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m5000
29 Oct 06, 21:29
if i have e.g. 2 supply units in the same area, does each of them increase the supply level, etc, and are their effects cummulative?



ps

sorry for the mistake in the title but i'm simply too sleepy

Telumar
30 Oct 06, 04:09
Each of them increases the supply level and each of them gives a 50% supply bonus to adjacent friendly units, but effects are not cumulative.

jlbetin
04 Nov 06, 20:25
Each of them increases the supply level and each of them gives a 50% supply bonus to adjacent friendly units, but effects are not cumulative.

the multiplication factor depends too of the Supply radius and the supply value of the hexes.

You can see it by using the supply option which shows on screen all hexes with their respective supply value, this is this value in a radius of 4 which is multiplied by 50%.

But warning, the supply unit is not a supply point !!!

Der WanderSupportTeam

Veers
04 Nov 06, 20:31
But warning, the supply unit is not a supply point !!!

Very important consideration!!! :laugh: Not a good thing when you land an invasion force with a supply unit, expect to be supplied and then find that you are out of supply with no hope of retreat. :hurt:

jlbetin
04 Nov 06, 20:56
Very important consideration!!! :laugh: Not a good thing when you land an invasion force with a supply unit, expect to be supplied and then find that you are out of supply with no hope of retreat. :hurt:

WARNING little padawan

As long as a supply path can be drawn by air sea or land, you are not "unsupplied".

Best is to set the map with the menu option. Choose
>View >option >supply >visible you will see now on map, "half moon" colored circle with a value in it, it is the local supply value of the hex.

If your are not surrounded it is this value which will be multiplied by the presence of this very very usefull, in this case, supply unit.

Reminder:

Circles with half Blue and half gold with value are supply values for player 1 only
Circles with half Red and half gold with value are supply values for player 2 only
Circle full gold are supply values valid for both players
Circles without values are unsupplied for this turn (it can change on next turn as a supply path can be set on the next turn. This is the case after a landing or advance in enemy occupied hexesDer WanderAirFranceSupplied

Veers
04 Nov 06, 21:06
WARNING little padawan

As long as a supply path can be drawn by air sea or land, you are not "unsupplied".

Best is to set the map with the menu option. Choose
>View >option >supply >visible you will see now on map, "half moon" colored circle with a value in it, it is the local supply value of the hex.

If your are not surrounded it is this value which will be multiplied by the presence of this very very usefull, in this case, supply unit.

Reminder:

Circles with half Blue and half gold with value are supply values for player 1 only
Circles with half Red and half gold with value are supply values for player 2 only
Circle full gold are supply values valid for both players
Circles without values are unsupplied for this turn (it can change on next turn as a supply path can be set on the next turn. This is the case after a landing or advance in enemy occupied hexesDer WanderAirFranceSupplied
This is true, but I was refering to an AAR I read where the poor guy had landed on Scicily (in EA) expecting his Supply Unit to supply him. The only Allied supply point was Messina and it was occupied and there was no way for supply to flow from Russia (the only Allied supply on the continent) to his invasion beaches. :laugh:

But while we're on the subject of supply, how does air supply work? Does it work at all?

jlbetin
04 Nov 06, 21:23
it's what the ACOW manual said about Airborne resupply

"If a unit can not trace a line of communication back to a friendly supply source, it may still be able to receive re-supply. The level of re-supply available to any particular is based on the amount of air transport capacity left unused at the end of the previous turn and the total size of the units requiring airborne re-supply. Local airborne re-supply levels are reduced by 33% if visibility in the location is hazy, or 50% if the visibility in the location is overcast."

Der WanderDroped

Veers
04 Nov 06, 21:30
it's what the ACOW manual said about Airborne resupply

"If a unit can not trace a line of communication back to a friendly supply source, it may still be able to receive re-supply. The level of re-supply available to any particular is based on the amount of air transport capacity left unused at the end of the previous turn and the total size of the units requiring airborne re-supply. Local airborne re-supply levels are reduced by 33% if visibility in the location is hazy, or 50% if the visibility in the location is overcast."

Der WanderDroped
Does anyone have any calculation tables to go along with that that would outline how much air transport you must leave to supply a unit of X weight?

Mantis
07 Nov 06, 13:31
Didn't we have this conversation a couple of years ago? I think I remember talking with Ben and showing screens of supply happening in Persia (EA), which I thought was due to air resupply, but which Ben demonstrated to me simply came from me being able to trace supply back through empty enemy controlled hexes. (Which, by the way, blew my mind...)

IIRC, it turned out that there was no air supply possible? Could be wrong, but that's how I remember it...

Veers
07 Nov 06, 13:39
Didn't we have this conversation a couple of years ago? I think I remember talking with Ben and showing screens of supply happening in Persia (EA), which I thought was due to air resupply, but which Ben demonstrated to me simply came from me being able to trace supply back through empty enemy controlled hexes. (Which, by the way, blew my mind...)

IIRC, it turned out that there was no air supply possible? Could be wrong, but that's how I remember it...
Well, that would indeed be interesting to know the answer to.

jlbetin
07 Nov 06, 13:56
Shane, blew your mind !!!!!

I was thinking that British Canadian brains were big empty caves with some very few neurones connected to simple thoughts areas as Beer, Sex, Hate Free Quebec, Hockey, hummm what else ???

Please to read you Dude.

Concerning Air Supply best would be to create a vezry simple test scenario, with unsplied troops but big air Asset

Regards

Der WanderLikeTheTownOfEdmondFolks:clown:

nemo
07 Nov 06, 18:10
Didn't we have this conversation a couple of years ago? I think I remember talking with Ben and showing screens of supply happening in Persia (EA), which I thought was due to air resupply, but which Ben demonstrated to me simply came from me being able to trace supply back through empty enemy controlled hexes. (Which, by the way, blew my mind...)

IIRC, it turned out that there was no air supply possible? Could be wrong, but that's how I remember it...
I think I remember seeing somewhere that there is indeed no air supply whatsoever, the manual notwithstanding.

Mantis
07 Nov 06, 18:49
Shane, blew your mind !!!!!

I was thinking that British Canadian brains were big empty caves with some very few neurones connected to simple thoughts areas as Beer, Sex, Hate Free Quebec, Hockey, hummm what else ???
:clown:

No, you pretty much nailed it, JL. But keep in mind - I'm also half German (but all Canadian! So you forgot to include snow...)

:freak:

Mantis
07 Nov 06, 18:51
I think I remember seeing somewhere that there is indeed no air supply whatsoever, the manual notwithstanding.

That was how I remembered it as well. I was convinced the oddball supply I was seeing was due to air supply, but was shown the error of my ways. :eek: