PDA

View Full Version : Unit detail info


krigsgal
09 Feb 04, 15:08
To questions:

1. Can it be right, that all Weapons on a unit sound alike, when I press the 'Test fire sound' button, fx *120mm M256 Tank Gun* has the same sound as *7.62mm M240 Machine Gun VEH*??

2. How can I use the specialweapons shown under 'Unit detail Info' -> 'Show Weapon System Info' -> 'Special/DE Effects' -> fx smoke generator? I can't find out how to fire into a certain location to cover the area with smoke?

Hopefully someone can help me out!

Don Maddox
09 Feb 04, 22:02
To questions:

1. Can it be right, that all Weapons on a unit sound alike, when I press the 'Test fire sound' button, fx *120mm M256 Tank Gun* has the same sound as *7.62mm M240 Machine Gun VEH*??
Where are you seeing those names? You must be using the dataview utility as none of the .wav files are named like that. I suspect that the wav file for the M240 has the incorrect .wav file typed in for it. Can you see which wav's they are using?

krigsgal
10 Feb 04, 09:17
Don

I found out about the soundproblems. In fact I was the problem :)

tws71669
11 Feb 04, 11:17
Where are you seeing those names? You must be using the dataview utility as none of the .wav files are named like that. I suspect that the wav file for the M240 has the incorrect .wav file typed in for it. Can you see which wav's they are using?
Don, as a related issue, can specific .wav's be attached to new units we add to the database?
I was experimenting last night with making a bioweapon unit which when the player gets within a certain range it explodes, the wav I used is the FEMA warning beeps with a nice little voiceover telling everyone to evacuate to signify the mission is failed. I can do that if I rename a wav that I copied into the scenario but that tampers too much with the natural basics. Custom sounds.... hmmmm.... a new can of worms.
I like worms:p

Don Maddox
11 Feb 04, 15:02
Don, as a related issue, can specific .wav's be attached to new units we add to the database?
I was experimenting last night with making a bioweapon unit which when the player gets within a certain range it explodes, the wav I used is the FEMA warning beeps with a nice little voiceover telling everyone to evacuate to signify the mission is failed. I can do that if I rename a wav that I copied into the scenario but that tampers too much with the natural basics. Custom sounds.... hmmmm.... a new can of worms.
I like worms:p
This can currently be done, but here is the problem: the official patch (when it comes out) will likely lock the database. If it doesn't, the second patch certainly will. Once the patch is applied, the game will not function except with the weapons database from HPS. You can make all the changes you want to OOBs, nations, terrain, etc, but you won't be able to alter the characteristics of existing weapons systems.

I'm not sure about sound though. I don't know if we will still be able to edit the settings in a database. For instance, making the M1A1, which has a sound of "tank.wav" point to "tank2.wav" instead. This may be possible, I don't know.

tws71669
11 Feb 04, 18:23
Do you think this means we can create all sorts of "custom" armies with the given units. I know we can't edit the data values if I understand correctly, but can we make our own concept of what a platoon from country x should contain with the given units?

Thanks!
-T

Don Maddox
11 Feb 04, 18:31
That's my understanding.