. However, I think the main assault on Minsk will come from section B. But who knows. General Tiger is also shooting for the Orsha-Vitebsk gap. And unless Foggy moves up some blocking units, Tiger’s forward elements should arrive there next turn.
A few pockets of resistance will keep A & B busy east of Bialystok next turn.
AGC Section B:
Section B saw some really heavy fighting around Volkovysk between the 17th PzD and the 11th Soviet Mech Corps. After the area south of the Narew cleared up most of Section B’s IDs were shipped to a staging area north of Brest. Section B was ordered to stay out of Bialystok but they were able to assist Tiger’s forces with some limited attacks from the south.
3rd PzD is just SW of Minsk and has already thrown back its outer defenses. The 10th MtD & PzD were ordered to swing south of Minsk for a possible southern or rear attack next turn. The 29th MtzD and Das Reich were ordered to shoot for the Berezina River. They are close. 4th PzD and 1st Kav were ordered into the Pripet. The 267th ID is following them.
AGS:
Another grueling turn for AGS as they battled toward Lvov, Brody and Lutsk. The 14th PzD is out in front some 30 Kilometers east of Rovno. They should be able to flank any attempt Comrad Foggy makes to build the Stalin Line. The rest of the divisions should close on Tarnopol, perhaps passing north of the city next turn.
A single soviet MP regiment held Lvov for 3 combat rounds against the 13th PzD’s best efforts. Resistance should be lighter next turn as Foggy seems to be hightailing it out of the region, back toward the USSR border. [Boy was I wrong]
The forces around Lvov did have trouble getting proper envelopments as the terrain is rough and limits movement. But the Soviet forces were significantly reduced and shouldn’t be much of a problem next turn.
REQUESTS:
-Both AGN and AGC Section A requested SS Polizei and the 110th ID. High Command has assigned the 110th to AGN and SS Polizei to AGC/A. That is perhaps backwards according to where they were stationed, but so it is. AGC/A also requested the RF SS Bde. Both SS Pol. and RF SS were railed to just north of Varena.
NOTE: many more reinforcements are going to appear next turn. I’ve decided not to make location of arrival or historical attachment a deciding factor in awarding reinforcements. In other words, AGN can request a division, which appears behind AGS’s lines.
-AGN commander has requested that the “Bring in Kriegsmarine early” Theater Option be used as soon as it comes available…possibly to assist in an as-yet unnamed amphibious invasion. I would appreciate if the other three commanders could give a thumbs up or down in their next orders. There is only a 50% chance that they arrive and it does award the Soviets 100 VPs.
NOTE: for TO’s to be initiated, 3 of the 4 commanders have to agree.
Comments:
-The orders were excellent in helping me coordinate things. There was more detail than last turn. Some mistakes were made, but overall not as many as last turn. At least from my end, one of you may see some mistakes that are the result of confusion on my part.
-Several guerilla units appeared in the south and I tried to position them along Soviet routes of retreat.
Menschenfresser
25 Apr 04, 13:36
Here are two more screenshots of T2.
Menschenfresser
25 Apr 04, 13:42
Here are the point totals through T6
Menschenfresser
25 Apr 04, 13:49
Turns 3 & 4. I'm not sure how good of a read this is. It is really intended for those in the game, thus, most references aren't explained.
Turn 3
AGN:
A good turn for AGN. Most of the heavy resistance on the road to Riga was cleared or pushed back this turn. They should be able to make it to the gates of Riga on turn 4. Forward elements are in behind Riga and moving north. Heavy resistance was met by the forward armor near Rezekne and Madona; most of that was push aside or destroyed. All in all, AGN is in good shape to make progress toward Tallin next turn and close in on the Velikaya River.
AGC(a):
Tiger’s forces captured several bridgeheads over the Dvina this turn, but his major thrust is the Orsha/Vitebsk gap. Some armor was diverted toward Minsk and will have to be turned east since Becker’s forces made quick work of the city. All in all the group didn’t see much fighting—a bit around Molodechno and north of Wilno.
