View Full Version : some advice to play NormandyRommel44 with axis
plutonico
24 Feb 04, 16:47
i ´ll play with a more experimented player and i have never play this scenar
CyberRanger
24 Feb 04, 16:59
i ´ll play with a more experimented player and i have never play this scenar
If you are a religous man, pray! See the Battle Reports (http://www.warfarehq.com/inc/st/battle-reports-detail.cgi?scenario=Normandy%20Rommel%2044&la=toaw) for this scenario.
Siberian HEAT
24 Feb 04, 17:45
Play "Two Weeks in Normandy" instead. Much better version of the campaign. You can find it in our scenario archive. :)
viridomaros
24 Feb 04, 18:40
i played normandy rommel 44 with both sides, i can say that i don't like it no matter the side
to make it short you will be bomb by an overstrength allied interdiction with the german and if you play the allied if you are not lucky for the debarquement you will have great difficulties to improve the situation, furthermore there are some unrealistic units like some tank units equiped with maus :eek: i hate these kind of thing.
there are so much units on the map that it is hard to make a real breakthrough, i confirm what siberian heat said play two weeks in normandy the last version, this is one of the best scenario i have ever played ;)
Xandamere
24 Feb 04, 18:59
I hate Normandy Rommel. I played it as the Axis once, and managed to prettymuch throw the Allies back into the sea. They got pinned down on the beachheads and evapped in large numbers.
The Allied interdiction is absolutely outrageous, my loss penalty was up around my opponent's despite him losing dozens of units on the beaches. I hardly lost anything in combat, the vast majority of my losses were from interdiction strikes. My artillery basically ceased to exist after turn 4 or 5. If Allied airpower was really that effective, the Germans wouldn't have stood a chance historically. It's also just a pain...the scale is so small that you can't really try to avoid interdiction by moving off-road (there are roads everywhere!) and since it's 1-day turns, you can't move at night. I'd estimate that each combat phase resulted in 40-50 interdiction strikes, plus lots of interdiction as I moved. It was one of the most boring scenarios I've ever played.
It seems a very realistic portrayal of the real battle- but this sadly does not make it any more fun to play
The "extra" tank units are just unfortunate but not a problem- almost amusing if you are not a realist fanatic
The real battle was decided in the first two days- the germans could not roll the allies back into the sea- so they lost
This game goes much like that
Cheers
Richard
Xandamere
25 Feb 04, 05:13
Well, it goes like the real battle if
A) The Germans had more panzer formations on hand at Normandy at the time of the invasion
B) Allied airpower was far, far more effective than it historically was. Yes, the allied airforce was very powerful and really hampered the Germans. No, it did not completely devastate their entire force on its own and destroy all the German artillery in the area in the first 4 days of the invasion (as happened to me in this scenario).
Xandamere,
Your first point is part of the design of the game- correct but you can hardly blame the designer for deliberately designing a variant
I have read accounts from german officers from the battle front- my impression is that the airpower in this one is roughly right- not fun for the germans- but right. They talk about being unable to get supplies and of the inability to move around in daylight- which the game because it is not half day turns does not simulate
The biggest departure from reality is the game engine- allied pilots primary targets were tanks, artillery and supplies- but the game engine does not effectively allow planes to destroy tanks- so it is infantry and artillery that suffer worst- and artillery prbably worse than in reality especially if you move it via road- have to go off road and slow to avoid interdiction slaughter as you move around
The germans only hope of victory is to crush as much beachhead in the first two turns, and then just dig in an in depth defence to prevent an allied breakout- bleed the buggers to death trying to dig you out hex by hex- where there is a three of four row deep line of dug in troops up to fortified in all directions and you avoid counterattacks as the cost you so many casualties form the air attacks they set off
I have played it this way and it worked- but it was as dull as dish water- and it probably would not have worked as well if my opponent was a stronger one
Cheers
Richard
Xandamere,
Your first point is part of the design of the game- correct but you can hardly blame the designer for deliberately designing a variant
I have read accounts from german officers from the battle front- my impression is that the airpower in this one is roughly right- not fun for the germans- but right. They talk about being unable to get supplies and of the inability to move around in daylight- which the game because it is not half day turns does not simulate
The biggest departure from reality is the game engine- allied pilots primary targets were tanks, artillery and supplies- but the game engine does not effectively allow planes to destroy tanks- so it is infantry and artillery that suffer worst- and artillery prbably worse than in reality especially if you move it via road- have to go off road and slow to avoid interdiction slaughter as you move around
The germans only hope of victory is to crush as much beachhead in the first two turns, and then just dig in an in depth defence to prevent an allied breakout- bleed the buggers to death trying to dig you out hex by hex- where there is a three of four row deep line of dug in troops up to fortified in all directions and you avoid counterattacks as the cost you so many casualties form the air attacks they set off
I have played it this way and it worked- but it was as dull as dish water- and it probably would not have worked as well if my opponent was a stronger one
Cheers
Richard
But Operational Research after the battle showed only something like 3 or 4 (a handful in any case) tanks destroyed by air attack, while motor transport was slaughtered.
plutonico
25 Feb 04, 08:19
and i thoght that was difficult but not too dificult. In adition the first allied turn has been perfect. They have conquered the bridge, some citys and they have so far like 5 hexagons to the beach. jODERˇˇ
plutonico
25 Feb 04, 09:30
and i´ll try to write a litle AAR with the game to future players. But seeing the game is not possible to go against the beaches in this turn.
Dicke Bertha
27 Feb 04, 14:52
and i´ll try to write a litle AAR with the game to future players. But seeing the game is not possible to go against the beaches in this turn.
Is there a Normandy scenario around which is considered "correct"? I have two questions thereto (I am a novise to game engine issues, have patience):
1) I have read on the subject (German side) where interdiciton was indeed troublesome, but mainly costing time, not men or equipment, and rather effective thus on strategic, not tactical scale. Which scenario has interdiction causing fatigue or time consumption rather than losses (is it simulatanable- all you English speaking learn real Germanic languages - much more direct and effective :D )
2) What about real numbers? Comparing divisions is not historically correct. The Corps level units would greatly show a tremendous overweight for the Allies. Is this so in the scenarios? And how would this ttranslate into German division effeciency?
I am greatful for input here, sorry if I depath (again perhaps Germanic :devil: ) from the true course of the thread!
Dicke Bertha
27 Feb 04, 15:28
I just want to add - Latin is indeed usable as laguage tool - in Germanic languages - if anyone would like too comment on the obvious inconstictiencies (oahh spelling? yep three 3 beers Friday night I am a zoombie no control I am going out now to the local haciendas to improve my understanding of my female side) in my post :dead:
Of all the English-speaking (if you were truly efficient you could skip the hyphon there) what do you think. Is English perhaps a bit weak on the direct desciption? When I think of something in Swedish or German, it is really easy to go right to the core, to explain IN DETAIL without being long, it is hard to explain, but in English, I have to go around the bush, and in the end it sounds kind of watered and indirect. Am I simply a moron?
I love languagues and hope to understand more about them before I hang in my hat!
Dicke Bertha
27 Feb 04, 15:32
...or paint the devil on the wall... :rolleyes:
that would be somethin else than hat of course :D
Who will open a language thread? I will read every post! Do we have a linguist amongst us? (Rich man!)
I have read Lévi strauss and saussure
does that make me a linguist ? :D
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