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Do shock levels and overall force proficiency have an effect on whether a particular formation goes into reorganization?
laszlo.nemedi
26 Dec 03, 12:44
Do shock levels and overall force proficiency have an effect on whether a particular formation goes into reorganization?
After being attacked or in the beginning of a turn?
In the beginning of the turn surely, the first one don't know...
Do shock levels and overall force proficiency have an effect on whether a particular formation goes into reorganization?
Force proficiency doesn't, formation proficiency does, as communications level. Negative shock does too.
Force proficiency doesn't, formation proficiency does, as communications level. Negative shock does too.
So I could set the force proficiency high to get multiple rounds of combat and it wouldn't effect if formations go into reorganization? This way one could prevent early turn ends but formations would still be punished for fighting too much.
So I could set the force proficiency high to get multiple rounds of combat and it wouldn't effect if formations go into reorganization? This way one could prevent early turn ends but formations would still be punished for fighting too much.
Yep. I am triying to found how low should it be set for 1 combat round, but setting it below 30 should theoretically do the trick
Yep. I am triying to found how low should it be set for 1 combat round, but setting it below 30 should theoretically do the trick
I've done some testing and found that the overall force prof setting in the editor do NOT correlate as expected for turn endings. I used Arracourt and set the force prof to 1%, 10%, 20%, etc., and still had test cases where min loss/limited attacks resulted in 7 distinct rounds of combat. Something's broken in this.
laszlo.nemedi
27 Dec 03, 14:46
I've done some testing and found that the overall force prof setting in the editor do NOT correlate as expected for turn endings. I used Arracourt and set the force prof to 1%, 10%, 20%, etc., and still had test cases where min loss/limited attacks resulted in 7 distinct rounds of combat. Something's broken in this.
I made test in the past, too and I had the same random results, so I am biased, too.
I've done some testing and found that the overall force prof setting in the editor do NOT correlate as expected for turn endings. I used Arracourt and set the force prof to 1%, 10%, 20%, etc., and still had test cases where min loss/limited attacks resulted in 7 distinct rounds of combat. Something's broken in this.
Strange. How often did you get 7 rounds? You could get lucky and get several rounds, who knows.
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