AGC(b):
Becker, as I’ve stated, took Minsk. His forces also chewed down the Bialystok pocket. His units are poised to storm the Berezina River in several places. His forces in the Pripet are moving steadily east. For all AGs but AGS and the minors, with turn mainly dealt with sweeping up the backfield.
AGS:
Still no break for AGS. Foggy seems to be building the Stalin Line and doesn’t seem interested in salvaging too much for a later fight against AGC. This might work to AGC(b)’s advantage if Foggy neglects Kiev’s northern and northeastern flank. AGS does have a few spots of open space and may make it as far as the Stalin Line in one or two places. Unit crowding is backing much of AGS’s manpower. However, Lutsk-Rovno road is now open. The 5th Soviet Mech Corps east of Rovno is a source of much headache and unless removed by Uncle Foggy himself, will cost several PzDs most of their next turn.
Minors:
Only the Hungarians this turn. They crossed the border and sealed up several retreating Soviet units. Helped a bit on AGS’ flank. The Rumanians will become active next turn!
Requests: (everyone read, please)
-I had lots of requests for reinforcements this turn. Here is how they were awarded. Pay attention and add them to your sheets:
AGN:
-900th Lehr (next turn AGN will also receive the 203rd PzR to balance out not getting the 60th MtzD)
-15th ID (I accidentally moved it somewhere I hadn’t intended)
AGC(a):
-60th MtzD
-LIII AK has been transferred from AGC(b) to (a). Becker please that it off your list. (also Becker I think I accidentally put the 23rd ID on your list. That is Tiger’s as well. Please take that off too.)
-136th Flak
AGC(b):
-52nd ID (I might have put this on your list, but I do think it was reinforcements a turn ago and was not claimed. Doesn’t matter. It’s yours.)
AGS:
-113th ID
-125th ID
-10. SS Polizei & x2 Ukranian Sec units (although I think these were already assigned to AGS)
-I also gave you the 109. Art which is entrained just north of Lvov. I felt that extra guns would help break up the Stalin Line faster than anything else.
Minors: (requested more infantry for push into Odessa)
-86th ID
-4th Gebirgs Div
Reinforcement Request Explanation:
-Almost all of you requested the 60th MtzD. I gave it to Tiger because he is going to face Foggy’s initial attempt to stop the forward armor and it is vital that AGC(a) push as quickly as possible toward Smolensk. To this effect, Tiger requested some blown bridges around Smolensk, but the % wasn’t all that good, so I went with his back up plan of dropping the BBII split into thirds along major rail lines. This is going to cause a major headache for Foggy next turn as it will delay, if only slightly, units forming up near Smolensk.
-AGN was candidate #2 for the 60th and I had a hard time not giving it to AGN. However, to make amends, AGN gets the 900th Lehr and 203rd PzR (which appears next turn)
-Screamer made a general request for infantry to make the southern trust of the Rumanians more of threat initially. He gets two divisions this turn.
Left Over Reinforcements:
-None
COMMENTS:
-Since only one of you responded to Xandamere’s request to call in the Kriegsmarine, I considered those to be abstaining votes and went ahead and activated it.
-AGS has asked that AGC(b) coordinate on sweeping the Pripet Marshes. There are units hiding in there and it does need doing. Becker please include some suggestion in your orders. Here is what AGS wrote on this matter: “AGS’ intention is to have 1 sec div and 1 SS Polizei unit comb it behind the advance, south of Pripet river.” I guess, Becker, that means, AGC(b) will be responsible for the Pripet north of the river.
RAIL MOVEMENT: (please read)
-I gave Tiger the rail movement this turn because it only made sense that if the 60th was to have any impact in forcing Smolensk, it would need to catch up…and it’s close.
-Next turn I will move the last Reg of the 60th to AGC(a). I will also try to move one of the minors divisions down into Rumania. I am going to try and spread rail movement around—meaning that if you got most of it last turn, you are last in line to get it this turn. However, I’m not assigning specific rotations for it. It’s on a need basis.
