Kraut
29 Jan 04, 06:17
I've finished my first CMAK scenario and are looking for 1-3 ppl who are willing to playtest this MOAO (Mother Of All Operations :D ) because this operation is not just large, it's really really very extra huge ;) This operations lasts 20 battles, each 15 turns fixed. Map size: 4km x 2km. Total Allied points: 27.500, Axis points: 13.500.
This might sound unplayable but most Axis points are fortifications and if the scenario plays out as intended many allied units will be destroyed at the beach/panic/taking cover/beeing pinned and unable to move..., so my hope is that not to many units have to be given orders every turn.
This scenario tries to resemble the battle at Omaha beach, sector Charlie up to Easy Green, you are in command of the 116th RCT (Regimental Combat Team), tasked with clearing the beaches to allow the heavy equipment already on its way to safely land at Omaha beach. This map is as close to the real Omaha Beach 1944 as I could make it with CMAK, every hedgerow, every tree, field, buildingt is were it's supposed to be, the fortifications, firetrenches and weaponpits are set up as they were in June 1944 (using some original asault maps for Omaha beach were even single MG positions is marked). I was only limited by CMAKs restrictions of max. 1000 units per player so some minor inaccuracies were unavoidable :)
There are some houserules for this scenario:
Both Players: NO unit may be moved during the setup phases !!! These battles are supposed to take place continuously, so if you want a unit to go from A to B you have to actually move this unit across the battlefield instead of teleporting it to it's destination during the setup.
Allied player: the invasion started 6.30 in the morning at low water but the tide began to rise and by 10.00 (battle 15) the beach was flooded up to the shingle. There are markings on the beach to show you were the tide is at a given battle and you are forbidden from moving units behind that line 'into the water'. All arriving reinforcements have to be setup along this line in a 20m deep corridor (similar to the battle1 setup zones)
OK, I am looking for one player to play the allies against me (1 turn/day would be optimal), and if more players are interested in helping me playtesting this scenario... you are welcome :love:
This might sound unplayable but most Axis points are fortifications and if the scenario plays out as intended many allied units will be destroyed at the beach/panic/taking cover/beeing pinned and unable to move..., so my hope is that not to many units have to be given orders every turn.
This scenario tries to resemble the battle at Omaha beach, sector Charlie up to Easy Green, you are in command of the 116th RCT (Regimental Combat Team), tasked with clearing the beaches to allow the heavy equipment already on its way to safely land at Omaha beach. This map is as close to the real Omaha Beach 1944 as I could make it with CMAK, every hedgerow, every tree, field, buildingt is were it's supposed to be, the fortifications, firetrenches and weaponpits are set up as they were in June 1944 (using some original asault maps for Omaha beach were even single MG positions is marked). I was only limited by CMAKs restrictions of max. 1000 units per player so some minor inaccuracies were unavoidable :)
There are some houserules for this scenario:
Both Players: NO unit may be moved during the setup phases !!! These battles are supposed to take place continuously, so if you want a unit to go from A to B you have to actually move this unit across the battlefield instead of teleporting it to it's destination during the setup.
Allied player: the invasion started 6.30 in the morning at low water but the tide began to rise and by 10.00 (battle 15) the beach was flooded up to the shingle. There are markings on the beach to show you were the tide is at a given battle and you are forbidden from moving units behind that line 'into the water'. All arriving reinforcements have to be setup along this line in a 20m deep corridor (similar to the battle1 setup zones)
OK, I am looking for one player to play the allies against me (1 turn/day would be optimal), and if more players are interested in helping me playtesting this scenario... you are welcome :love: