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Boonierat
20 Dec 03, 07:35
Let's say you have two indentical units with each:

-27 x Engineer Squads
-9 x Ferry-Bridging Teams

But the first one has the standard engineer counter symbol (E) and the other has the ferry engineer symbol, can the latest perfom the same functions as a standard engineer unit? in other words, is there any difference between the two apart from the fact one can allow other units to cross rivers?

JAMiAM
20 Dec 03, 13:31
Let's say you have two indentical units with each:

-27 x Engineer Squads
-9 x Ferry-Bridging Teams

But the first one has the standard engineer counter symbol (E) and the other has the ferry engineer symbol, can the latest perfom the same functions as a standard engineer unit? in other words, is there any difference between the two apart from the fact one can allow other units to cross rivers?
Icon type makes no difference between the two of these. You'll find that both operate identically - including the ability to "cross rivers".

Mark Stevens
21 Dec 03, 09:08
The larger scale the TOAW scenario, the less the individual unit icons have any real meaning. I've often wondered when a tank unit with an integral mechanised infantry component, or a mechanised infantry unit supported by tanks, changes from one to another. And what makes an infantry formation 'heavy': being supported by integral artillery, or does that qualify for the infantry symbol with the dot in the centre? And is a group mainlt of armoured cars and light tanks mechanised cavalry, or armoured recon? I could ramble on.

Mantis
21 Dec 03, 12:17
So which type of engineer is it that is the only unit type able to enter flooded-marsh-super-river-hexes-that-used-to-have-a-bridge, or something like that? (I've never come across it in the scenarios I've played).

JAMiAM
21 Dec 03, 15:13
So which type of engineer is it that is the only unit type able to enter flooded-marsh-super-river-hexes-that-used-to-have-a-bridge, or something like that? (I've never come across it in the scenarios I've played).

Only units with the "amphibious" icon can enter non-frozen, flooded marsh hexes that do not have intact bridges. That icon is the squiggly horizontal line. There is no icon in TOAW for an "amphibious engineer" so you have to fudge it by using a different amphibious icon, and just adding the appropriate amount of engineering assets, depending on the effect you wish to achieve.

RhinoBones
21 Dec 03, 22:58
What do ‘engineer’ troops bring to the table other than acting like heave infantry?

Bridge engineers enhance bridge/fording values and rail road engineering teams enhance the reconstruction of rail roads, but what do engineers build . . . maybe help other units to dig in and fortify? Should be able to do more than dig holes.

Maybe a suggestion for the next TOAW patch would be to give the engineers some useful functions, such as build port facilities, build supply dumps, build roads, build rail lines, build bridges, build airfields and the all important, dig latrines. Always need to have someplace to take a supply dump!

Wishful thinking.

Regards, RhinoBones

JAMiAM
22 Dec 03, 05:13
What do ‘engineer’ troops bring to the table other than acting like heave infantry?
Engineers repair bridges. They and any other equipment flagged as having "engineering capability" have this ability - one which is exclusive to these types.

guidebookdave
23 Oct 04, 09:47
Does there exist a chart to show how many engineer capable units it takes to get a specfic percentage chance of rebuilding a bridge?

or repairing a specific rail hex?

JAMiAM
23 Oct 04, 13:39
Does there exist a chart to show how many engineer capable units it takes to get a specfic percentage chance of rebuilding a bridge?

or repairing a specific rail hex?
No, to both questions.

However, it is dependent upon the map scale and unit quality in both cases. Some tests could be run, with a variety of units and map scales, and you could plot the correlations to derive the algorithm...if you really wanted to know that stuff up front... :laugh:

The map scale modifier makes sense in the case of rail repair (and assisting in entrenching) but IMO, can fail somewhat in the implementation, for the case of bridge repairs.

Bdr.Mallette
23 Oct 04, 15:29
Engineers also have digging in capabilities.
An engineer will have a higher 'dug in' percentage or strength than a normal unit. I find they also do a good job against armoured units, supported with either inf, or tanks.

jlbetin
10 Dec 04, 15:20
I found too, testing my 2 modern scenarios, that the defensive couple, engineers and armored engineer vehicles with tanks, made ravages against attacking units

80 Leclers against 40 Challengers with armored engineer vehicles, have been wiped out in one ROUND with no challenger losts

Der WanderOoooopsMyTanks