TURN 4
AGN
AGN is in a nice situation. They are set to push to the outskirts or possible into Riga next turn, depending on what the Soviets left in the city. Intel as of T4 shows nothing. East of Riga, there are some scattered Soviet divisions. They are essentially trapped and can be contained by a light screen until those forces attacking Riga pass through the city and can deal with them.
AGN’s big moment was the sea borne invasion of Tallin which went off without a hitch. Well, the HQ to the assaulting division was left out to sea, but all combat units made it ashore and with only the loss of one light cruiser. The Kriegsmarine was left in and around Tallin to discourage a Soviet counter attack by sea and to protect the German HQ from aerial bombardment.
Its mechanized forces leading the attack cleared the roads although there are some large, but battered Soviet units on the run north of Rezekne. The panzers are poised to strike out toward the Velikaya R. and north into Estonia.
AGC(a)
AGC(a) has outstipped the eastern advance of AGN and unless AGN moves some units due east toward Idritsa, AGC(a) will have an exposed northern flank. The attempt to plow into the heartland isn’t easy. Polotsk just wouldn’t fall this turn. And there seems to be a trio of Soviet divisions guarding the western and southwestern flanks of Nevel.
However, the bulk of AGC(a) which is looking to exploit the Orsha/Vitebsk gap is in a perfect position. Unless Soviet resistance emerges, they should be able to breach the north-south rail running between the two cities. Smolensk looks empty on T4, but you never know. The bombing campaign to knock out the rail bridges surrounding Smolensk was a success. Bridges at Kostyukovichi, Roslavl, E of Safonovo, and NW of Yelna have sealed off Smolensk from any rail bound reinforcements. Also a bridge W of Valdi was knocked out to hinder Soviet units moving toward Pskov.
AGC(b)
Unfortunately Becker didn’t send his orders in time. But I did use my best judgment to move AGC(b). AGC(b) is looking to cross the Berezina River in four places. This should draw off units from Tiger’s southern flank. Units were sent into the Pripyet marshes to convert territory. Had to deal with quite a few guerillas and lurking Soviet units. Most of Luftflotte 2’s fighters and short ranged bombers were moved up to Minsk to support the drive on Smolensk.
AGS
Foggy’s still holding fast in the south. AGS pushed across the upper Horyn’ River. That was a bloody battle, but Soviet forces are drained and retreating. The push through the Pripyet faces stiff resistance and it might get worse if that tank division doesn’t move east on T5.
Tarnopol fell. But overall AGS is getting tired and Foggy has quite a bit stacked between its present position and the Stalin Line. The good news is the southern end of AGS looks free to run. Couple that with the Rumanian push north, the Stalin Line shouldn’t be that hard to outflank. The actual SL looks to be full of holes.
MINORS:
Rumanians and Hungarians saw action this turn. The Hungarians should be able to sweep the southern flank of AGS down to the border of Burkovina…then they will have to move north. The 239. ID broke across the Dnestr south of Kamenets, so technically, they are behind the Stalin Line.
In some places it was a bloody affair crossing the river. It’s up to Foggy at this point, how hard the Rumanians will have it. There is enough in the south initially to slow them up. He’ll certainly defend Odessa to the last man.
REQUESTS:
-There weren’t any big requests this turn. A few Luftwaffe engagements. I railed the entire 86th Div down to Galati for Screamer. He may not get the 4th Gebirgs until T7.
REINFORCEMENTS: (TAKE NOTE…add to lists)
AGN:
-93. ID (requested the 98. ID, but I received Tiger’s orders first and he also asked for it. The 93. ID is NE of Warsaw. I’ll probably rail it wherever you want it next turn. I personally think AGN could use more infantry once it splits moving into Estonia and east toward Pskov.)
-244. Stug (consider it a present)
-203. Pz Reg
-37. Flak. (AGN has been getting hit by some Soviet interdiction)
-All Kriegsmarine and Sturm units (naturally).
AGC(a):
-98. ID
-189. Stug
AGC(b):
-75. Sich
-13. SS Polizei
-2. Armee (not sure who these belonged to, but I moved them up to be included with AGC(b). Make note.
