Don Maddox
26 Jan 04, 11:32
Has anyone discovered the real deal with leaders yet? The manual suggests that they actually gain experience from one battle to the next.
Leaders are assigned to units at the beginning of a battle. In campaign situations, leaders not killed or wounded in the pervious engagement automatically begin the battle as part of the force. New replacement leaders may also be assigned by the computer to offset losses (this is not a certainty, however). Otherwise, for non-campaign scenarios leaders can be selected from any defined in the leader table. A leader may only be assigned to a single unit in the force.
Leaders that are wounded or killed cease to have further effect in the current battle. In campaign games, wounded leaders may “recover” and reappear as a replacement in a later battle. In a single battle scenario, killed and wounded leaders “heal” automatically at the conclusion of the battle and may be selected for all future battles, although killed leaders will have their leadership values reset to a default level (see Leader Experience, below).
Campaign games? Is it possible to link a series of individual scenarios together into a campaign of sorts? I wonder if this can be a "branching campaign," where the next scenario played is dependant on the results of the previous. If this is possible--it's a huge find! We could create some really interesting stuff with this kind of capability. :cheeky:
Anyone have any insight on this issue? I'll try to get Scott to clarify.
Leaders are assigned to units at the beginning of a battle. In campaign situations, leaders not killed or wounded in the pervious engagement automatically begin the battle as part of the force. New replacement leaders may also be assigned by the computer to offset losses (this is not a certainty, however). Otherwise, for non-campaign scenarios leaders can be selected from any defined in the leader table. A leader may only be assigned to a single unit in the force.
Leaders that are wounded or killed cease to have further effect in the current battle. In campaign games, wounded leaders may “recover” and reappear as a replacement in a later battle. In a single battle scenario, killed and wounded leaders “heal” automatically at the conclusion of the battle and may be selected for all future battles, although killed leaders will have their leadership values reset to a default level (see Leader Experience, below).
Campaign games? Is it possible to link a series of individual scenarios together into a campaign of sorts? I wonder if this can be a "branching campaign," where the next scenario played is dependant on the results of the previous. If this is possible--it's a huge find! We could create some really interesting stuff with this kind of capability. :cheeky:
Anyone have any insight on this issue? I'll try to get Scott to clarify.