View Full Version : PO and Airborne and Heli-borne assaults
I have a small scenario (2.5 km, 19 half-day turns) set in 1974 that inludes 3 Airborne and 2 Commando units and enough air and helicopter transport per turn for 3 of these units.
No matter what I do (setting objective values and locations) I can not get the PO to use these units.
Any suggestions??
Thanks
No matter what I do (setting objective values and locations) I can not get the PO to use these units.
Any suggestions??
You mean other than give up on the PO using its specialized assets in any intelligent fashion? No.
Sorry, I know that wasn't too helpful, but I didn't want you to feel ignored... ;)
You mean other than give up on the PO using its specialized assets in any intelligent fashion? No.
Sorry, I know that wasn't too helpful, but I didn't want you to feel ignored... ;)
At this point I'd settle on the PO using its specialized assets in any fashion!
The funny thing is that in another scenario I made the PO does use the airborne troops and I have no idea why that is. Different scale, objective locations, other formations, or ???
At this point I'd settle on the PO using its specialized assets in any fashion!
The funny thing is that in another scenario I made the PO does use the airborne troops and I have no idea why that is. Different scale, objective locations, other formations, or ???
Put them on an airfield, put 1st objective behind enemy lines.
If it doesn't work, try surrounding the airfield with uncrossable terrain
Put them on an airfield, put 1st objective behind enemy lines.
If it doesn't work, try surrounding the airfield with uncrossable terrain
they are on an airfield and all objectives are in enemy controlled hexes. I will try the uncrossable terrain idea. Thanks!
I have done some testing on this, and was not satisfied against what I needed at the time. I have an old man’s memory, so have a large grain of salt available.
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The air units to be transported must(?) have a lower X hex number than the target. There was a difference between helicopter transport and planes, I believe the airmobile target had to have a higher y number -- not sure of this.
Strategic Bias being BERSERK was USUALLY critical.
The targets being the only objectives for the air transported units on track one. This forces the use of the reentry point for airmobile and airborne units when reconstituted.
There were some problems if these units were not listed first in the OOB, for either Force, Force 2 had intermittent problems even then.
A critical factor was unit movement allowance, usually if the unit could move overland to the target in 3 turns or less, that was the preference. Intermittent exception was with Strategic Bias Berserk.
With more units than air transport assets, units with the lower XY numbers usually got the ride priority, IF they were in air range of the target. There were also problems with multiple land units, waiting to be picked up at the same airfield.
Recon levels had some influence on the PO decision. If the air unit was not at least 1 unit size larger than the target, BN to CO, BERSERK was necessary. The larger the unit difference, the less need for berserk. Most air-transported units moved less than 10% of the time without berserk.
The actual composition of a unit was of less importance than the identified size. 999 squad companies did not attack 1-squad divisions unless Berserk was used.
I do remember that the first three above worked in what was an air-transported force against a target land force. Most of the problems started after that. The job precludes me contributing further to this in a timely manner but the above provides a point to start testing from.
Lou
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The TOAW is in the details
I really appreciate the advice - I will check and let you know.
BTW the uncrossable terrain made no difference
Erik Nygaard
01 Mar 04, 03:40
I really appreciate the advice - I will check and let you know.
BTW the uncrossable terrain made no difference
Have you tried setting the units/formations to 'ignore losses'?
That helped both my Market-Garden and Crete scenarios.
Thanks guys for all the help.
The bersek setting and Ignore Loss settings seem to make all the difference.
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