112. ID
245. Stug
AGS:
-46. ID
-132. ID (You only asked for this one, but I gave you two as sooner or later you’ll have to pull some of those PzDs off the front line and some extra green infantry will be nice.)
MINORS:
-Italian Division & Slovak reinforcements
UNCLAIMED REINFORCEMENTS:
-106. ID
-197. ID
-94. ID
-95. ID
Menschenfresser
25 Apr 04, 13:54
IIRC, the pic labeled AGNT3 is of the front edge of AGN's advance into Estonia. The second is an important shot of General Tigersqn's push through the Vitebsk/Orsha gap. In the coming turns this area will see some of the most ferocious combat of Barbarossa. That is the 7th PzD leading the way.
Menschenfresser
25 Apr 04, 13:59
Rovno might be worse than the battle for the V/O gap. Over the next few turns Foggy will throw up some wicked defense here blocking AGS's direct push toward Kiev. Huge quantities of Soviet artillery have turned this area into a bloodbath.
Around Tarnopol, the defense is lighter. Progress can be made, but it isn't very fast. This terrain is easier than that east of Rovno.
Dicke Bertha
30 Apr 04, 13:59
This is the first post of the commander of AGS, giving a perspective on the overall picture as presented by Menschenfresser. This report will include my initial assessments turn 1-5, as sent to Mensch as background to my specific orders.
(I post now and surely will edit the post later to fit better with the thread, it's just to get started!)
(Mensch: I suspect that things may get very confused in the thread; but there is always the possibility to make a new compilation after we've taken Moscow ;))
T1:
Short term intentions AGS:
Quick encirclement and subsequent destruction of enemy. Penetrate in depth along important roads; towards Kovel-Sarny, Lutsk-Rovno, Lvov-Brody and Lvov-Tarnopol. Maximise combat rounds. All artillery available support attacks on tactical or dug in (longe range units in front of fortified locations). Minimise losses assaults all long the line with infantry. Some panzer and mobile units break through at flanks and encircle enemy, others continue east to work as forward parties blocking relief attempts and taking vital bridges and crossroads.
Requests:
Request bombing runs on some critical positions at the first combat phase only, hexes by priority (Vladimir-Volynsk area):
(36, 131), (36, 129), (37,130), (35,134), (34,134), (35,133)
NOT in cooperation with ground assault but before such, otherwise may be better to hit Russian airfields
Comments:
Important that air strikes on road fortifications take place immediately, so that roads east can be opened for fast units.
T2:
Short term intentions AGS:
I don’t expect any coherent pocket around Lvov anymore. Just cut through and pocket whatever you can and kill them off.
Eliminate Vladimir, make small pockets in the northern sector and kill them off.
All available panzer divisions exploit southeast-northeast. A number of small pockets should be possible to create in front of Premysl and Lvov, and eliminated as soon as they are isolated. Frontal assaults only to open for this – hit hard – and infantry assaults when pockets start to close – do not retreat units out of the pocket to be made. Exploitation begins in the southern sector, if possible bridge at Sambor and make bridgehead. Slight flanking in the south just to threaten. If all goes well, there will be significant exploitation to the norteast, and a solid line Sambor-Lvov-Brody, with significant infantry in the south ready to strike southeast next turn.
Do not let units get forgotten behind – move everything up that hasn’t an order! Maximise artillery – if artillery can get forward it’s ok to dig them in, otherwise support on tactical and then move up.
See attached picture.
Requests:
If possible, massive bombing runs against strong forces at Shepetovka.
Comments:
This turn it is important that movement is sequenced correctly. My intention is to let bridging and ferry units first let others pass, then move on themselves further on, thus “jumping”. Rear infantry move up and replace other units which move on forward.
T3:
This was a turn where I struggled to get the procedure for detailed info to Mensch get better. Thus the general picture was just to move east. As the minors go active next turn, I tried to make a link-up. Major battles in the Lutsk-Rovno area.
This is where I end for now. We have T7 to be returned from Foggy, and as can be seen at T2, Foggy has been consolidating far back (then) at Shepetovka. Which now is a major problem for me at T5-T7.
My overall assessment of T1-T3 is that the fluid warfare I envisaged just didn't come true. Foggy and terrain worked against me, always presenting some in depth-in force defense, even when the field seemed open to run, Foggy showed up next tuen. So far, he has managed to frustrate my efforts.
Some facts to guide the various readers before comments - DNO veterans will understand this better - I will make comments shortly :p
Turn # Axis Move # German Losses Russian Losses Ratio Victory Level
1 6342 101 380 3.76 SV 7041
2 10665 161 484 3.00 SV 6597
3 9822 169 652 3.85 SV 5957
4 11650 186 673 3.61 SV 5773
5 7382 156! 590! 3.78 SV 5786
6 8245 251 1009 4.02 SV 5042
7 6821 225 1011 4.49 MV 4714
8 7626 283 1297 4.58 MV 4306
I will follow up w/comments/opinions tomm. - I believe front line traces will be best for this. Russian comments will be based upon the Axis commands ie
AGN, AGC & AGS - much easier to understand than my rapidly unraveling
defense structures. In general - very enjoyable to date :D I will post tomm. actual Russian losses in total per category :o
T11 losses to date - actual formation losses - interesting totals
:dead: (T21 losses)
Various Squads/Crews 3,953
Mounted Rifle Squad 1599
Motorcycle Squad 1928
LR Squad 6890
Rifle Squad 45,717! (69281)
Heavy Rifle Squad 1109 (1531)
SMG Squad 1778
Engineers 5568
Medium MG 1391
Heavy MG 14034 (23425)
AT Rifle 1407
AT Guns 37mm/45mm/76mm 4474 (8815)
76mm Gun 1961
107mm ER Gun 920
122mm Howitzer/Gun 2459 (3953)
130mm ER Gun 11
150mm ER Gun 7
152mm Howitzer/Gun/ER 3245
203mm Howitzer 115
8 inch ER Gun 6
305mm Gun 4
Mortars 50mm/82mm/120mm 13062 (24198!)
Armored Trains 5
AA Guns 37mm/76mm/85mm 2197
Dual AAMG 38
Armored Cars BA-10/BA-20 2073 (2725)
Trucks 7009
Light Tanks T-26/T-27/T-28/T-37/T-38/T-40/T-60 5424 (7384)
BT Series 5/7/7A 4940 (6124)
T-35! 6
KV1 early 383 (505)
KV2 122 (126)
T-34 only 954! (1336) :D
Destroyer 12
Heavy Cruiser 3
Battlecruiser 1
just gotta love naval warfare in TOAW :mad:
Aircraft losses:
I-15 1216
I-16 1050
TB-3 28
SB-2 513
PE-8 7
IL-4 290
IL-2 149
LaGG-3 119
Mig-3 436
PE-2 104
Su-2 501
Yak-1 19
Total aircraft losses 4432 (7381) not too bad!
armor losses quite acceptable
infantry losses way too high but hey that's the Russian way :D
no screenshots to follow :smoke:
Dicke Bertha
23 Aug 04, 13:48
In Mensch's absense, I take the liberty to reveal the losses of Heer, Luftwaffe and Kriegsmarine. Here the German totals, before commencing turn 12. The discussion thread at the actual development is here. (http://www.warfarehq.com/forums/showthread.php?p=90565#post90565)
Squads Lost
Irregular 205
Civil police 6
Military police 91
Mounted rifle (late) 813
Motorcycle 849
Light rifle 1615
Rifle 2476
Heavy rifle 10612
SMG 535
Assault 643
Recon Rifle team 653
AT- team 90
Engineer 1994
Ferry-Bridging team 110
Support 32
Command group 2
Medium MG 958
Heavy MG 1006
AT rifle 5
Heavy AT rifle 108
:crosseye:
28 mm AT gun 1
37 mm AT gun 497
47 mm AT gun 53
47 mm AT(e) gun 29
65 mm light gun 1
75 mm light gun 101
76 mm light gun (early) 1
150 mm light gun 48
75 mm gun 60
76 mm gun 3
76 mm ER gun 2
77 mm gun (early) 4
100 mm howitzer 16
105 mm howitzer 36
105 mm gun 9
122 mm gun 1
149 mm gun 2
150 mm howitzer 10
150 mm gun 10
152 mm ER gun 2
155 mm howitzer 2
210 mm ER gun 2
240 mm gun 1
45 mm mortar 12
50 mm mortar 622
60 mm mortar 35
81 mm mortar 437
82 mm mortar 12
120 mm mortar 13
150 mm fixed gun 3
280 mm nebelwerfer mrl 1
:o
Dual AAMG 9
Truck 20 mm SPAAG 50
Wheeled 20 mm SPAAG 47
20 mm AA gun 149
Quad 20 mm AA gun 5
37 mm AA gun 48
Truck 37 mm SPAAG 24
88 mm dual purpose gun 45
SdKfz 6/2 SPAAG 33
SdKfz 10/4 SPAAG 26
:confused:
Jeep 252
Tracked MMG scout 23
Tracked HMG scout 33
AMR-33/35 9
SdKfz 231-6 2
SdKfz 222 5
SdKfz 221 90
SdKfz 231-8 62
39M Csaba 12
BA-10 armoured car 2
BA-20 armoured car 4
Horse team 1529
Truck 1088
Amphibious ferry 1
Tracked tractor 32
SdKfz 251/1 73
:cry:
Light MG tank 3
Light tank 2
LT-35 tank 23
PzKpfw I 24
PzKpfw IIF 124
PzKpfw II flame 10
PzKpfw IIID 70
PzKpfw IIIE 9
PzKpfw IIIG 181
PzKpfw IVE 86
Geschützwagen I 1
Sturmgeschütz III41 69
38M Toldi I 5
Vickers 6ton 3
T-26 2
T-28 early 2
:angry:
Destroyer (early) 1
Destroyer 1
Battleship (early) 1
Battleship 1
:mad:
Avia B-534 14
Bloch 210 2
Morane-Saulnier 406 7
Potez 63 6
HS-123 4
Ju-86 4
Me-109 (early) 8
Me-109E/F 159
He-112 8
Ju-87 (late) 121
Do-17 19
He-111 43
Ju-88 (early) 63
Me-110 63
BR. 20 4
SM. 79 2
CR-42 Falco 7
G. 50 Freccia 10
M. C. 200 Saetta 3
Fokker D XXI 9
PZL P.37 1
IAR 80 31
I-15 1
Blenheim 5
Gladiator 3
P-36 Mohawk 7
:dead:
I tried to post losses here yesterday - not a good day for long posts :laugh: I will summarize losses at lunch :D
I'm stuck in my office today so I'll add losses in little pieces :dead:
Menschenfresser
28 May 05, 12:18
Leningrad
As you can see by the leningrad.jpg the Germans are very near to taking the city itself. For more turns than AGN would like to admit, the Soviets stopped the German advance along a ring running from the crossing at Narva down the Luga down to Novgorod. The front could not really be called static as the Soviets were slowly forced back, but the progress made was minimal. The situation changed when a hole opened around Bateksky allowing 1. PzD to run nearly up to the Neva River. For a few turns, it looked as if the city would fall at any moment. The Leningrad rail artillery was what saved the day for the Soviets. Heavy Luftwaffe attacks against the artillery cut it to pieces allowing 1.Pz to inch toward the city. The Soviets fell back to Kingisepp in the west. 6,Pz & SS Totenkopf eventually punched holes in the Soviet river defense and within a week had taken Kronstadt. The Battle for Kronstadt will go down in history as one for the Soviet book of heroics. The Kronstadt Battery fought literally to the last squad. The last attack made against it saw several regiments assualting some 4 squads and a machine gun or two.
The Soviet line spanning the Neva and Volkhov Rivers seems to be the northern strong point, comprised of some 10+ R.Div., tanks, several brigades and assorted artillery. However, south and east of the Volkhov, the Germans have made some headway down the forest roads toward Neblochi.
As we move south, we come to the Valdai Hills area. Quite some time ago, as the Germans first broke across the Lovat River, the Soviets committed an unbelievable number of divisions to this area. German high command initially found this situation much in their favor since every division guarding the vacant terrain east of Staraya Russa is one not guarding Leningrad or Moscow. However, there has been zero progress here for the last two months, I'd say. None. Without much artillery or armor, the Germans see little point in burning. The only forseeable break in this stalemate will come when either AGN or AGC push so far east, these divisions are in danger of being surrounded.
Menschenfresser
28 May 05, 12:39
Moscow
At long last, the Germans have reached what has been called the Foggy Line, a 300 kilometer line of entrenched infantry and artillery running from Kalinin to Kaluga. The fight to get here has been hell. Foggy hasn't let up one bit sacrificing god knows how many Soviet squads and costing the Germans precious time. Here is Foggy's terrian. With Gorky within marching distance where all Soviet reconstitutions arrive, and the terrain seeming to narrow upon the city itself, the Germans have their work cut out for them.
Blitzkrieg style offensives might prove useless here given the plentiful reserves and flow of new units. These last 100 kilometers might take longer to cross than the distance already covered.
Up to this point, the German success is due in large part to the nature of the Soviet defense, which almost always contained a weak spot or an end around which one could swing. I've seen a cycle develop where the Germans push around pockets of Soviet resistance, surrounded and then spend a week eliminating these pockets. We've sometimes burned entire turns just reducing these pockets so as to free up units for the push eastward. This isn't a bad strategy for the Soviets, even though it is costly. Eventually, however, the Soviets have to draw up a full line, which we now have north of Kharkov.
I think we've arrive at the point in the case of the Moscow Front, that Foggy has to say, "This far and no further."
Menschenfresser
28 May 05, 13:03
Bryansk
The Bryansk Front is a good example of how the Soviets must defend from here on out. I'm not even sure how long the Germans have been trying to get into the city. Seems like since the scenario began.
As of the beginning of T27, only the 112th Tank Division holds Bryansk itself, but the capture of the city might prove to be an anti-climactic end to this front. Every attempt made to pocket the city failed and I think by the jpeg, you can see where the line bulges. In the end, it's been a frontal assualt, and a costly one at that. I'm not quite sure what happened to the factory here. It was still near the city a turn or two ago. T26 was a supply shock turn, and during this quiet period Foggy might have evacuated it. I don't think the Germans destroyed it.
The next goal is obviously Orel, but how quickly the Germans get there will depend on where Rasmus, the AGC commander, decides to place his reserves.
Kharkov
From the solid front around Orel we move south to a front very much in flux around Kursk. Both sides are somewhat strung out. Over the first 20 turns, AGS battled its way through one Soviet defense after another: the Bug river, the Stalin Line, Kiev, and the Dnepr. After Kiev fell, AGS broke into open territory and the Soviets have had a difficult time finding units to throw in its way. Only now do we see the first line forming before the city of Kharkov. Well place, although scattered, Soviet divisions block the road into Kursk. An opening in the front has allowed a handful of recon elements to threated Belograd (which you can see the bottom half of this thrust on the map). This could threaten the Kharkov defense unless it is locked down.
While the defense of Kharkov looks like a solid like, it is one without teeth. German intel shows it is comprised of little more than MG battalions.
This line continues down to the Samara River where the Germans have taken Dneprpetrovsk and Zaporozhje. Solitary divisions are attempting to hold up the German advance beyond the Dnepr. Melitopol is still in Russian hands.
Crimea
Rumanian and German forces struggled to clear the remains of the Soviet Odessa defense long after AGS had broken over the Dnepr. With the last unit around Kherson eliminated, they are free to move east or into the Crimea.
Finland
Quick note on Finland. They've been more or less inactive barring a few skirmishes along the eastern frontier where they haven't reached the stop line.
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.